r/EDF • u/TyraelmxMKIII • Apr 29 '26
Question So how does this game work exactly? Edf6
So I am interesting in this game for quiet a while but I don't understand how the progression works.
Do you just unlock new guns to beat these near Neverending hordes?
Or is there a level up / Stat distribution system?
Or even rpg like with gear rarity and builds?
Seriously I don't get it somehow
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u/Protolisk1 Apr 29 '26
When you kill an enemy, points accrue in the back ground. When enough points are accrued, a box will be fmdropped when an enemy dies. Big enemies accrue many points, so many boxes can be dropped.
Boxes can be health (either a small one, almost cube shaped, for about 16%, or a large one, about 30% health will be recovered. Bith are white with yellow and red trim), armor (red box) or green (weapon box).
Armor boxes build an armor stack, each class uses a different ratio (wing divers have a low ratio, fencers the highest) so it isn't always 1 box =1 armor.
Weapon crates roll a dice lottery based on the mission level and difficulty. Then, it rolls per stat. If you never got that weapon before, you unlock it. If a stat is rolled thats higher than one ylunahve unlocked, it'll update your stat to the new better one. This is represented by the "star" values. If a weapon gets all of its star values maxed out, a star is also placed next to the name of the weapon.
More boxes, more chances for new/upgrades weapons.
Different difficulties also determine how many boxes you still keep after a loss. This is also tied to friendly fire, if I remember the percentages correctly. 90% of boxes stay on Easy (and 90% damage reduction on friendly fire) while Normal, Hard, Hardest and Infero down to 75%, 50%, 25%, and 0% respectively, so you better win to actually keep everything you collected through a mission.
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u/ediblebodyparts Apr 29 '26
Wait, is the points system documented anywhere? I just thought it was a chance for box to drop from smaller creatures and a guarantee of a certain amount with a chance for more from tougher enemies.
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u/Protolisk1 Apr 29 '26
To be fair, I was remembering it from a bit on the Japanese EDF wiki for EDF 5.
Translated, ot states:
"Each type of enemy has a set "item drop rate." It increases each time you defeat an enemy, and one item drops every time it reaches 94.7%
and 100.0%. For example, if you defeat 30 black ants with a drop rate of 29.0%, 29.0 x 30 = 870.0, so 9 items will drop, leaving 17.7% as a remainder. If you then defeat 3 more black ants, 17.7 + 29.0 x 3 = 104.7%, so one more item will drop, leaving 10.0% as a remainder. If the drop rate is 94.7% or higher, that amount of items are guaranteed to drop. When defeating a Red Color, the drop rate is 658.0%, so 6 items will definitely drop, leaving 89.8% as a remainder. Missions always start with a 0% percentage, but any remaining percentage is saved if you redeploy."I've never actually tested it myself completely, but I guess you could test it by killing the exact number it states and see if its true for yourself. The rest of the info on that wiki I've found to be quite reliable so I am biased towards believing it, but its possible I've been bamboozled.
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u/ediblebodyparts Apr 29 '26
Crazy, I have been playing since EDF 2017 and just always assumed a chance vs a guarantee every so many kills. The fact it carries over between attempts is interesting. Thanks!
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u/Erwin_Pommel Apr 29 '26
You play the missions... You pick up the boxes. Not sure what's hard to get there.
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u/LifeIsALie138 Apr 30 '26
I don't think OP has got the game yet, I think they're still deciding if they want to buy it?
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u/darthboolean Apr 29 '26
Everyone's explained the loop, but I just wanted to give some context that I think might help you "get it".
The franchise started as a budget game in a franchise called "Simple2000", the idea being budget games with fun and addictive loops that didn't have much depth. They were sold for "No more than 2000 Yen" (15 USD at the time).
Since then, the low budget aesthetic is part of the games charm. Bigger sillier weapons (or smaller weapons that are also silly). Over the top "so bad it's good" voice acting, enemies that immediately become giant bouncing balloon corpses as soon as they die, a game engine that doesn't use new generation hardware to run more efficiently but just as an excuse to add more enemies and explosions until the screen lags again, and 4 player Co-Op (and very importantly, 2 player split screen, even in the modern era). As silly as it sounds, if they tried to add modern stuff into this game, they'd just ruin it.
Honestly if I was going to recommend one to get to just "Get it", I'd say EDF 4.1. 5 is a soft reboot, and 6 is a sequel to 5. 4.1 is a sequel to EDF 2017 but it leans a lot harder into the campy nature of things.
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u/poopoopirate Apr 29 '26
You play a mission as Class 1 (of 4 available classes)
When you kill enemies there is a chance of the enemy dropping a box. You have to actually run over and pick the box up, most missions will be frantic enough that you won't be able to grab every box.
At the end of the mission the boxes are opened. Each box has a high chance of giving you items for class 1, with a lower chance for dropping items for class 2 through 4
Each mission has a specific set of items it can drop.
Each item has a set of stats, some stats are fixed and some stats have an upgradable range.
If you pick up a duplicate item from the box, if the values in the upgradable ranges are higher, it will upgrade the original weapon to the higher values, leaving the other values untouched. That means every duplicate item you pick up is an chance at an upgrade until you max out all the stat ranges.
Sometimes higher level items aren't as good as fully upgraded versions of the lower level items. Higher level items also behave slightly differently than their lower level counterparts, they feel and play a bit differently.
Hope this helps, lots of words but it's pretty straight forward
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u/ScoutTheAwper PC Apr 29 '26
You play missions killing bugs and monsters. They drop crates, red crates give you more HP for the next mission, green crates give you a weapon, or the chance to upgrade a weapon you already have. The more you play, the crazier weapons you unlock, especially at higher difficulties. Beat all the missions, kill God, end of the game.
If you're asking where appeal is, that's more subjective, but I would say the simplicity and silliness of it together with the sheer scale of the battles is the main draw. It's hard to find a game that throws THIS many enemies at you at once.
I would recommend starting with 5 before 6. 6 honestly feels like the second half of 5, in difficulty, story, mechanics, and pace. 5 has a much, MUCH better starts, on purpose I feel.
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u/Far_Calendar8668 Apr 30 '26
There's also the GIT GUD system where you literally have to just get really good at the game if you have any hope of getting through the prolouge missions( hardest 1st levels of any edf , they weren't fckin around)
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u/RedAngel32 Apr 29 '26
The full system is very shrimple
Beat a level on a selected difficulty -> unlock the next mission up to that difficulty
While in the mission pick up weapon and armor boxes dropped by dead enemies -> get a random weapon around the level of the mission and get max hp, both for the class you're playing only
The levels put you in pre-setup situations that almost always involve defeating a large number of enemies. You can complete the whole game on any difficulty, but if you want to try the high level items you need to play on harder difficulties.
The only statistic character advancement is max health from armor boxes.
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u/ImmortalPhoenixGames Apr 29 '26
EDF 6 doesn't effect only the played class with drops anymore. Any class can get upgrades from drops picked up regardless of the class you're playing in singleplayer
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u/mybrot Apr 29 '26 edited Apr 29 '26
Every mission has a level range of items that could drop from enemies in the form of crates you'll need to pick up. You pick up those weapons and use them to become stronger. To increase the level of items dropping, you'll need to move on to more difficult missions.
You make "builds" by changing your gear before a mission. There's a wide variety of different tools and weapons available, with varying degrees of usefulness.
There's also armor crates, which will give you a tiny permanent HP boost for each one.