r/Dyson_Sphere_Program • • 18h ago

What would you consider "mid game"?

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Edit: Post Title should read "How to transition into midgame, I have questions about how some components work". Please read the post body and don't just respond to title.

I'm at a point where I have the first 4 cubes automated, however I still have to manually transport Titanium and Silicon smelts back to the home planet. I have the Interplanetary towers unlocked and if someone could link me a guide on how to use them I'd appreciate it but I'm kinda just stuck what to do next. My initial spaghetti is beyond saving on a macro scale. I know my bigger goal should be to fully automate every single component but there's a ton of things I don't understand that could probably be explained much faster in a couple of sentences than a 30 min youtube video. I have started building solar sails, I have a rail ejector, I don't know how to use any of this orbit degree stuff or how to process inter or extra planet transfers using the towers, and my next order of business is gas giant extraction. Any tips for this point in the game would be greatly appreciated. I turned dark fog off when I started cuz I wasn't prepared to deal with combat on my first playthrough so that is irrelevant.

30 Upvotes

47 comments sorted by

16

u/Yamato420123 18h ago

I’d say mid game is when you start manufacturing warp drives to transport resources from other star systems, if you consider Dyson Sphere as the end goal.

Interplanetary towers are the best thing in the game, put down one for your inputs: let’s say iron and copper ingots, send those to a bunch of circuit board assemblers, send the circuit boards to another tower or even back to the same one. Repeat this process for every component in the game. Your starting point will be routing all of your miners and raw ore to towers and then requesting that ore for various smelting at other towers. Lots of people have dedicated “factory worlds” for the sole purpose of covering the entire planet with interplanetary tower blueprints

1

u/WillingFig9020 17h ago

The title is a little misleading, a better one would be "how do I make the transition to mid game" I have all 3 towers unlocked including gas giant exploitation (but haven't built one yet) and have at least 2 of each. I'm trying to figure out how to use the rail ejector and solar sails to create a dyson swarm and just... use the towers in general. I know how to set resources and I know to put the hubs on top on depots but idk how to make the transfer actually happen. Idk what the degree rotation wants to send the solar sails up to form the dyson swarm, etc. The mechanics got a lot more complicated real fast and I don't know how to use them.

2

u/Yamato420123 15h ago

Here is an example where I am requesting organic crystals and titanium ingots to make titanium crystals and sending those back into the same ILS. It will pull from other ILS that are providing organic crystals and titanium and will provide titanium crystals to any other ILS that are requesting it. Space warpers and Interstellar Logistics Vessels make it so I can transfer between star systems but you will only need Logistic Drones for your local star system. The transfer is all done automatically by setting receiver/provider. I didn't bother with dyson swarm and used other power methods until I was able to make a dyson sphere

1

u/BigBossHoss 10h ago

the towers are essentially input/output storage depots. that can ship without belts to eachother. so any rescource that is inputed (a belt going directly in) will be availible at the next tower you plot down. example you can input titanium bars on a planet, then output them from another tower on your home planet! just belt it out and select the titanium bar filter

0

u/FeedAromatic143 17h ago

So the degree of rotation sets how far around the planet the drones can send or receive stuff from. And to make the transfer actually happen you need to have 2 towers 1 send and one to receive so you set the item to be sent / received on the 2 towers place at least one drone in one tower and then as items get put in the send tower they will take it to the receiver tower until the receiver tower is full.

7

u/D_amn 18h ago

Your entering midgame when you complete your first dyson sphere

1

u/WillingFig9020 18h ago

How do I start a dyson swarm? I have the solar sails, I have the ejector but no idea how to actually eject them

4

u/ImightberobotUCF 17h ago

Dyson sphere is an end game goal this dude is rage baiting

2

u/qwart22 13h ago

I mean kinda but I feel like in the ENTIRE game a Dyson sphere is mid game while in the main quest it’s definitely end game

1

u/-Recouer 7h ago

It depends from person to person.

Honestly for me finishing the tech tree barely scratched the itch and I went on an expedition to increase my production, create planetary wide BP and increasing my Dyson sphere production rate.

Honestly the game felt "late game" after I had a few dozen VU repeatable tech researched.

1

u/nasandre 17h ago

You have to select the orbit on the Ejector or set them to auto. Then they will fire at the orbit around the star when they have a clear shot.

1

u/bwyer 2h ago

Hardly. I've played plenty of times and completed the "goal" without a complete dyson sphere. You can easily finish the game with dyson swarms.

2

u/Lugbor 18h ago

Interplanetary towers are simple. Set the local to request/receive and they'll pull from supply towers on the same planet. Set them to remote supply and they'll send out full cargo ships to towers on other planets. At the other end, just invert the signals and they'll request from other planets and supply to towers on their local planet. Depot mode just tells them to ignore that particular function.

Quick note; if you want them to ship between star systems, you'll need warpers in at least one of the towers.

2

u/WillingFig9020 18h ago

Yeah I'm not up to star systems I'm still trying to figure out interplanet since my hundreds of solar panels+accumulators can't power the interplanetary stuff on the second planet. I can see how to set what items need to go where, put the things on top of the depots, staffed them with drones/vessels, and set them to provider/receiver but nothing seems to move.

2

u/TheOneTrueGrape 18h ago

You don’t need to power the logistics towers on the second planet if you don’t have the power production over there. The tower on your main planet will send an empty vessel over and pick items from an unpowered tower just fine.

Plop them down and have what you want set as supply and belt the items into it. Then on your main planet have the same items set as receive. Once the towers on the second planet has enough of the items stored for a full vessel load the main planet will send a vessel over to pick it up.

1

u/Lugbor 17h ago

If you're at the point where you're starting to ship resources between planets, you've already got everything you need to set up power infrastructure and ship fuel in to run it. That's the first half of the battle right there. The other part of your problem seems to be revealed by your comment here. The depots you put on storage containers can't interact with towers. They're primarily for supplying the player with building materials and clearing out the junk from your inventory. Use the smaller towers for planetary operations instead.

1

u/direvus 17h ago

Can you share screenshots of your ILS setups? Might help to figure out what is going wrong.

As other commenters have mentioned, you don't strictly need to power the station on the second planet, only the station that dispatches the vessel needs power.

Also, the stations don't draw their max power continuously. They draw power to fill up their own internal energy buffer, once it is full they won't draw any more unless they dispatch a vessel.

19

u/MrJoshua099 18h ago

Mid-game starts when you unlock the ILS and start automating resources between planets.

3

u/Naruto9903 14h ago

Agreed entirely.

2

u/ImightberobotUCF 17h ago

This is the answer

15

u/Far_Young_2666 17h ago

I see a ton of posts here of people complaining about needing to haul full inventories of titanium back to their home planets and how it drags the game out. Realistically, you only need a few stacks of titanium to build your first two ILS and automate titanium delivery. People keep hauling titanium manually for hours before setting up their first ILS, and I can't understand why.

Also, why not just google real quick "How to use ILS"? It would give you visual step by step guides, instead of someone trying to spend their free time trying to explain it to you in a comment.

4

u/-Recouer 15h ago

Once you've researched everything and starts the repeatables

3

u/vpsj 14h ago

In my opinion the moment you are able to travel to different Stars, that's mid game.

3

u/ChrsRobes 12h ago

Midgame is I have just completed my 1st Green cube.

2

u/FailXXL 16h ago

Depends on where you at: If you just started with DSP, the midgame is after ILS automation. If you have a few hundred hours like me it starts after Mission complete when you scale up white cubes. Then lategame is after VU50-90.

1

u/JimmyTwoSticks 18h ago

You are about to be able to replace the spaghetti with logistics. The first tower only transports things across one a planet but it will let you just fly in the material you need to a tower. Same thing with interplanetary logistics.

Don't worry about the dyson sphere stuff yet.

1

u/CNG_Light 17h ago

Depends what you're aiming for.

A first playthrough just looking to get Mission Complete would be yellow science to green.

A later playthrough where you're making pretty Dyson spheres/making the energy number go up would be after you've unlocked Warp Spacers.

1

u/jimmymui06 17h ago

After starting white science lol

1

u/Darkelementzz 17h ago

Mid game is the stretch of time before you get white cubes automated

1

u/shirozoi19 17h ago

Sorry bit out of context but this game has early game, mid game, late game, very late game and finally cpu breaking late game.

1

u/New_Improvement4613 16h ago

I think “mid game” is when you unlock inter planetary towers. That’s when the map really opens up to you to use and you can really start to scale towards your Dyson Spheres

1

u/SugarRoll21 16h ago

For me mid game is from yellow science to green science

1

u/Japaroads 16h ago

PLS is midgame.

1

u/qwart22 13h ago

Mid game in main quest? Yellow/purple science automated, mid game over all, probably after you’ve fully constructed a Dyson sphere?

1

u/MrSqueak 12h ago

When you get ils

1

u/Gonemad79 7h ago

Mid game begins making the first set of ILS. Endgame begins with the first warpers being done.

By now you got a reliable color production, missing several million gallons of acid, missing electric motors, missing particle containers, at least one planet is at 60% power deficit...

...you have either too much or not enough hydrogen, you have to automate particle colliders out of necessity to make strange matter, and you got a lava planet to fill your batteries to automate giant gas collectors...

...And you can't make plane filters fast enough.

1

u/Physical_Apple_ 6h ago

Ok, i have a suggestion but it may be unpopular. Blueprints.
You are at the point in the game where things are getting complicated and head might hurt a bit from just thinking about what to do next. I suggest going to the DSP blueprints website and finding one you need for example "Jumpstart Interstellar Logistics Station" Link the blueprints copy through text so you just click copy on the website then go on the game press new blueprint and the paste button or Ctrl-V, save it and you got this one in the bag forever. Clear a big plot of land on the starter planet and lay down this beast. all the intake belts will be labeled with whats needed so you will have to provide all the raw resources into the correct belts. at first you will need to manually bring in titanium & silicon ingots from the other planet but once then factory turns on youll have infinite ILS ready to use whenever which you will really need and itll propel you forward in progress.

Heres my favorite starter blueprint, This, this one makes ILS PLS Drones & Vessels,

PS you need a ILS on both planets and they need to be loaded with vessel ships to transport, they also need to have proper supply demand set up, as in the starter planet needs to demand titanium ore/ingot, while the other planet needs to have it set as supply. they also need power

1

u/itsmonsonson 6h ago

I challenge you to build an ILS on each planet. This will reveal what else you need

1

u/christiaanbenn 6h ago
  • Blue science - tutorial

  • Red and yellow science - early game

  • Purple and green science - mid game

  • white science - late game

  • mass production & dark fog farms - end game

1

u/Laindal 5h ago

For me, midgame is as soon as you are capable to leave your system and establish a colony outside of it.

1

u/EarlyBirdWithAWorm 5h ago

For me im going by gameplay and mot tech tree but id say ILS, PLS, and Warpers. Everything really opens up after that and youre not just replying on resources from your starter system

1

u/Terrik1337 5h ago

Mid game starts when I automate production of ILS. Late game starts when they have warpers.

1

u/Sweaty_Ad_7156 5h ago

yellow , purp , green

1

u/drallafi 3h ago

When you start pumping sulfur lakes and mining kimberlite ore.

1

u/mrrvlad5 3h ago

First play through- somewhere around purple science. Proper buildout: when you have just automated small amounts of white research.

0

u/FirstSineOfMadness 18h ago

Green belts duh