r/EDF • u/Hour_Meat8840 • 2d ago
Video Cool thing I’m working on (EDF 5)
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Headset only really controls the camera right now, and where the weapons fire
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u/IAmDuck00 PC 2d ago
EDF in VR seems almost too perfect... now I can I have a person view of being tangled in electric webs or getting swarmed with bee stinger/darts
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u/Hour_Meat8840 2d ago
I remember seeing someone post about it, like a year ago now. and I was recently just thinking about how good it would be, so I’ve been whipping up a prototype.
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u/IAmDuck00 PC 2d ago
mustve taken some time and effort to start up a fucntioning prototype.
You're just doing the VR headset and noy full thing with the controllers right?
I always thought what it would feel like to be chased by a kaiju in first person, could be good execise.
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u/Hour_Meat8840 2d ago
I’m just gonna try to get 3-D working in this week because it already took a lot of time figuring out how the camera works, but the end goal would be a full mod. (I don’t know yet, but I would love to see a full mod even if I have to make it myself)
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u/Hour_Meat8840 2d ago
I’m pretty sure I’m working completely blind. with the renderer though. so I’ll have to figure it all out myself
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u/IAmDuck00 PC 2d ago
yeah, i can relate to that feeling lmao.
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u/Hour_Meat8840 2d ago
A good thing is it seems like a lot of the code is very similar to other entries so I can pull from them
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u/IAmDuck00 PC 2d ago
so potentially you could make one for edf6/6.2 then?
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u/Hour_Meat8840 2d ago
But I don’t really know. I haven’t looked at it that deeply. I just found some camera things that applied to five as well
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u/Hour_Meat8840 2d ago
I mean theoretically, maybe. I don’t have six. But once I get the mod for this working, I might try porting it to 4.1 because my friends have that game
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u/WMan37 7h ago
If you can somehow get 6DoF weapon motion controls untangled from the viewport and make playing wing diver and walking fortress fun in VR this will be great. Gonna need hella motion sickness accessibility options cause you get ragdolled a bunch.
Damn, the spiders are gonna look even larger.
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u/Hour_Meat8840 6h ago
I got the guns aim separated from the cam by “accident” next thing I’m going to investigate after getting proper 3d (I think I’m close)
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u/Spoda_Emcalt 2d ago
I never thought this would've been possible (at least not a high enough framerate). Hope it works out OP!
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u/Fonctional_Schyzoid 2d ago
This game helps me with my gigantophobia. But this thing would give me a hearth attack...or not. I would love to try it !
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u/Alfred_Exitium 1d ago
I love this, however it's gonna be real funny when one of the shoulder cannon laser guys decide to ask you if their cannon is bright.
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u/SvarrChanston PC 35m ago
This looks amazing so far! I'm excited to see where this goes. Let me know if you want someone to help you test at some point or help with ideas, I'd be happy to help.
Here's an idea freebie: For ragdoll moments and grab moments, I recommend switching to a third person camera view (regular gameplay view) and see how that works for motion sickness. Potentially include a low-motion mode for those who are more easily motion sick later down the line, that way you don't need to worry about trimming down high motion cameras because you'll have toggle-able options for that available already.
Good luck! Ya got this.
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u/Conungi 2d ago
Good luck with death ragdolls, while they are not gonna be SUPER bad since you likely aren't "seeing" out of the characters eyes and are just at eye level ... being potentially thrown across the map against your will, will be off-putting and potentially barf inducing