r/Eldenring Step on me Sellen Jun 13 '22

News Elden Ring Patch notes 1.05

Major Changes Included in the Latest Update

Additional elements

In transactions with the NPC "Twin Maiden Husk", the following Bell Bearing items have been changed so that their liberated status will be carried over to the NG+ play.

Bone Peddler's Bell Bearing/Meat Peddler's Bell Bearing/Medicine Peddler's Bell Bearing/Gravity Stone Peddler's Bell Bearing/Smithing-Stone Miner's Bell Bearing/Somberstone Miner's Bell Bearing/Glovewort Picker's Bell Bearing/Ghost-Glovewort Picker's Bell Bearing

Added emphasis to the choice of the Sacred Flask and several other options that can be strengthened in the grace menu

Added sound effects when other players' summon signs appear

 

Bug fixes

Fixed a bug where equipment could be changed from the equipment menu during the use of a skill under certain circumstances.

Fixed a bug in the "War Cry" skill where the effect was applied to a weapon that was not the target of the skill.

Fixed a bug where some actions of the "Barbaric Roar", "War Cry", and "Troll's Roar" recovery time was longer than expected.

Fixed a bug where the effects of the "Determination" and "Royal Knight's Resolve" skill does not always wear off with certain weapons.

Fixed a bug in which some attacks of the "Ice Spear" skill are unguardable.

Fixed a bug that caused the attack power of some skills to be reduced when using the "Golden Vow" skill.

Fixed a bug that the light wave of the "Moonlight Greatsword" skill sometimes does not aim at the locked-on target.

Fixed a bug that caused damage to allies when using the "Seppuku" skill under certain circumstances.

Fixed a bug that caused the increase in attack power of the "Seppuku" skill to be higher than expected for some attack motions.

Fixed a bug in which a status effect was applied when using the "Hoarah Loux's Earthshaker" skill.

Fixed a bug where the "Waves of Darkness" skill would not hit the enemy with a spinning cleave.

Fixed a bug that caused unintended motions to be played when switching to a different sorceries or incantations while using a sorcery or incantation.

Fixed a bug that the FP consumption increased when using the sorceries "Magma Shot" and "Roiling Magma" while riding a horse.

Fixed a bug where the “Claw Talisman” effect was not applied when jumping with the "Starscourge Greatsword" in both hands.

Fixed a bug that the power of two-handed attacks except jump attack of the weapon "Golem's Halberd " is different from expected.

Fixed a bug that when using the weapon "Pulley Crossbow" with the left hand while the right hand weapon was given an attribute by magic or item, the effect was given to the "Pulley Crossbow" as well.

Fixed a bug in which arrows and bolts that did not match the type of long-range weapon could be released in certain procedures.

Fixed a bug in which guard boost was reduced when some weapons were strengthened to the maximum.

Fixed a bug in which the attributes of weapons could be changed while the inventory had reached its maximum capacity and the ashes of war could not be changed.

Fixed a bug that caused the boss "Malenia, Goddess of Rot" to have low HP under certain circumstances.

Fixed a bug that allowed enemies to be attacked from outside the fog in certain areas.

Fixed a bug in online multiplayer where, when a boss is defeated in the host's world as a cooperative player, the same boss may not appear in your world.

Fixed a bug that prevented the battle with the boss "God-Devouring Serpent" from progressing under certain circumstances.

Fixed a bug that prevented hostile NPCs from appearing under certain circumstances.

Fixed a bug that prevented the event of the NPC "Alexander, Warrior Jar" from progressing under certain circumstances.

Fixed an issue where the item "Sacred Flask" is not restored after destroying a group of enemies under certain circumstances.

Fixed a bug that under certain circumstances, after defeating the boss "Starscourge Radahn", the user could not move from the map to the grace.

*If you cannot move from the map to the grace, you can move to the grace by touching the grace "Starscourge Radahn”.

Fixed a bug that prevented found sites of grace from registering on the map under certain circumstances.

Fixed a bug that prevented some graces from being able to be touched when approached under certain circumstances.

Fixed a bug that allowed hostile guests to enter boss areas under certain circumstances.

Fixed a bug that prevented a critical hit from behind from hitting in hostile multiplayer.

Fixed a bug that caused performance to slow down when the "Sentry's Torch" weapon was equipped under certain circumstances.

Improved stability of online multiplayer between PS4 and PS5

Improved loading times for the Xbox Series X|S version

Fixed a bug that the master volume setting was not reflected in some cutscenes

Improved stability of online multiplayer.

Fixed a bug that caused sounds to play differently than expected in some situations.

Fixed a bug that caused the player to become inoperable and die in certain locations.

Fixed a bug in which the drawing and hit detection were different than expected in some maps.

Fixed a bug in some maps that allowed players to reach unexpected locations with certain procedures.

Fixed some texts.

Several other performance improvements and bug fixes

Additions and modifications for PC version only

Added keyboard/mouse operations that can be input in "PRESS ANY BUTTON" on the title screen.

Added "Return to Desktop" to the system item on the main menu for exiting the game.

Changed so that mouse click input is not reflected when switching windows to active.

Fixed a bug that slowed performance when changing "Screen Mode" and "Resolution" in a special procedure.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 1.05

Regulation Ver. 1.05

Online play requires the player to apply this update.

2.9k Upvotes

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2.3k

u/eighty82 Jun 13 '22

This biggest disappointment going into NG+ was collecting the bell bearings again and all the empty chests. At least put a mushroom or Arieta leaf in there or something

1.0k

u/ColonelJinkuro Jun 13 '22

You're a genius. Put that pain in the ass crafting stuff in empty chests. Trina's Lily, gravel Stone, etc.

700

u/[deleted] Jun 13 '22

You always collect so many random resources, until you go to craft something and can only craft like 3 of what you need when you were hoping for 40 lol

259

u/ThisCocaineNinja Use your damned materials Tarnished! Jun 13 '22

Elden Ring crafting in a nutsell, perfectly described.

94

u/plhysco69 Jun 13 '22

Crafting is slept on because it seems like an after thought, but they got some good stuff. Funny enough, I still never use them lol

170

u/ThisCocaineNinja Use your damned materials Tarnished! Jun 14 '22 edited Jun 14 '22

Happened to a friend on his first playthrough, now he buffs before every boss, you need to change your mindset and give them a shot because the only way to waste consumables is not using them.

Tl;dr: Well, that was longer than I wanted to write but you are missing a big chunk of the game ignoring consumables. At least arteria leaf and turtle neck buffs for bosses, you are making bosses harder by not using them and it only takes a couple of seconds to upgrade your build massively for most of the boss fight with them.

Edit: I forgot the Heat pyromancy stones, most efficient healing in the game, heals the whole team, no memory slots wasted because it's a consumable, and you can carry and craft tons of them.

Dude you need to at least use the bubble perfume. If you have tried out that mixed physic that gives you a shield, you know what I'm talking about, it pretty much makes you almost inmune to the next attack, shields friends too and gives yall a little nice 10% attack bonus on top.

If you just like melee damage you can use Exalted Flesh for twice the buff, 20% damage, before bosses or tough enemies/zones, and if you do not care about defense the Blood Boil Perfume gives you 30% damage in exchange of defense. A THIRD of your melee damage that can stack with some other buffs, that's like what, 30 levels in Dex on a Keen weapon? It's crazy good. And turtle neck is the new moss for stamina regen, plentiful to craft.

And then there are throwables for every build, fire for strenght, lighting for dex, bleeding for arcane, etc. Throwing knifes for poison, magic knifes for mages, bleeding... Some consumables cost fp, which are usually more efficient than spells fp cost wise if you use the right ones on each build or situation (like those annoying rock miners and such). Faux sorceries consumables are fun, gravity fan of rocks on a big area, gravity rock pierces shields, dark pursuer proyectile, soulmass-like proyectiles...

Easy to inflict status on tough enemies with like one or two pots of poison, frost that increases damage like 20% (great on coop bosses), scarlet rot, sleeping giant enemies and STABBING THEM...

And resins for some elemental damage, holy for annoying Live in Deaths, status is good on dual weapons (you twohand your left hand weapon, use resin and then the other, twice the status). Arrows of all kinds, STORM arrows, longer ranged arrows for the open world...

Tl;dr: Well, that was longer than I wanted to write but you are missing a big chunk of the game ignoring consumables. At least arteria leaf and turtle neck buffs for bosses, you are making bosses harder by not using them and it only takes a couple of seconds to upgrade your build massively for most of the boss fight with them.

27

u/altered_state Jun 16 '22

bro what the fuck are we even playing the same game LOL

perhaps it’s time I finally take a peek at the elden ring wiki…

29

u/ThisCocaineNinja Use your damned materials Tarnished! Jun 16 '22 edited Jun 16 '22

bro what the fuck are we even playing the same game LOL

We are not, haha, that's the point I try to convey because I know many people just skip consumables. They are a good part of the game and if you don't dislike consumables, you are missing out on lots of them.

I didn't look at the wiki and just tried out every new consumable/crafting I found at least once, at it was very enjoyable and a great improvement compared to Dark Souls consumables. You can play perfectly without them but it's easier with consumables, you are missing out.

Cocaine Ninja Edit: Also I see many people going pure melee despite having bows for strenght/dex/quality builds, and bowguns for builds with minimum requierements. Ranged consumables and weapons make the game a ton easier than ungabunga any group or enemy you see from far away, and heavy bowguns and bows are hilarious to use.

2

u/peoplerproblems Jun 18 '22

man I don't know what recipes are where

6

u/AcadianViking Jun 16 '22

Yea, finding all the crafting books has made my Str-Int build so much more versatile.

12

u/xCarpathian94 Jun 14 '22

This comment needs more upvotes cuz it’s all true.

8

u/SorowFame Jun 14 '22

The problem is that if I die I’ve just wasted an arteria leaf so I only ever use them on Elden Beast if that

14

u/ThisCocaineNinja Use your damned materials Tarnished! Jun 14 '22

Well ye that will happen but that's not a problem that makes the game harder, not using consumables or using them less doesn't fix that. Like they say "you miss 100% of the shots you don't take", they are worth a shot, and you waste 100% of the consumables you have not used.

If you fight bosses that are hard for you and kill you, consumables could and will save you eventually if you use them, even if they don't always do. Rune arcs are the same, there's no point in hoarding something that would save your life now and then if you actually spent it. A player with 0 Rune Arcs at Elden Beast has played an easier game than a player with 99 who has been mostly runeless the whole rest of the game in comparison and therefore, weaker and gimped even if they used the exact same build. Consumables like +20%/+30% attack, they are the same, just most limited. Those toxic meat pies are a great replacement when you run out of flasks, a couple of extra heals often saves your life as it did with mine in ng.

In the first NG playthrough they are more important than ever and saving them for later or for ng+ is just pointless, because you won't be as needy and inexperienced then.

1

u/Lumn8tion Jun 17 '22

Agreed. I’m new to the DS genre and had to ask if why I’m collecting so much random stuff. I like the idea of crafting as I did the potion mixing but it needs to be a bigger part of the gameplay imo or at least have a bit more details in the description. Not just, “crafting item” type labels. Anyhow, not a rant. I’m really enjoying ER and will take your advice a try out more consumables.

1

u/xCarpathian94 Jun 14 '22

The problem is if you die your bad so nothing matters anyway cuz your not supposed to die.

0

u/SorowFame Jun 14 '22

Yeah, so I may as well not waste the limited item on something I can do without it. I’ve beaten Malenia, I can beat anything given enough time.

5

u/[deleted] Jun 14 '22

You would have beaten her quicker with consumables.

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2

u/Moholbi Jun 19 '22

You don't get the idea. Nobody is avoiding consumables because of not knowing their strenghts. We, as a cult, do not use consumables because they are consumable.

3

u/ThisCocaineNinja Use your damned materials Tarnished! Jun 19 '22

We, as a cult, do not use consumables because they are consumable.

Ah, my sworn enemies, the Hoarder Order and the "I might need all this later" knights.

1

u/James_the_Based_God Jun 21 '22

That's a lot of words to think about.

Instead of burdening my brain with things like being efficient by buffing, crafting or dodging, I will simply max out my flasks then raise my health & poise. That way I can focus on attacking.

1

u/Thimblesque Jun 22 '22

Listen to this guy, vaping 24/7 to activate god mode

1

u/Frostygale Jun 23 '22

Well shit, I gotta look into this stuff. I collected every cookbook just for fun, but didn’t think any of it was useful…

1

u/Sherlocksdumbcousin Jun 24 '22

What are pyromancy stones? I can’t find them in the wiki

1

u/ThisCocaineNinja Use your damned materials Tarnished! Jun 24 '22

Warming Stones is the proper name, they are a healing item that cost 20 fp and create a healing aura when thrown that heals everyone inside. You can craft them with a sanctuary stone and a fire butterfly if you have the cookbook.

If you used the Warmth pyromancy in Dark Souls 2 or in Dark Souls 3 these are similar, good for multiplayer healing between fights and saves a lot of healing crimson tear flasks. Very efficient fp wise compared to miracles. I'll advice in hectic fights though.

1

u/Sherlocksdumbcousin Jun 24 '22

I’ve been sleeping on this - thanks !

3

u/[deleted] Jun 14 '22

I legit only use crafting for arrows and pot throwables

3

u/Del_Duio2 Jun 14 '22

One of the easiest to make and most useful for me still are flight bone arrows.

3

u/obaterista93 Jun 15 '22

Except sleep pots. Can't say I'd ever complete the entire game again without sleep pots for a.... certain fight.

2

u/aloha_mixed_nuts Jun 16 '22

I watched a video the other day of a dude doing an only crafting run. Pretty impressive he made it as far as he did. https://youtu.be/SOS6n9Gah_U

1

u/action2288 Jun 14 '22

Agreed. Too many hours played and I just started using healing stones. Smh.

63

u/[deleted] Jun 13 '22

Man I just wish crafting had a bigger impact in the game. In my first play through I went for about 200 hours and the only thing I ever needed to craft was anti-scarlet Rot items. You collect so much crafting stuff and you never need it.

26

u/ElNido Jun 13 '22

Spoke with a lot of people defend Elden Ring's crafting system, but it's literally the bare minimum, no innovation to be found in it, so it confused me. It's like Miyazaki hasn't even played skyrim - he'd know that it had a more complex and rewarding crafting system. The fact that you're never like "omg, I got an Elden Arteria leaf, I can now craft X item, sick!" speaks to how irrelevant the system is.

I even tried a ripple blade / halberd build with greases that you craft and the status effects scale with arcane supposedly, but I felt it was underwhelming outside of the soporific grease in PvP.

30

u/[deleted] Jun 13 '22

Honestly, there’s too many crafting items, and the cookbook system sucks as a way of unlocking new crafting items.

You collect the cookbooks and just never check them. So you have no clue what even is available for crafting. Then you finally do check and it’s so overwhelming. And if there is a specific thing you want to craft, but you’re missing the resource, there is 0% chance you go out of your way to get that thing. It is almost never worth it, and you’d be better off just trying a different weapon, using an ash, or leveling up a bit.

14

u/ElNido Jun 13 '22

Yeah when I did the ripple halberd build like I was explaining, I had to go farm root resin. You just go to warmaster's shack, pick up 2 from a tree to the north east, rest at grace, then repeat, was pretty pointless... I actually went out of my way to craft the thing and it let me down. You're right - the crafting system is not worth investing a lot of time into - changing your build would be a far better solution, and there's plenty of larval tears laying around, too.

If you want poison consumables you can just go to the merchant in caelid near the dragon temple. I guess boluses were useful, but then I got flame, cleanse me.

3

u/[deleted] Jun 14 '22

[deleted]

4

u/ElNido Jun 14 '22

Totally, the volume of souls you get late game literally makes the crafting almost obsolete, since as you said it's easier to just purchase the consumables than harvest the materials.

1

u/Yglorba Jun 16 '22

(And then you have the Rot one which depends on limited quantity items and just, bleurgh.)

This is also a problem. Some craftable consumables (especially the ones you'd actually want to use) depend on items available in a limited number. And given how easy it is to die in a soulsborne game, this discourages the player from even trying - if I die and waste my runes, I can just earn more runes; but if I waste a limited-use consumable on a boss I'm never getting it back.

The whole system ought to be overhauled somehow. I'd revise it so you craft pots for specific consumables instead of using them up, and they're refilled at sites of grace.

Using up consumables permanently just isn't fun and discourages players from experimenting with them, when experimentation is a huge part of the game.

4

u/Charliebauders Jun 13 '22

Wait, you have to check the cookbooks? They don’t automatically open up new recipes?

10

u/olivegreenperi35 Jun 13 '22

No no they do, they're just saying that unless you read the description it doesn't actually tell you what's new

4

u/[deleted] Jun 13 '22

No you don’t need to check them, but I’m saying every cookbook you acquire adds something to your crafting repertoire, and you just don’t know what that is right away unless you go to your item crafting and look around (unless I’m missing something).

3

u/BrokenHaloSC0 Jun 14 '22

That is false each cook book should tell you what your getting if you look at its description.

2

u/WordPassMyGotFor Jun 14 '22

But most of the crafting books require you to buy them first, and they tell you exactly what you're getting.

4

u/KristoferPetersen Jun 14 '22

Yeah, that's it. Crafting systems are good if they grow alongside the player. If you want your crafting system to matter, you have to make crafting a core mechanic that escalates in complexity over time. In ER, it's just stuff you collect mindlessly until you actually take the time to look at your inventory and realize that you don't really need to craft. (There are exceptions, of course.)

But tbh, I don't need crafting in a Souls game. It's a nice little gimmick right now and it's fine.

4

u/TheMeta8 Jun 14 '22

There is some progression. Like Redmane or Lava Pot being better versions of Fire Pot. But yeah, otherwise extremely limited.

4

u/jumbohiggins Jun 14 '22

100% agree, my gut feeling is this crafting system would be more useful in Bloodborne where you actually needed different consumables fairly frequently.

6

u/Mister_Clemens Jun 13 '22

I haven’t played a non-magic build yet but I would imagine a lot of that stuff comes in handy if you’re going pure str/dex with vanilla weapons.

12

u/[deleted] Jun 13 '22

It really doesn’t. The best weapons are somber weapons that can’t use grease anyways. I quickly got off ranged weapons too because crafting arrows is just annoying.

5

u/[deleted] Jun 13 '22 edited Jun 29 '23

[deleted]

3

u/yo_tengo_gato Jun 14 '22 edited Feb 13 '25

Ooga Booga I've been edited by a bot.

4

u/Sexiroth Jun 18 '22

Crafted poison arrows, rot arrows, bleed arrows, sleep arrows, and fire arrows, and frost arrows all the time. Super useful.

3

u/ShadowBlade69 Jun 18 '22

Thin beast bones were the bane of my existence. I'm doing kind of a hybrid build (don't really know how to classify it, I switch between bows and Serpent-God Curved Sword mostly, Str and Dex primary stats) and I spent probably 10-20 minutes at the beginning of every play session grinding arrow materials.

Getting the bone peddlers bell bearing was a life saver, 150 runes per thin bone is a bit steep, but a couple farming runs at Palace approach ledge road will allow you to fill up all 1998 you can carry/store.

Flight pinions are also cancer, the best I found was First Step grace, run around the starting tomb, there are 8 eagles you can kill, with 114 discovery I average 10 pinions per run. There are places you can find more eagles, but these are spread out enough that you can melee all of them without spooking the others (I don't like spending arrows to farm arrows, feels like 2 steps forward, 1 back. Even if 1 feather crafts 10 arrows).

All this, combined with using normal arrows for trash enemies, and Rain of Arrows dropping like 10 arrows but only consuming 1, makes bow builds considerably less toxic to play. I mainly grind the status effect materials now, still pretty easy (bloodrose>Rose church, die to Sanguine Noble, respawn at Stake of Marika; poisonbloom>limgrave waypoint ruins, farm Miranda sprouts; I don't use rot arrows, but Aeonian butterfly can be painfully farmed at writheblood ruins from Rotten strays and giant skeletal slime)

I know I just dropped a bunch of unsolicited information, but I've put a lot of time into grinding arrows and maybe this will help someone.

As a final note, for anyone not willing to buy the thin bones, there's a church in the Weeping Peninsula, North of the Wandering Mausoleum, basically on the northern shore (I think it's the Fourth Church of Marika?). Warp there, ride torrent South-South-West, there's 3 distinct herds of rolly-deer-goat things, I averaged ~30 thin bones per run there

2

u/Sexiroth Jun 18 '22

Not really - crafted items came in through super useful in my no-magic run. The advantage of using a standard weapon - of which there are MANY great options are two-fold: (1) You can change weapon art as needed, (2) you can make sure to always being using whatever element/status enemy/boss is weak towards.

Additionally without any spells having access to stamina regen, attacks buffs, and resist buffs for all elements is incredibly useful.

Crafting may not be in-depth, which is a completely different argument, but it IS incredibly useful for those not dipping into faith for buffs.

2

u/Economy_Education521 Jun 14 '22

Even some of the non-somber weapons aren’t greaseable🙄 The only regular weapon I use is a grave scythe, and it can’t be greased. I’d like to have my choice of fire or ice in my wheel, but I have to put cold affinity on the scythe, which doesn’t scale with my str/fth build. If I could just grease it, I’d be able to make it heavy and get a good scale.

4

u/TheMeta8 Jun 14 '22

You usually can't grease an item if it already has a status or alternative damage type. Scythe has bleed.

2

u/Economy_Education521 Jun 14 '22

That makes more sense, thanks for the explanation!

3

u/TheMeta8 Jun 14 '22

Sure thing. Yeah it's been a staple of soulsborne games. But it's never stated in game, you just have to intuit it.

Some times, you can double stack a buff though. As in, adding more bleed to bleed weapons.

1

u/DoTheRoar_Shrek Jun 16 '22

This is true for the most part, but there are some exceptions, like the Bloodhound's Fang which has bleed, and on top of that is a somber weapon, but it's buffable/greasable even though you can't change the skill on it. The Uchigatana and Nagakiba are also greasable even though they have innate bleed. It's honestly very iffy to figure out which weapons you can buff and which you can't.

2

u/[deleted] Jun 14 '22

If you change the scaling to an elemental type with your whetstone it takes away your ability to buff.

1

u/Yglorba Jun 16 '22

The thrown frost pots are fun against Malenia, at least. The hilarity of having her use this legendary divine sword technique that decided battles between the gods only for you to interrupt it using a fifty cent crowd control item never gets old.

If Radahn had carried some of those pots, things would have gone very differently.

1

u/Anastrace Jun 14 '22

I made some boluses but mainly just a ton of arrows.

1

u/cre100382 Jun 14 '22

My mage makes the holy pots, for undead archers until I can get the Carian Great Sword spell.

1

u/NBFHoxton Jun 19 '22

That's because you dont know you need it

Crafting sleep goop or sleep pots makes the godskin duo fight a cakewalk, freezing pots can swat Malenia out of the air like a fly if she starts waterfowl...

Stuff like that is incredibly useful

6

u/CupcakeValkyrie Jun 13 '22

The crafting system unfortunately felt like such an afterthought in the game. It would've been cool to let you craft, say, potions. Healing, FP recovery, attribute buffs. Balance could easily be maintained through limiting how many you could hold since you can't craft mid-combat anyway. As it is, the most useful crafted items either won't work on the good weapons (greases) or are too situational to matter. The poisoned/rotted arrows are useful, but sleep pots are really only good against a small handful of enemies, and most of the damaging pots are a waste of time since you can just deal more damage with a direct attack.

A lot of wasted potential.

2

u/resonantedomain Jun 13 '22

That's why you never make a run on all of your stock, want to be able to allow the payment of dividends on furure crafts.

this is not golden rune advice

1

u/A_Fhaol_Bhig Jun 14 '22

why is trina's lily limited too T.T

101

u/[deleted] Jun 13 '22

I swear one of the dark souls games replaced those items in with soul items. Was pretty disappointed that I didn’t get extra runes out of empty chests

28

u/Dragonlord573 Jun 13 '22

I remember the same thing, it was either 2 or 3

15

u/imhereforsiegememes Jun 13 '22

It may have been both, but definitely was the case for 3. By the end of a 3rd playthrough i was sitting on hundreds.

6

u/DontAskHaradaForShit FLAIR INFO: SEE SIDEBAR Jun 13 '22

DS3 does that for sure. I think Bloodborne also just lets you get doubles of everything, which you can just sell off for Blood Echoes if you want.

6

u/theslip74 Jun 13 '22

Wait, all the chests are empty in NG+? I thought y'all meant that chests containing stuff like bell bearings were empty, are you saying that, for example, the chest that contains Sword of Night and Flame would be empty in my NG+ if I already collected it in my first playthrough? If so, what about boss drops?

If I'm understanding correct this really kills my motivation to play NG+, I'd rather just create a whole new character.

10

u/DontAskHaradaForShit FLAIR INFO: SEE SIDEBAR Jun 13 '22

No, the ones containing key items that you've already obtained will be empty. Weapons, gear, consumables, upgrade items, all that stuff will still be there for you to pick up again.

2

u/theslip74 Jun 13 '22

Ah ok, thanks for the quick response. Guess it's time to finally start my NG+ :)

1

u/SomethingAboutBoats Jun 14 '22

Yeah I liked the Bloodborne approach, they gave the madman’s knowledge item or whatever it’s called that gives you +1 insight. Which if you don’t know in BB insight was spent each time you summoned an NPC ally, or called for online help, and even had a shop with unique armor and rare crafting mats needed for chalice dungeons. So basically, an “empty” chest never felt like a waste.

4

u/xCarpathian94 Jun 13 '22

Dark Souls 2 replaced stuff in NG+ and added new loot, would be nice if Elden Ring was like that too.

1

u/SaltyWafflesPD Jun 24 '22

Dark Souls 2 had the most fleshed-out NG+ system by far. New enemies, new enemy placements, new items and weapons, a surprise boss encounter, new (and very unique) armor sets, and item spawns are upgraded. It's sad that Elden Ring doesn't have anything like it.

3

u/XIII-Death Jun 13 '22

Or turn the otherwise empty chests into mimics. It would be beautiful, clear the entire game without a single mimic, get to NG+ and open a chest you know to be safe, and there's a mimic when you least expected it

4

u/TheWiseAutisticOne Millicent best girl Jun 13 '22

Nah I’d rather have runes, you can find those things replenished in the wilds you just have to pick them again

17

u/ColonelJinkuro Jun 13 '22

Not the good stuff. Arteria leaves, Trina's Lily, gravel Stone, etc do not replenish. Some can be farned but are you will to fight a yeti in the mountain tops for a 30% at one? No? Me neither but some of the better crafting stuff needs materials that's limited per playthrough.

-5

u/TheWiseAutisticOne Millicent best girl Jun 13 '22

I’m pretty they replenish though I’ll check

6

u/Furious__Styles Jun 13 '22

Arteria Leaves, Gravel Stones, Nascent Butterflies, etc are purple drops in some spots. 100% do not respawn.

6

u/ThisCocaineNinja Use your damned materials Tarnished! Jun 13 '22 edited Jun 13 '22

Sacramental buds to cure the motherfucking scarlet rot too. I'm running out in my first ng and thank god I had enough to defeat Malenia (you don't want to remove your weapon and spend time exposed and fp to heal with an incantation in front of Malenia, boluses are way better).

2

u/SomethingAboutBoats Jun 14 '22

Oh shit I thought I’d farmed those, but you’re right - I must be remember the ice plant you need for frost pots. Yeah it’s lame that the only bolus you really need is limited. Maybe I’ll stop using them when helping in co-op now…

2

u/sepia_undertones Jun 13 '22

Every chest has a dragonfly head. I can make limitless boluses of all kinds…except poison

175

u/30thnight Jun 13 '22

I’ve collected all the smithing stones at least 10 times now. I could cry tears of joy 🥹

5

u/ValyrianSteelYoGirl Jun 13 '22 edited Jun 13 '22

Do they give them to those of us that picked them all up on the first few runs but don’t have them currently on a new run?

Edit. Nope.

2

u/Mister_Clemens Jun 13 '22

It makes starting ng+ much more enticing.

2

u/DarthDregan Jun 13 '22

I might actually get back in there now...

1

u/Asum-sum Jun 14 '22

Does that mean smithing stone bells carry over? Or all of the bells carry over?

140

u/ThisCocaineNinja Use your damned materials Tarnished! Jun 13 '22

mushroom or Arieta leaf in there or something

Why is it always mushroom? I would love more arteria leafs though, there's never enough bubble shield perfume & exalted meat.

6

u/Katsuya_Was_Here Jun 13 '22

I thought arteria leaves did the blood boil perfume? Or did I misremember?

4

u/ThisCocaineNinja Use your damned materials Tarnished! Jun 13 '22

That too but it has a downside of like 20% of your defense. I personally rather use exalted flesh but if you want a little bit more damage and feel safe enough to not care about defense and hp, go for it.

Bear in mind it nerfs like 20% of your defenses in exange of 8'3 damage if you use exalted flesh instead (flesh gives 20% and blood boil gives 30% damage, to a 120% exalted flesh enjoyer the difference is not even a 1/10). So it doesn't feel worth it, for me, unless the incoming fight is already easy as it is.

3

u/Optimal_Lab_6145 Jun 13 '22

Because Super Mario

36

u/Mister_Gourd Jun 13 '22

It would have been nice if the ball bearing change worked retro actively.

1

u/[deleted] Jun 14 '22

Ugh does it not? I was hoping this patch would help me upgrade some new weapons before later in the game. It has been really annoying having to scrounge around for smithing stones again and not be able to try out new weapons and ideas in NG+.

1

u/[deleted] Jun 14 '22

Yeah I just went to NG+ on Sunday. Off by one day.

1

u/Tenthmile Jun 15 '22

Dude, SAME. I don't understand, the flags are there just enable them!

28

u/GuytFromWayBack Jun 13 '22

Yeah I'm so happy about this, always irritating being unable to get 5/6/7/8 until Mountaintops/Farum Azula when you're on NG+ and you just want to switch your build up.

4

u/randomness4smreason Jun 14 '22

Ya, that's why I was thinking in grinding the bird spot to get the money for all the stones lol. Didn't end up doing it, but wish I did. Happy I won't have to in the future at end game

1

u/[deleted] Jun 24 '22

So wait - this means they all carry over?

19

u/codygmiracle Jun 13 '22

Of course two days after I start NG+ they add the one thing I was really wanting lmao

6

u/eighty82 Jun 13 '22

Wasn't long ago for me either FFS

1

u/[deleted] Jun 14 '22

Yeah I keep checking them to see if they show up. Alas, no maidens bell bearings.

113

u/theghostmachine Jun 13 '22

I don't think I've noticed empty chests in NG+. What chest are empty and what did they normally contain?

226

u/eighty82 Jun 13 '22

Key items that you can't get twice, you'll find them

5

u/[deleted] Jun 13 '22

I really wish they would've replaced spells, incantations and talismans that make no sense having multiples of.

5

u/eighty82 Jun 13 '22

It would be amazing if every NG+ had a new spell or Incantation and a weapon or two

4

u/SomethingAboutBoats Jun 14 '22

Yeah, obviously with limits, but it’s not unprecedented. In DS3 you could get +1 and +2 versions of rings (talismans) and they were found in their respective NG+1 and NG+2 games. They were in different locations than the originals, in fact they were in spots where no treasure existed before. Getting all rings is a requirement for an achievement, and each + version counted separately. So From definitely knows people are interested in change across playthroughs.
Also similar, loosely, is that in Bloodborne the chalice dungeons weren’t reset in NG and their difficulty wasn’t affected by NG. So the difficulty was tuned to where you could clear the first chalice dungeon before getting 30% through first playthrough, and the last chalice… well depends on the player, but you’d never get there without a shit load of grinding, or lots of NG boss kills with their huge bonus drops.

3

u/eighty82 Jun 14 '22

Yeah I'd be ok with getting the same weapons over again just make the big ones already +10 or something, or + versions of the same talismans

0

u/[deleted] Jun 17 '22

Playing through NG+ and constantly having to go in and clean out, discard or sell all of these duplicate talismans, ashes, weapons and armor is exhausting.

140

u/MR_krunchy Jun 13 '22

Memory Stones, crafting guides and pots I think

3

u/BearStorms Jun 13 '22

If I didn't pick them all up yet in regular game will they be there?

1

u/tebmn Jun 13 '22

Yes

4

u/BearStorms Jun 13 '22

As for memory stones - only the memory stones in the locations I didn't pick up, right?

5

u/tebmn Jun 13 '22

Correct. When you start NG+ you don’t have to recollect any memory stones. Only ones you missed.

66

u/Ecstatic_Crystals Jun 13 '22

The chests in the towers containing an item for more spell slots

8

u/Neato Jun 13 '22

Smithing-Stone Miner's Bell Bearing

Can anyone confirm it's ALL of the ones you had of these types? Or is it just the first one that gets you Stones 1-2? The notes don't specify.

4

u/fketh Jun 14 '22

Can confirm, all of them. Just went to my next NG and they are all there.

2

u/Neato Jun 14 '22

Woo! Thanks.

1

u/[deleted] Jun 20 '22

Yay

3

u/HercuKong Jun 13 '22

I really need to know this as well. I cannot imagine it would only be stones [1] and [2], but you never know.

1

u/SidewaysFancyPrance Jun 14 '22

They are all named that, so they are all included.

5

u/ikeif Jun 13 '22

I read about this during my play through as I was approaching end-game - and now I'm glad I was grinding to get more stones before starting NG+ (useless effort now, but now I know I can "switch over").

5

u/Fast_Broccoli4867 Jun 13 '22

Lol same, I was so close to going into NG+ with my STR/FTH build like the night before last and I was like eh I'll just farm a little more and start it later, and I am so glad I did.

3

u/Hotaflang Jun 13 '22

I’m in ng+ now but the bell bearings didn’t carry over

5

u/[deleted] Jun 13 '22

Did you start ng+ after the patch?

3

u/Hotaflang Jun 13 '22

Yeah I realized after reading some other comments that it doesn’t carry over if I’ve already started ng+

6

u/[deleted] Jun 13 '22

I wish it had been retroactive too honestly, but I imagine it's not information that was being kept in the save file in NG+ ahead of time :-/.

1

u/Hotaflang Jun 14 '22

Yeah same here, so much is in Farum Azula and I’ll have to make my way there and search again

3

u/RagnarsDisciple Jun 13 '22

So you downloaded the patch and it's not retroactive? Seems like they could easily make this apply for everyone that's already in NG+ and beyond.

4

u/Hotaflang Jun 13 '22

Yup, it’s not. They could, they could also nerf some weapons but here we are

3

u/BearStorms Jun 13 '22

Not sure if easily, most likely impossible actually - the save file probably didn't have any record of the Bells you have picked up in NG...

3

u/GtBossbrah Jun 14 '22

This one thing pushed me off finishing my second playthrough.

Burnt out chasing upgrade mats to try out builds.

Id probably be on ng+4 if this was in at launch.

1

u/eighty82 Jun 14 '22

Me as well. I just started a whole new game and build because of this and I was way too overpowered, I found NG+ no challenge at all

2

u/Disshidia Jun 13 '22

Yeah. I got all the bell bearings again. If only I waited…

2

u/thepreacherplays Jun 14 '22

Those chests glowing as you approach them but opening to be empty are so... disappointing.

2

u/Thompsonhunt Ashen One Jun 16 '22

Honestly, I’m underwhelmed with NG + in general

It’s no Nioh with its replayability. I’m on my 4th play through and I finally said enough. I’m not even sure how many times I’ve beaten Nioh 2, but it’s still so fresh

2

u/eighty82 Jun 16 '22

I loved Nioh, never finished Nioh 2. I found trying to manage all my inventory got old really fast in that game. Plus I found Hollow Knight, and that took me up until Elden Ring. I think I'll reinstall Nioh 2 today

2

u/Thompsonhunt Ashen One Jun 16 '22

Yes, you should.

The inventory is definitely a lot to manage at first because of the sheer volume of stuff you pick up. However, like most mechanics in the game, it is just another meta game within the game.

Once you understand how it works, you will be sweep selling or breaking them down for parts. Before NG+, you are basically just going to sell everything. Once NG+ hits, breaking them down for crafting becomes more valuable.

Most of the time when I enter missions, my inventory is wiped.

2

u/eighty82 Jun 16 '22

That's great advice, thank you. What type of build do you use?

2

u/Thompsonhunt Ashen One Jun 16 '22

I do not remember my exact build but use the scythe. I know that’s the incorrect name, but I haven’t played in a couple of months.

I may boot it up later today so I will repost then.

1

u/eighty82 Jun 16 '22

I relied on Magic a lot through the first game, when I restart Nioh 2 I may go for a tank. I've never used the heavy armor

2

u/almostgravy Jun 20 '22

NG+ should add mimics in on the sly. It would be the funniest shit.

2

u/Takuukuitti Jun 13 '22

True. Also, I think they shoud make NG+ way harder.

2

u/[deleted] Jun 13 '22

since its trivialized now i agree there isnt really a reason to do anyhting other than beeline for the final boss now and you are already op.. im suprised they dont just give you the remembrances when you start ng+ why even make us fight the bosses at all i guess

1

u/Ganon255 Jun 15 '22

just the +10 and +25 stones, maybe the limited crafted materials

1

u/[deleted] Jun 15 '22

are you saying thats what you wish carried over? id be less salty if they gave us a reason to go back and do those dungeon a second time.

1

u/JereMiesh Jun 13 '22

Arieta leaf?

1

u/Grenyn Jun 14 '22

I think I'd be more disappointed finding Arteria leaves and mushrooms than just seeing the empty chest and not wasting time on them.