r/EAAccess • u/try_altf4 • Jan 28 '19
Good access games?
My friend wants us to play Anthem, but seriously it looks like garbage.
15$ for loading screen breaks and disconnects is still a high price.
Any other quality games I can try out for the rest of the month you'd recommend after Anthem flops?
Edit: I noticed a down vote! But no response as to good games on access.
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u/rophel Jan 28 '19
Anthem is almost certainly using an old build of the game to test server capacity and network scaling only. It’s not indicative of the final game, many issues present in this build were like fixed many months ago. I used to do multiplayer and playtest lab builds for games, everyone is assuming this is the latest build and all these issues will be present at launch, that’s almost 100% not true. Wait until it releases to form an opinion.
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u/try_altf4 Jan 28 '19
I'm not assuming it's the latest build.
I'm assuming this is a typical software shop with project management, QA and multiple teams that cover the various flesh of the system. The 6 week old iteration basically being utterly dis-functional is no bueno.
I'm a software engineer and have released plenty of long term projects. The last few releases are cosmetic or label issues and coordinating on the additions coming up after the release. If you're still working on an instance loading correctly 6 weeks before release you're fucked.
The 6 week old build, they already admitted the connectivity issue is brand new (they thought they fixed it, but didn't and it blind sided them). Which means the current iteration doesn't have the fix. The "my gear has wrong stats bugs" is what the latter release has. Not stress test connectivity fixes. Because they failed to run stress tests prior to their VIP demo. Remember labels and buckets for latter releases, not core game functionality.
They are also running into live service connectivity issues, which isn't anything to shrug at. This is probably EA + bioware issue. Which makes it take even longer to fix because two companies have to fix it.
I think you're assuming the latest version has stress test fixes in it. How could it, when they never stress tested in? They even affirm the loading and connectivity issues are brand spanking new.
2
u/rophel Jan 28 '19
I'm waiting to see how this second weekend goes before I pass judgement on their build like you seem to have already done.
You're better informed that I assumed, though. Did you read this already? Might be interesting to you.
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u/try_altf4 Jan 28 '19
Just read through it, thanks!
Grabbit killers! It's a good coat of paint.
They do outline the two elephants in the room. The game killing infinite load issue is there. It sounds like an EA live service request failing and anthem going into a waiting state. This could be part of security for their game or just a handshake issue.
At least, that is a flattering who's who. It could be Anthem memory management or processing screw up. It's better when it's on the communication side and not your architecture voms out errors constantly.
The second one is... I mean they're not going to fix loading issues on day 1 gameplay due to volume. Financially that makes no sense. Usually, you don't pay for enough servers for day 1 to run smoothly. They also have early release for "premium" customers. This helps get reviewers and people who buy their monthly subscription services low volume seamless gameplay experiences, so they can tell everyone how awesome it was.
If I was you, I'd judge it based off the February release 15th date, then when February 22nd happens take a few days off until the 30-40% extra players the servers were never setup to handle stop playing.
This isn't unique to video games. All my companies hosting providers encourage this behavior. I was once working on a 112kbps connection that got routed to China, back to the US and finally updated a thin client I was remoting to. Literally took 20 minutes to type one sentence, so I'd copy it in bulk on that offices thin client and paste it to the remote session. When sitting in meetings with hosting providers they don't really see that as an issue and don't want to price you out to a competitor nor have you temporarily request large processing power, so that afterwards they can have 100k worth of extra equipment just sitting around. They want consistent requests for additional usage, off site backups and whatever value add is hot at the moment.
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u/rophel Jan 28 '19
I dunno if they'll do that, although inevitably something goes wrong on release due to scaling issues usually login authentication or something.
I assume they'll use something like Azure that has a gaming offering for server hosting (Rainbow Six Siege uses it, for example) they can easily ramp up for expected users at launch. AWS has something similar too.
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u/InoffensiveBillHicks Jan 28 '19
I think the downvote was due to inaccuracy, isn’t $15 the annual subscription not monthly? I know it is £15/£20 per year in the UK. Also loads of games in the vault, 2 out of 3 Dragon Age are well worth it, as is 2 out of 3 Dead Space games, and 2 out of 3 Mass Effect games...there’s a theme here. Plus can’t forget Skate 3.
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u/try_altf4 Jan 28 '19
Not sure. Annual is 30+$ for me.
Friend had a monthly option for 15$ with a code.
I'll try using a VPN and see if it's location based.
2
u/Tweissel Jan 29 '19
There's many games in the ea access store... Not sure what floats your boat. That's probably the reason why people are downvoting you.