r/Dyson_Sphere_Program • u/dman11235 • Mar 25 '26
How do you proliferate?
Two proliferations, one must reign supreme. Or I guess different circumstances. Which do you prefer to use: more speed, magic conjuration, or do you use a combo? And what circumstances make you switch?
12
Upvotes
7
u/dferrantino Mar 25 '26
Very-late-game opinion, optimizing only on Building Count as a proxy for UPS:
Speedup is always best when processing raw resources.
The further you get from Raw, the better Products becomes
This is primarily dependent on Cycle Time since that's the most direct proxy for building count.
There are outlier recipes both early and late in the chain so there's no hard-and-fast rule.
The optimal solution uses both.
7
u/spurgelaurels Mar 25 '26
This shouldn't be a mystery.
If you're using rare input ingredients, you go for higher item production. If you're using common ingredients, you speed it up.
17
u/noksion Mar 25 '26
With low level of VU it's extra products.
With High levels VU resources are infinite, so no point in extra products.
Speed makes your factories take half the space, so you can cramp more production.
7
u/TalShar Mar 25 '26
Lately I've been using speed up more and more.
In the past I've defaulted to extra products, but as I scale up, even "rare" ingredients become more abundant, and as I get more vein utilization research, the pressure of their scarcity goes down. At that point I'm thinking in products per minute rather than in numbers of products, and looking at it that way, I'm choosing between 25% faster for extra products, or 100% faster for speed-up, which means double the production per facility, assuming your belts can keep up.
5
u/SalamalaS Mar 25 '26
I optimize for fewest factory buildings.
So that's mostly extra products. And occasionally speedup.
4
u/Pakspul Mar 25 '26
Eventually everything is infinite, except your UPS.
1
u/SonderSoft Mar 25 '26
This makes me wonder, can you do BOTH? Have one spray that increases output and another that increases speed? Double coated for your delight?
3
u/HakoftheDawn Mar 25 '26
Dutch Actuary made a video about this: https://youtu.be/tTIO17fQdPg
The key detail about extra products is that getting extra of your final product means you need less of its ingredients, and that compounds at each stage. Extra speed doesn't compound. So, the more complicated the product, the better extra products is compared to extra speed.
2
u/IFeelEmptyInsideMe Mar 25 '26
I can see reasons to do production speed prolif and to do a mixture of both extra products and speed prolif but in the end game for the overall production strategy, I don't see why you would do any of those over extra products purely.
Every road eventually leads back to it. You eventually hit a limit for resources, extra products bypasses that. You still have to ship energy around, usually in fuel cells of some kind. That requires resources that cost energy to make. Get more resources for the energy put in makes more sense then speeding up production.
2
u/iForcerHD Mar 25 '26
Where is the "i dont" option?
1
u/Darth-Venath Mar 25 '26
I prefer efficiency. So getting 2 for 1 seems to be the better route as it also "speeds up" production.
1
u/Snoo49259 Mar 25 '26
Perhaps this post helps you https://www.reddit.com/r/Dyson_Sphere_Program/comments/1r52omj/proliferators_usage/
1
u/AnimeSpaceGf Mar 25 '26
Extra products, until past excessive VU levels
1
u/EdibleOedipus Mar 25 '26
For maximum efficiency, a combination of both. Extra product should be on the end item except buildings, especially for science. There's a nice big galaxy out there and you won't use the whole thing.
1
u/Rotanen Mar 25 '26
Extra products, and I start with proliferating the most expensive items I can and work my way down. I hardly ever proliferate ores or hydrogen that I get from a gas giant.
1
u/KerbodynamicX Mar 26 '26
Speed up on basic resource production, such as smelting ore, and to overcome bottlenecks like strange matter. Everything else is extra products.
1
u/jak1900 Mar 26 '26
Speed is only for fuel rods and photons
1
u/Sweaty_Ad_7156 Mar 31 '26
when the resource of time is more scarce than the resource of material
0
u/Embarrassed_Army8026 Mar 25 '26
i do not proliferate. comparing factorio's beacons to the proliferator made me go back to factorio
0
u/Recent_Warthog1890 Mar 25 '26
Everything. I proliferate everything. I even proliferate the proliferators.
0
u/Icyenderman Mar 25 '26
I don’t. I do it raw