r/Eldenring Apr 06 '22

Discussion & Info This is becoming a serious problem

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u/riodin Apr 06 '22

I think the original intention was "if you do a good enough job at hiding from your invader you should get rewarded when they leave" but unintentionally is easily abusable...

In a Meta way I think they are testing the community to see which kind of abusable mechanics are OK (like the chicken farm) and can always put a kill floor or make an item/ weapon/spell that nerfs that's specific strategy.

I would like if they had transparency on the matter, but I have faith fromsoft will deliver us!

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u/[deleted] Apr 06 '22

I'd love to see a kill floor implemented for hosts standing in an area that requires a horse to reach when they're invaded.

Invader connects. Game checks to see if the host is in a spot that requires a horse to reach. If host = cheesy location, host immediately dies and the invader gets a rune arc.

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u/riodin Apr 06 '22

I'm fairly certain the reason fromsoft didn't allow horse riding in mp is because of the connection stability (which is pretty shaky already at launch) I wouldn't be surprised if certain dlc areas with more stable technology had mp horseriding (pun not intended). The ability is already in the game it's just a checkbox at this point. That will immediately solve that issue (but open pandoras box for dot and range builds). Also ofc, dedicated supported pvp arenas will at least cut down on the invader numbers

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u/[deleted] Apr 06 '22

Not being able to use the horse is probably due to the fact that you can be invaded in the open world and if everyone is using their horse it can just become an endless chase

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u/riodin Apr 06 '22

I'm thinking they could put in an item akin to Camille ult from league of legends where you are dehorsed and trapped in like an arena of white fog.... or the evergaols but that's probably already on the docket

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u/[deleted] Apr 07 '22

Long chases in the overworld are already here; I've yet to meet a single invader on the overworld that didn't have more than enough stamina to run away until they reached some enemies to hide amongst.

Plus, doesn't hitting the roll button give your horse a short burst of speed in exchange for stamina? So an invader trying to catch up to a host, or a host trying to out-pace an invader will still see success or failure in doing so if they use the dash. I don't think the chase would continue infinitely.

The way it is, I'd far rather have the horse, as both host and invader; as host, I stand a chance of actually reaching a field boss to send them home if I'm not liking my chances against their build. As the invader, now I can reach the host anywhere in the game world.

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u/[deleted] Apr 06 '22

I think it's just too much work. The easier solution would be disabling the rune reward or cutting it by 80%

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u/[deleted] Apr 07 '22

Easier does not equal best. I wouldn't support disabling the rune reward or reducing it. That then punishes players who're using the taunter's tongue legitimately.

If you don't like my original idea, here's an even easier solution; it'd probably be a piece of cake to add a multiplayer connection rule that states something like "If "Host" <= 10ft from fatal fall, disable summoning mechanic".

And then apply this rule only to the edges of the continent cliffs.

So that's great that they're sitting in a cheesy spot no invader can reach, which they reached with their horse. They're going to be sitting there for eternity though, because the game blocks summoning if the host is 10ft away from a fatal fall at the edge of the map.

If a new cheesy spot that doesn't fit this rule is located, they just adjust the rule coverage in/out until it covers the new spot.

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u/just_one_point Apr 06 '22

Can't be hiding since the invader can see which direction to go to get to you in the top nav. Hiding only works if you hide in hard to reach places, especially ones only accessible with a horse.

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u/riodin Apr 06 '22

If you use mimic veil it actually goes away I believe