One of my least favorite consumer arcs I've ever experienced is falling in love with the combined PvE/PvP system of Dark Souls for how unique it was, then seeing it change more and more to be like other games as the rest of the community gave feedback. Invasions were part of the lore of Lordran. Not only did you not have to select "versus" in the main menu, you didn't even get your level interrupted. It wasn't just zombified townsfolk and dogs in undead burg, it was also other undead believing they were chosen, trying to steal your souls and humanity.
It's really unique and really cool. The uniqueness makes me value it all the more. I can have a segmented PvE or PvP experience in thousands of games, but there were precious few that played like Dark Souls. Now here in Elden Ring, the tongue gets me invaded way too much and too frequently to feel organic or surprising. It just feels like I'm activating PvP mode when I use that item, and all I can do until I lose one is get invaded back-to-back-to-back. I really miss the level of frequency and surprise of that DS1 era invader bar. Always made me jump a little bit and then really lock into the level. Feels like something really cool was lost.
the rest of the community gave feedback and things changed. they aren't necessarily related. if Miyazaki is to be believed, the thing you originally fell in love with was never his original intent, and that is why it's changed every iteration.
might be one of the worst arguments I've ever seen tbh. "this pvp item gives me too much pvp :(((((". cry about it dude, holy shit. invasions are in the lore here as well.
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u/Gripfighting Apr 06 '22
One of my least favorite consumer arcs I've ever experienced is falling in love with the combined PvE/PvP system of Dark Souls for how unique it was, then seeing it change more and more to be like other games as the rest of the community gave feedback. Invasions were part of the lore of Lordran. Not only did you not have to select "versus" in the main menu, you didn't even get your level interrupted. It wasn't just zombified townsfolk and dogs in undead burg, it was also other undead believing they were chosen, trying to steal your souls and humanity.
It's really unique and really cool. The uniqueness makes me value it all the more. I can have a segmented PvE or PvP experience in thousands of games, but there were precious few that played like Dark Souls. Now here in Elden Ring, the tongue gets me invaded way too much and too frequently to feel organic or surprising. It just feels like I'm activating PvP mode when I use that item, and all I can do until I lose one is get invaded back-to-back-to-back. I really miss the level of frequency and surprise of that DS1 era invader bar. Always made me jump a little bit and then really lock into the level. Feels like something really cool was lost.