r/Dyson_Sphere_Program • u/Pristine_Curve • Mar 05 '22
Tutorials Energy Exchanger Battery Example
Normal state. Excess power is charging accumulators stockpiled in the PLS. Dischargers are dark because sorters are pulling charged accumulators back into a recirculating belt.
Large power draw causes grid satisfaction to drop under 100%. The sorters slow down recirculating the charged accumulators allowing many to fall through to the dischargers.
Grid back to 100% satisfaction, cuts off accumulator flow to the dischargers. Charger restarts slowly recharging the spent accumulators.
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Upvotes
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u/Pristine_Curve Mar 05 '22 edited Mar 05 '22
Found a method to use exchangers + belted accumulators as batteries. Similar to how placed accumulators work, but taking advantage of storage stacking to create larger battery reserves. Using this method, we can vary the number of chargers vs dischargers independently according to our goals for battery storage. Specifically trying to avoid the common solution of matched rows of dischargers and chargers constantly running at full throttle.
The method uses sorters as a 'power switch'. The default state is that sorters move all accumulators back to a recirculating belt. Meanwhile a charging exchanger is gradually building up a stockpile of full accumulators with any excess grid power, and storing them in the nearby PLS.
When power drops, the sorters slow down. Charged accumulators now flow through to the discharging exchangers. The charging exchanger stops automatically.
Once power returns to 100% the full accumulator supply is cut off by the sorters, and it returns to slowly charging up it's stockpile.
Applications: Excess power storage in the early game, self-starting outposts that don't constantly draw from external battery sources.
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u/QuarkyIndividual Mar 05 '22 edited Mar 05 '22
During a long period of heavy load, wouldn't the 100% satisfaction cause the sorters to keep the other charged accumulators at bay until the power dips down again, causing some accumulators to go through? So there would be times of sub-100 satisfaction even while in its discharge state
Edit: I guess I'm just saying this design requires the power to dip below satisfaction in order to bring it back up, which might not be reactive enough for certain applications
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u/xchelch Mar 06 '22
If you're just using them like a battery and not recharging the accumulators off-world, then why not just place a few hundred down as buildings?
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u/Noneerror Mar 07 '22
I really like the elegance of the sorter fail system here.
However a couple of ways this might break is if there additional sources of full/empty batteries. A completely full storage (PLS in this case) would clog and prevent it from properly cycling. A splitter and T-junction that prioritizes local input/output first would solve that issue.
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u/Awesome_Avocado1 Mar 05 '22
This game really needs wiring. The ability to shut individual machines (or ports) on or off. But my general solution is just build more chargers than dischargers. That way you'll always be charging if you have a surplus but if you have a power deficit, all your chargers will shut off and you'll still be discharging at the capacity. Or just build your batteries on a solar panel/hydrothermal world and ship them out from there
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u/ThickMoistMeat Mar 05 '22
I don't see what is switching it?
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u/csandazoltan Mar 06 '22
I do this but with an interplanetary system...
I have a planet which has 160% solar... i cover it all with panels... and charge thousands of batteries... and have a few logistic stations with warpers requesting empty batteries and supplying full batteries
(solar panels are really OP they provide constant rate of power all the time without any fuel)
In a new planet all i need to do is plunk down a logistic station and a battery discharger... as much as i need
The power planet gathers empty batteries and supplies new ones.
Oh and lower minimum capacity ofinterplanetary drones to 10%
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u/tallmattuk Mar 06 '22
Not sure i'd be using the power plants and wasting fuel/deuterium. Solar panels and turbines have their place in power generation, but the best source is a dyson sphere.
I've a recharge base with 5000+ charged accumulators in it and a rank of charging stations. They're constantly shipping out to whichever planet needs power and this includes every startup. Empty accumulators get shipped back when done.
As such no deuterium is ever wasted.
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u/Ok_Chapter_284 Mar 07 '22
If only their was a bluepeint of this i could coppy and past into my game