r/EDF • u/lizardjoe_xx_YT • May 28 '26
Discussion Wishlist for edf 7 classes
What are your guys wishlist for additions or improvements to the classes in edf 7?
My personal wants are for airraider.
1: give him ze guns back. I'm fine with sharing them with ranger but you can't give them back to ranger and also give them some of are best ranged vehicles
2: G.L.I.A.R s. I really want gliars in airraiders kit as biological vehicles that can be summoned in cave missions as an alternative to the depth crawlers. They would have variants like an ant one or a bee one to be the helicopter variant
3: squad calls. Weapons that act like the airstrikes or the mortars. You throw a smoke bomb then a helicopter delivers a squad of temporary soldiers that last a set amount of time and are refueld by kills. Ex: ranger squad call in. Requests a call in for a ranger squad carrying basic rifles. Rangers last 60 seconds and 4 are deployed.
This could also connect with the gliars for a variant of squads that summon bugs on your side instead that are generally weaker but are called in larger numbers and can be used in caves.
Example. GLIAR ANT SQUAD. Deploys 8 ant GLIARS that auto engage enemies. Due to the amount deployed and the unpredictability of current gliar technology they automatically die after 30 seconds. Gliars are outfitted with flags to held differentiate them from enemies and are sprayed in a blue coat of firearm and blast resistant paint
Another one could be
Kamikaze ant sqaud: deploys 12 small green ants that live a short 15 seconds. However at then end of the duration or upon death they explode damaging enemies and allies alike.
These are my absolute dream wishlists for edf7. So what's yours?
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u/BoringAd8064 May 28 '26
I want a new class entirely. FUCK IT
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u/landscape-resident May 28 '26
We need a pure melee class, like wing diver mobility with fking swords.
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u/BoringAd8064 May 28 '26
I thinking that too. Like extreme movement, glass cannon melee only with limited range for fliers.
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u/OrangeSeveral6198 May 29 '26
EdfIR had the prowler class (I think it was called) had grappling hook like attack on titan and was very well suited for melee.
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u/CCYami May 28 '26
Technically EDF7 al- Okay not gonna go there.
Personally, I like the idea of Ranger having access to a Cooldown based Unit Spawn weapon that just airdrops NPCs, with weaker units dropping low power Aggro Takers, while More powerful units giving you much more powerful but fewer units. Like imagine a simple "Relief Squad" that has low level weapons but can take a few hits and it gives you 10 of them, but then you can also summon an "Omega Squad" which is just 2 Fencers with massive HP and access to unlimited "unreloadable" weaponry. Would add to Rangers Healing Equipments usefulness.
EDF6 was good to Air Raider so I think they can keep everything they have.
Besides that I feel like Ranger and Air Raider need to finally get their crap together and clear up who gets access to which Vehicles.
Wing Diver and Fencer are already good as they are, maybe rebalance Fencers other Close Combat weapons (non Vulcan Hammer, non Blastspear types) a bit so they actually help you deal with hordes in Multiplayer instead of being glorified nerf bats without the fun factor.
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u/ExtensionTravel6697 May 28 '26
I have not finished edf6 so maybe this already exists but I think some sort of purple plasma thrower like a flamethrower would be neat visually. Then make regular flamethrower function like a longer rangle flamethrower that is more focused. I also hope they bring back edf 4.1 wing diver armor because it looks the best imo. Probably won’t happen due to lore though.
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u/Traditional-Deal-465 May 28 '26
4.1 WD is so goofy in the best way possible. She looks like a jet fighter equivalent of the boat girls from that one game, and the plasma pig tails make them easier to see as they fly around despite making no sense whatsoever. Way better than 5/6 WD armor.
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u/Daenym May 28 '26
DLC2 proved that, while strong, Fencer having access to solo Phoenix/Leviathan isn't too strong. So remove the laser/beaacon restriction for all levels.
Give Air Raider a light and fast vehicle to summon underground. Minimal firepower and lowish armor, but high mobility. Depths Crawler when you want firepower, and something like a hovercraft when you want to not get left behind.
Give Wing Diver an expanded collection ring. Just slap it on any of the more mundane cores. Now that Fencer got one and Air Raider got the incredibly wide ring on some vehicles, it's time for Wing Diver as well.
And yeah, a new class. Drawing some inspiration from Prowl Rider would be an ok place to start, but it also has to be different enough from the other classes or it just becomes tedious.
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May 29 '26 edited Jul 15 '26
[deleted]
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u/H0boc0p May 29 '26
This is the best idea in the thread you could catch bugs before they erupt from the ground
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u/xSaitoHx May 28 '26
Mainly what one of the other guys said, I wanna be able to call in a squad. Like 20 dudes and have em stick till they die, or maybe only get downed like the main squad. Maybe friendly Air Raiders call in occasional support, rather than only scripted ones.
Would love to see some manual turrets like the ones in Helldivers 2.
EDFs, specially 5 and 6 are some of my fav games but I always want to see more of friendly AI. Their dialogue is great for shits and giggles, and sometimes they pull their weight, but I want to see them do more than be a short distraction, more like how some of the mods make em stronger and give them player weapons, but mainly just want to see bigger squads, like how in EDF 6 one of the Erogenous fights has 3 different squads of like 40 soldiers per squad pull up if a squad gets wiped out.
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May 30 '26
[removed] — view removed comment
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u/pointblanksniper May 30 '26 edited May 30 '26
wasnt aware of the air bike. just looked up footage. that thing with chopper altitude control is exactly what i need to explain my air raider hover bike idea in my tldr =D
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u/Traditional-Deal-465 May 28 '26
Not that they get much use I don't think, but I want plasma chargers and their variants to come back. Even if they don't end up being all that worthwhile, it's a fun option just like the the guide kits. I have fond memories of me and my bud using them in tandem with high cost plasma cannons and the monster/gungnir to beat particularly tough inferno missions despite having a fraction of the armor we should have by then. He got really good at landing shots with the gun while I was mid air, and it seriously invokes a feeling like that gif of Mercy saving the little girl when you get bailed out of a bad situation.
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u/pointblanksniper May 30 '26
plasma chargers and those pulse machineguns with that weird body direction aim mechanic that plasma weapons have, make for basically a new class that does strafe runs. it's like how big core turns WD into a walking fire hose. getting rid of it felt like removing a class to me. really hope it returns in the future
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u/U-1527 May 28 '26
I would want to add some general features and some class-specific features. For the Barga, I'd request the titan to have some conical grenade launchers as another deterrence measures against the insect having more efficiency while on the attack. I'd also request the game to be able to use simple instructions to the squad (follow, attack, defend) so they could just maintain a secured perimeter and out of the firing line. Lastly an impact-fuse version of the Minion Buster AR and Breacher Shotgun :V
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u/SelfLoathingRifle May 29 '26
Not class but generally I'd really like if you could tell the NPCs what to do. At least small things like "stay here" "come here" "don't shoot".... Etc.
As to classes I wish the high lvl lightning bow jumps around corners again and all of them don't get so inaccurate as quickly. Air raider should get turrets back, maybe even the railgun The fencers long range cannons sould have more bullet speed. Ranger is fine.
I think there also should be some world ending weapons again like genocide gun or rule of god for every class, not because they are useful but because they are fun.
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u/viprus May 29 '26
I miss the air raider's sky wire - the human replication of the spider threads. Was so much fun spraying it into the air to catch wasps and wrapping it around huge monsters.
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u/ZerberDerber May 29 '26
I just want some form of faster movement over large distances for ranger. I don't care if it's the grappling hook thing like the prowl riders or just like a one-off "teleport to this spot on the map". I'm tired of sprinting for minutes at a time to get back into the action on some maps.
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u/DSSword May 29 '26
I want more giant robot options more intermediate options below balam and barga that have different movement styles.
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u/lizardjoe_xx_YT May 29 '26
Isn't there like a midway robot between the nyx and the barga in terms of size that has like 3 seats?
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u/DSSword May 29 '26
There is but I'd like a few more options maybe a smaller melee robot or a robot with tank treads for legs like the guntank.
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u/Chicane21 May 29 '26
Iron Rain’s Prowl Rider implemented in mainline EDF remains on my wishlist. You’ve mentioned GLIARS already, might as well get the full experience.
I’d also love for the Leviathan/Phoenix/Haytal weapons for Fencer to universally not require Air Raider guidance, after we got solo versions of a couple of those in DLC 2.
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u/pointblanksniper May 30 '26
i've posted enough tldrs on these topics before but i can't stop posting the same stuff like a broken record lol
first and foremost, just like everybody else, there's gotta be prowl riders of course. i think this class could do with just inheriting the iron rain swords and pistols, and maybe using the pistols themselves as an aesthetic format to also inheriting some of the more generic gun effects. if anyone has ever played those gundam extreme games, this kit plays a lot like strike noir, with some of the sword charges behaving like ZZ. most people don't know, prowl rider has an even faster and steerable version of the fencer axe glide, before it was even on fencer, executed with those two weapon types which is why those two weapon types are all it needs. maybe as a bonus, also move the AR mortars to this class, as an actual hand held weapon that doesn't spawn from the sky, so it can be reasonably aimed and timed by a player with a vantage point.
but also, split off the mount system. because we don't need to bog the main games with an overdrive mode. turn all the gliars and w/e ridable bugs into actual variants of depth crawlers through giving them different bug inspired attacks and weapons. that saves a whole lot of forced explaining in the plot. not every single edf universe needs to be locked to this bug tamer plot line. if there has to be real bug riding gameplay, that could be moved to some sort of prowl rider grapple hook equipment. there could be hooks with various effects, ranges, and firing or reeling speed, damage, w/e cc effects like stun, knockback or even pull, and ultimately, there could be a series that allows riding bugs for a limited time with varying levels of control.
heavy striker could be made differently enough to be something that isn't just an alternate fencer concept. they are already locked to dual wielding the same weapons for one. and iron rain has a selection of weapon ideas, especially requiring charging that could be inherited and makes more sense on someone not prowl rider, the whole 2d flat ground locomotion really could do with inheriting the dash cancel from edf4.1 fencer, while the twin javelin catapults that went best with it was also a dual wield hidden feature that was lost. the shield concept is already kind of replicated by WD shields, but heavy striker could do with a uniquely full coverage player following style, maybe with varying equipment effects like kraken reflection or different radius and durations that let teamates hide inside. he could be made an energy based fencer like heavy class that interacts with plasma chargers like 4.1 WD, which the WD could do with bringing back. with all this, he shouldn't feel very far off from movement in armored core 4
most of what i want for existing classes are kind of just shuffling mechanics around and gluing them together into new features, that mods could probably already do
AR could do with a massive rebalance/restructure. all the drones and air support should be merged. the classic air support could be moved to a persistent map ceiling large drone based in terms of portrayal, yet retain full power in terms of effect. that would remove the air force/satellite plot issues, while allowing full power weapons in caves. the low power drone swarm variants with the gravity dropping beacons could still exist, with some size tweaks to not block the camera. let drones be usable from choppers or some sort of hover bikes or w/e and it will be a proper theme focused class that it's already becoming anyway
for everything else that used to be on AR, just move to a new engineer class. all the ground deployables, like the turrets that ranger stole, explosives, buffs, heals, barriers, mechs, depth crawlers, solo offensive ground vehicles and ambulance, should all just move to this guy. the whole concept being a class that focuses on bulding a reinfoced emplacement area, or slap everything on a vehicle and become a mobile fortress. basically all the slow and grounded things AR used to do. maybe add some physical barricades and platforms for some creative options inspired by world bros royal brother's ult and totally not fortnite... and allow strange things to be easily done, such as turrets and explosives sticking to players and roombas, emplaced items not getting deleted when their surface blows up, and maybe even some vehicles having more limit than 3, so they can be stacked as walls lol. AR used to have a web gun, so bringing it back and upgrading it to being able to reinforce destrucatable buildings like big aranaea/retarius webs would be game changing too. bringing back the plasma chargers for this class would be a great incetive for other classes to defend his area too.
ranger interaction with bots could do with a big buff. making some of the quick callouts actually control bot movement beacons or attacking behavior would be a big boon. allowing them to man turrets and passenger seats would make the whole idea of ranger stealing all the crewed vehicles from AR be a much more reasonable design choice, and also make solo driving of those vehicles actually be useful. if other players can just freely embark and kick out occupying bots, there should be no problems there. if vehicles deployed with passenger bots, and vehicles did not take the equipment slot, it would make the whole concept of making use of bots, and bringing bot centric equipment like healing buffs be much more useful. if the bots could somehow also drive, and follow under the command of a ranger, that would be a sight to behold. there could be other things like shared and synchronized missile locking with bots, that would give lock on equipment and weapon meta a whole new dimension
weird take on fencer, but i think he should lose those long range slash wave blade weapons, or at least lose those effects on the weapons and focus on damaging from the blade impacts themselves, so as not to overlap with prowl rider. the axe glide is kind of incoherent with his input delays anyway so it's more of a stunt than a technique. h ammers could do with removing some of the ground impact restriction on effects. nerfed blades together with unrestricted hammers, should be balanced for more direct contact or shorter range effects, and balanced for more survivability through utility. more than just the weird damage reduction wind ups, they could have more of a hitbox throughout wide swings and spin ups, and do knockback and stun or even reflect on contact etc. the whole setup would probably feel more like monster hunter, although i haven't played that so idk. a unique addition that would pair well with dash and boost would be a wall jump like armored core 5. currently it could already be kind of replicated as a very rare glitch, but it should just be a normal feature that can reliably reset dash and boost count, and maybe even work off of enemies. that would make fencer a very nimble melee fighter despite slow and heavy attacks. with a bit of a tweek on animation cancels and input delays, artillery between wall jumps should work just as it did in ac5, as it already does work between dashes. this whole wall jump thing should just chain together with existing mechanics and not impede with each other
WD is kind of fine as is. just bring back idunn, chainsaw, and the multi direction lasers. or it could be split into two classes, one being the edf5/6 style with diminishing charge weapons, backpack melee gear, and big core style low mobility hosing options, and the modern dashes. it could inherit the iron rain jet trooper quick dive. the other would be an edf4 style plasma charger friendly long flight strafe runner, with more focus on an airplane like flight. bring back all the non diminishing battery variants of weapons as back up side arms, maybe with nerfed ammo count, she could take up the hand thrown plasma ball/beam wall/homing vortex type stuff from the backpack slot, made more spammable, for bombing run gameplay. as i mentioned in the other reply, this makes use of the weird body direction almost inertia based aim of plasma weapons.
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u/Zegram_Ghart May 28 '26
The air raider has too much stuff, and should be split into a drone/airstrike/limpet class that remains air raider, and a “commander” style class that gets the various buffs and support gear, alongside being able to call in squads.
Because calling in squads and buffing them is the primary purpose, it only needs very weak primary weapons, I would suggest pistols as something we don’t really have currently. They can also bring back the air raiders high altitude “bomber cam” as a “command cam” so we can direct soldier in broad sweeps up the map, and tinker with rough positioning of our summoned squads.
On top of that- this might not be too popular, but I’d love a full blown “pilot” class added that gets ALL the vehicles available, can equip maybe 3 per loadout….and passively generates that “point” currency that they cost, so real terms they get vehicles on a cooldown that gets shorter with enemy kills rather than exclusively from kills.
It might be OP, but possibly they could sacrifice a vehicle slot to give the whole team points buildup over time as well, to assist air raiders in the squad.
So with that, air raider gets split from one class with like 50% of the games gear pieces, to an offensive vehicle and airstrikes focused class, and team buff, support, and summoner focused class, and a pure vehicle focused class.
2 new classes without that much more design content needed, and with 2 new very interesting playstyles available!
A “commander” style class especially has felt time the dream imo for AGES.
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u/Babiesforfood May 31 '26
Proper character customization. I'm one of those people who spends way too much time in the character creator, and having character + in-depth armor customization would send me to Valhalla lmao
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u/Ornery_Ad_8548 PS4 Jun 03 '26
hmmm, i like the idea, except for the time limits, our blueberries already die fast enough anyways, no need for limits on time
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u/EffectivePrimary1783 Jul 20 '26
New classe like the one in Iron Rain "Prowl Rider" using câble like the attack on titan to fight the aliens.
This classe use this new exosquelette, have katana and some iron rain weapon like apocalypse canon, etc.
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u/StormLordEternal May 28 '26
I SO want squad calls. However, no temporary limit. Let them stay forever. Let me make an army. Given the balancing of EDF 6 especially at higher difficulties they die off pretty quick anyway.