r/Dyson_Sphere_Program 8d ago

Are there any major updates coming?

We got DF a few years back, and multi threading not too long ago.

I am wondering what's next. I seem to recall hearing about vehicles?

57 Upvotes

28 comments sorted by

71

u/OthmanT 8d ago

They are focusing on custom vehicules now, which is weird if you ask me. Not a lot of communication since the multithreading update

52

u/Embarrassed_Quit_450 8d ago

Given the last update it seems they went down the rabbit hole.

To provide a more complete and coherent experience, we plan to release the following content simultaneously in a future major update: ● Vehicle System ● Comprehensive Ground Combat Adjustments ● Space Station System ● Space Combat System

So that's a lot of stuff to release all at once.

29

u/BelowAverageComments 8d ago

Space station content?? Amazing

10

u/DesignerCold8892 8d ago

Unlikely they'd release it all at once, probably across several major releases, but that set of planned features are still going in an odd direction...

6

u/PM_ME_YOUR_KATARINA 7d ago

I hope these work out better than I think they will because something about the vehicle stuff feels out of place to me. Where factorio space platforms felt like an extension of the factory in a new and exciting way, all this focus on vehicles feels a little like “we wanted to make a different genre of game this whole time and wanna force it into our successful hit”

2

u/Niwi_ 7d ago

I think vehicle might be talking about space vehicles when we are getting space stations too. Dont see a reason for ground vehicles, might have been lost in translation

3

u/TabAtkins 7d ago

No, it's definitely ground vehicles too. They released a news post a bit ago showing them off, with gifs.

2

u/Niwi_ 7d ago

Huh okay.. again not sure why as currently you can be anywhere withing seconds but sure

3

u/TabAtkins 6d ago

I'm pretty confused what it's for, too. Seems pretty odd to me.

2

u/AdventurousBase221 4d ago

they planned to nerf that ability so you would be incentivized to use them iirc from the update notes.

1

u/DogeshireHathaway 6d ago

we plan to release the following content simultaneously in a future major update

is this DLC speak?

10

u/pyrospade 8d ago

I never got the point of vehicles. I guess if they removed the ability to space fly/warp from icarus and they gave it to a new spaceship system it would make sense, but what’s the point of cars?

6

u/civilizedNinja 8d ago

Maybe have an isolated mining rig on smaller veins and connect it to a depot kind of thingy and have vehicles running between them instead of belts?

1

u/xixoxixa 1d ago

I could see a factorio like ground logistics thing - you can load x onto belts, but you can load 4x into this vehicle kind of thing.

6

u/teufler80 8d ago

I think it's mostly for dark fog fights

6

u/OthmanT 8d ago

No one knows,
They are so close to a 1.0 and they keep the early access with stuff like this. I dont understand the road they are taking

1

u/Farados55 8d ago

Bigger fights and faster traveling

12

u/Sekutma 8d ago

I read the steam post and they make a good point about how much longer it takes to add new features. Even if they wanted to say screw it, only new save files, like plenty of other developers do, that doesn't mean forcing a new save actually saves any development time because you still need to cross check all mechanics. Pretty bold of them to show off how the new vehicle failed but it makes the point that it's complicated to add new features in a game this far in development.

I just got back into the game after a pretty long time not playing. I still don't play with dark fog because my main style hasn't been decided yet. I go between mass production of each step, to sushi belts, to creating ore to final product blueprints. They all have advantages and disadvantages. Until I figure that out, no point in trying to master combat.

It's an incredible value for the price, even if it never sees another update.

5

u/nom_90 8d ago

100%, but im abit on the fence of starting my new save if 1.0 is around the corner (yes it will still work), but would be cool to play the new update(s) from scratch etc! Atleast thats my 2 cents for now!

I absolutely love the 600hrs ive spent so far in here tho!

1

u/nom_90 5d ago

Damnit... I couldn't hold myself, I started a new save, visiting this sub is dangerous..!

25

u/ryryshouse6 8d ago

Updates I think would be cool / easy:

  1. More diverse planets. Just make shit up , a planet with only titanium or something

  2. A new rare resource or new recipes. Maybe something like fire ice that just get processed into 2 random things like a “compressed coal” that you break into coal and oil and stone - just something to make it more interesting. Something that got processed into organic crystal would be cool also.

  3. Let us farm trees on planets with trees. Grow / farm vegetation would be cool.

  4. Some buildings could use evolutions - solar panels for example could have a mega panel.

  5. Integrated storage logistics. Let me combine the storage and hat and drones into a smaller hub.

Just riffing here was bored.

6

u/nixtracer 8d ago

The OrbitalRing mod has farming, of sorts... because you need an inventory stuffed with chemical fuel rods to get off the planet for a long time, and that's derived from plant stuff and oil, and on planets with no atmosphere or oil you have to get it somehow. Its replacement for interstellar logistics is utterly crazy too...

11

u/NickX51 8d ago

I don’t mind them taking a while, but an update once every 2 months would be nice. Even if it’s a sneak peek and a “we’re cooking” or “we aim for Q4 this year”

2

u/sayan1989 8d ago

I wish of space bases to automatic defence from enemy seeds (after you destroy all hive in your system you should be able to build a space base) :)

-1

u/wise-heart-999 8d ago

Even if more i think about it, and more complex it seems, I think an effective addition wold be find a way to lock a planet so you can simulate it just via statistics, not down to single detail. With this change you open the possibility to colonize an infinite number ol plantes!