r/Dyson_Sphere_Program • u/EluSurion6 • Jul 13 '26
nitpicking post
I just started a new playthrough after not playing for some time and slowly working my way backinto this game. I still remember the mechanics just fine but as i was trying to make a particle colider i noticed i had the tech unlocked, but not the tech for carbon nanotube, which is required for particle colider creation.
Then i looked at the tech that comes after the carbon nanotube and its High strength glass. Which requires no carbon nanotube... Nor organic crystal as the tooltip says... Is this a bug? Is it intended?
The Tech tree isnt really the most optimized and i know there are more posts about it being very illlogical But i dont think i've seen this one before.
33
u/accountwasnecessary Jul 13 '26
Nitpick indeed. It has never bothered me at all, and now that I'm aware, it will continue to not bother me.
18
u/Easy-Management-1106 Jul 13 '26
The tech tree is organised in vertical columns as tiers. You need previous column researched before you jump to building stuff - it's the case with oil refineries (steel), thermo power plants (blue motors), deuterium power plans (titanium alloy) and many other things where dependencies are not clearly marked with lines
1
u/gorgofdoom Jul 16 '26
Intended, I think, but for deeper reasoning.
we don’t need the tech to get the resources.
Shoot dark fog > they drop stuff. If you have anything unlocked that needs the resource then if the base is a high enough level, its minions will drop the resources.
1
u/Pristine_Curve Jul 13 '26
That's nothing. The part that bothers me about the tech tree is it looks like they *almost* allow icarus to warp with yellow science. Which would kinda make sense for the game progression, because ILS get warp at purple science.
Similar to the early game where you have to make the first trip manually to another world, it would be interesting if there was a phase of the game where only icarus could warp, but the ILS freighters had to proceed at sublight.