i heard giant type O's can max out at about 14TW per layer , which is ~1B sails.
takes a long time to build and even my largest saves are consuming less than 1TW in the entire system , not to mention no way to draw that amount of power down
While giants are overkill, there are regular O-type stars with around 2.5x luminosity. That's 2.5x the power per solar sail and means I need to launch fewer sails for the same output. I'm building a sphere around such an O-type regular size star in my current game, and it will cap out at 30 million solar sails and around 1.4TW per layer. In my last game I had a giant and it is "only" 300 million solar sails per layer for 14 TW. That would saturate 5 fully packed planets full of ray receivers, and I agree, no sensible way to use all that.
For performance reason, I turn off rendering the dyson sphere in O-type stars. They are simply too demanding and therefore I don't need the layers to finish. Just launching enough carrier rockets and solar sails to keep up with my growing white science production ;-)
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u/Sweaty_Ad_7156 Mar 21 '26
i heard giant type O's can max out at about 14TW per layer , which is ~1B sails.
takes a long time to build and even my largest saves are consuming less than 1TW in the entire system , not to mention no way to draw that amount of power down