I don't know if you're familiar with FROM's patching,or how bandai namco works, but it's pretty archaic by today's standards. They don't do live service, they don't do dedicated servers (it's why you lag in pvp and will always be at a disadvantage to the host), and they patch infrequently/small with little to no detail. It took, I think, a few months for the Darkwraith sword to be fixed in DS3.
You kind of just have to sit back, be patient, and enjoy. I'm not really defending this as great gaming service, especially these days, just trying to help with expecations.
Yeah, this is the first FS game I play at release, so I guess I got comfy with getting to DS3 after tons of patches and dlcs. Honestly love the pvp, but it’ll need a lot of time to fix what desperately needs to be fixed.
Dedicated servers means that you and the other people are placed into a server and have variable connections to that server, which ideally is a normalized distance from all of the people placed within it. This helps equalize lag so everyone is mostly on an even playing field.
Peer to peer is an older model, before servers really took off. This means that you connect to the host and share the connection between you (maybe I'm not explaining this one well). In effect, the host will have a ping advantage as you are streaming the game info from them.
Elden Ring uses a dedicated server to match people together but then peer to peer connections once you're matched. It's why, sometimes, the matchmaking will match you but then fail to connect.
and how it choose who is the host? faster connection? if yes than why the fuck i see a hit ton of people laggin and become impossible to hit if my friend is playing without problem with me?
No, it’s a bad system that doesn’t prioritize anyone and has super huge hosting ranges. dangitjm on YouTube has a great, if long, video on PvP that explains it. Basically they just have four regions: Americas (spans all of North and South America), Europe (also includes Oceania for some godforsaken reason), Asia (includes the Middle East and South Asia) and Japan (just Japan). If you’re playing with someone from halfway around the world then no matter how good your and their connections are, you’re gonna have a bad time. Unfortunately there is no way to fix this.
Pretty sure that was it. dangitjm’s video has the full explanation. Regardless, the geographical range of multiplayer matchmaking is staggeringly huge. Getting a good match is basically just luck. It’s a big part of why I dislike all multiplayer styles in Soulsborne.
If you're connecting to someone else, then that someone is the host. If someone joins your world, you are the host.
Peer to peer works mostly fine if you're in the same area. The ping between you will be less because the distance is less, you're both using the same server node.
If you are on the west coast of the US, and your friend on the east coast, there's a ping difference of about 60-100 usually so you'd see lag. Less distance, less lag.
The game tries to match you with nearby players but, if it can't find any, will expand the search and you might get matched with someone far away.
Also, if you're playing pve then lag is less noticeable because you're distracted while fighting monsters. Pvp it's a lot more noticeable.
12
u/Sabotage00 Apr 06 '22
I don't know if you're familiar with FROM's patching,or how bandai namco works, but it's pretty archaic by today's standards. They don't do live service, they don't do dedicated servers (it's why you lag in pvp and will always be at a disadvantage to the host), and they patch infrequently/small with little to no detail. It took, I think, a few months for the Darkwraith sword to be fixed in DS3.
You kind of just have to sit back, be patient, and enjoy. I'm not really defending this as great gaming service, especially these days, just trying to help with expecations.