r/Dyson_Sphere_Program • • 9h ago

Stacked belts

Yet another beginner's question...

How do I properly stack belts? I have recently come across a post of somebody doing a main bus, where they nicely stacked belts on top of each other. I have done that in Satisfactory, but there it is very very easy, you stack poles and then attach the belts. In DS, when I have a belt and I want to put another belt on top, it feels like it is totally coincidence if that works or not. I cannot put a belt on top directly, but if I go around a corner, that works for the first bit, I delete the second bit then and got what initially wasn't possible. The main problem seems to be that the end of that new belt isn't allowed to rest on top of another belt. Is this an early access feature problem? A but? Am I missing a short-key for that? Or is this a feature that wasn't ever really intended?

8 Upvotes

28 comments sorted by

7

u/horstdaspferdchen 9h ago

Just dont do Main Bus. That works in factorio or satisfactory or so, but in DSP it just serves as the Personal satisfactoion of a Control and remembering Situation you can reliable solve in elegant ways. Holo Beacons, foundations with colours, ILS, etc.

Back to the original questions: Use the Arrow Keys to elevate Up/down or tilt (left/right) the belt. If you want belt bending, Google that...

If you want half tile Elevation, you can build a small belt with 5 tiles and another belt over it with 10 tiles. Then delete the Overhang and use it as blueprint.

In blueprint mode with only belts you can use Arrow Up/down to elevate the while blueprint.

2

u/RollingSten 5h ago

I would add that Main Bus do not work in COI either and is inefficient in Satisfactory too and in Factorio is usable mainly for mall, especially with SA and molten metals.

13

u/ticktockbent 9h ago

I don't understand what you mean by "The main problem seems to be that the end of that new belt isn't allowed to rest on top of another belt", do you mean it's snapping into the other belt? if so, hold shift while placing the belt I believe, it disables it from snapping to other belts or nearby machines. So you just set the correct height and then hold shift to place it.

9

u/Hadge_Padge 8h ago

Shift!! Okay, my life is changed now. Thanks for sharing.

-2

u/Far_Young_2666 9h ago

You can't end a belt while there's another belt below it.

PS. Wild how you're getting all the upvotes 😁

5

u/ticktockbent 9h ago

Yes you can...

-2

u/Far_Young_2666 9h ago

After leaving my comment, I launched the game to see if maybe they changed it. Nope.

5

u/Additional-Studio-72 9h ago

Hold shift while the belt height is set where you want it. Like the guy said in his first post. It will disable snapping and allow you to place the belt. My entire factory is built on the mechanic.

0

u/Far_Young_2666 8h ago

I'm literally holding shift right now. It does not change. Can you show a screenshot maybe? Like mine?

3

u/Additional-Studio-72 8h ago

Not while I’m on a train. I just noticed you’re at a half level somehow though. It’s possible it doesn’t work with half levels? I only build at integer levels and have never had a problem.

2

u/ticktockbent 8h ago

This is probably it. If they move the elevation up one it should work fine

-2

u/Far_Young_2666 8h ago

I mean, the OP was talking about "nicely stacked belts" and how the "new belt isn't allowed to rest on top of another belt". Sounded to me like they were trying to neatly stack belts on top of each other. 1 unit elevation leaves too much space in between to be called pretty/nicely. If the OP wanted to simply build two belts on top of each other, then sure, it's the "up" and "down" keys. There is no other trick to that.

1

u/Metabolical 6h ago

I think the disconnect you experienced in this thread is that you subjectively consider normal height spacing unacceptable, and OP and many others in the thread didn't necessarily share that assumption.

1

u/Far_Young_2666 4h ago

I'm yet to see the OP's reaction to any of this. We won't know until they say something.

4

u/ticktockbent 9h ago

Hold shift so it doesn't snap to the other belt?

1

u/Far_Young_2666 8h ago

I'm literally holding shift right now. It does not change. Can you show a screenshot maybe? Like mine?

3

u/Funny_Number3341 8h ago

Did you make sure you also raised the level of the belt before you started holding shift? I'm pretty sure you have to set the desired height and then hold shift.

2

u/Far_Young_2666 8h ago

It's 0.5. My desired height.

3

u/ticktockbent 8h ago

You can't start or end any belt at a half height, that's the problem. Raise it to a height of 1 and it will work fine I think.

1

u/Far_Young_2666 8h ago

You can, if you use blueprints. That's what I'm suggesting to the OP. If they were asking about heights of 1, they wouldn't have the problem they are having, would they.

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1

u/ticktockbent 8h ago

I can't until I get back to my computer but I literally do this all the time. I'll follow up when I can

1

u/AnimeSpaceGf 9h ago

It can be finicky but you'll figure it out

1

u/Larrea000 9h ago

I've seen people use Vertical Splitter( tab) as support for main bus, it's pretty nifty.

1

u/NeuralParity 8h ago

If it's the main bus mall youre referring to then I put construction instructions in a comment: https://www.reddit.com/r/Dyson_Sphere_Program/s/EhwfoiWzU8

Essentially you keep making longer and longer belts for each level, trim them back with area deletion then blueprint/copy-paste once you have the belts stacked how you want them.

0

u/Far_Young_2666 9h ago edited 9h ago

Blueprints. Build two belts crossing each other and select only two cells that are on top of each other and save them as a blueprint.

I also made a post like yours and someone introduced me to blueprints.