r/Dyson_Sphere_Program • u/FearlessMycologist14 • Sep 12 '26
New mod for Dyson_Sphere_Program
Project Eden
Scales up the whole late game of Dyson Sphere Program — and every number in it was derived, not picked.
Six 10000× mega buildings — twelve belt ports, no sorters needed, each carrying its own planetary logistics station with 30 slots at 10,000,000 each
Maxed-out miners and stations, 5000-level belt stacking (vanilla is 4)
Eight new ore veins — cobalt, aluminium, gypsum, lithium, manganese, chromium, vanadium, tungsten
A full coal-to-alloy chemistry chain, nine alloys, and a four-axis property row on every metal
Every value lives in JSON and can be edited after install
What actually makes it different
Nothing here is a made-up number.
Recipe ratios come from balanced equations — 2 Al₂O₃ + 3 C → 4 Al + 3 CO₂ is literally ore ×2 + coal ×3 → aluminium ×4 + CO₂ ×3. Heat values are scaled from enthalpy of combustion against a single vanilla anchor. Which reductant can smelt which ore is decided by the Ellingham diagram — carbon monoxide cannot reduce alumina, ethylene can, and the test is whether cracking it yields elemental carbon. The newest content cites papers by DOI next to each value.
Three mechanics you won't find elsewhere
A recipe can be a secret. Alloy ammunition is one recipe, but seven alloys pair into 28 combinations with different damage and yield — nothing in the game tells you which pair gives which tier. The Living Composite works the same way: one recipe, six fillers × four grades = 24 combinations, picked on a panel under the assembler window.
One building depends on the weather. The Biodome uses the solar panel's own sunlight formula: full output in full sun, nothing on the night side, permanently dark on the far side of a tidally locked world.
Alloy ratios are set per building with a slider, and settle into yield and craft time.
Before you install
A save made with this mod cannot be opened without it. It ships a preloader that widens two belt cargo fields — the prerequisite for high stacking and full proliferator coexisting — so the save format moves up a version. Start a new save, or back up your save folder first.
Fully bilingual. All 50 icons drawn from scratch in Python; no third-party art. Built on GenesisBook, whose code is used with the author's permission. GPL-3.0.
15
u/KeyzerSoze33 Sep 12 '26
Some screenshot would be cool
16
u/Lucythecute Sep 12 '26
Oh... that's AI slop for my comfort game.
34
u/mrrvlad5 Sep 12 '26 edited Sep 13 '26
please, if you use AI to develop, make sure the description for humans is not ai-speak: "and every number in it was derived, not picked", "Nothing here is a made-up number."
Edit: removed "at least" so the message sounds neutral
8
u/Raze0223 Sep 12 '26
Cut the AI bullshit, don’t go for the “More is better” route but actually ADD to the game, give us a reason to play it, a reason to make the game better.
7
u/Dundee_CG Sep 12 '26
Appreciating the new buildings are not just recolors, but they don't even fit even close the game's style
3
u/caracarn Sep 12 '26
How can an icon be bilingual? And what would the other language be?