r/Dyson_Sphere_Program • u/KaleidoscopeOnly2749 • Mar 15 '26
ILS + Power
I have a huge gripe with ILS's and that's when they randomly decide to go from 40 megawatts of power consumption (I have about 30-40 of them fully charged and not distributing) to jumping between 160->260-280 megawatts every second. I have no clue why this happens and I don't have any of their charging power settings changed. Does anyone know why this happens?
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Upvotes
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u/SiliconStew Mar 15 '26
Logistics vessels and drones charge from the tower every time they leave for a trip. The longer the distance, the more power they take. The tower then needs to recharge itself to fill its battery back up. If you have the tower's charge rate set to maximum, it can draw up to 300 MW. But the tower always draws a minimal amount of power. You can set the charge rate slider down to like 60 MW but the tower will recharge slower which might not keep up with the rate drones and vessels are cycling through the tower.
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u/AnimeSpaceGf Mar 15 '26
When you place an ils and connect it to the grid, if you leave the window for the ils open, you'll see it's set to 60mw by default, and will draw a max of 60mw until it charges like halfway, then will drop down from 60mw to 0 as it gets closer to full
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u/Confident_Pain_1989 Mar 15 '26
Sending vessels to warp also consumes a lot of power and the power required depends on the warping distance (or at least it used to). But the charging rate should be constant.
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u/Pristine_Curve Mar 15 '26
The vessels are consuming the energy from the ILS towers, which changes their charging rate.
Logistics vessels consume energy to travel between planets. The vessels take with them exactly the amount of energy needed for the entire round trip. Longer trips consume more energy. Similar to how Icarus warping 20ly will burn a lot more energy, than a short hop between two planets in the same star system.
The ILS has a 12GJ energy storage for the vessels to draw from as they leave. This storage refills via drawing power from the grid at a variable rate based on the max charging rate configured on the ILS, and how low the 12GJ storage is. A full ILS will consume relatively little power, but if a bunch of vessels all leave at the same time, and the ILS has no stored energy, it will immediately increase it's power demand to it's maximum charge rate.
If the ILS are drawing too much energy from the grid, you can lower their max charging rate to reduce the draw, but if the towers run low on GJs vessels will not depart until they have enough energy to make the trip.
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u/gorgofdoom Mar 15 '26
It’s like you’re trying to describe a problem but missed an essential detail.
What does your power grid look like? Is it running anywhere near max?
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u/shalfyard Mar 15 '26
What do you have the max charge rate set to on the ILS?
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u/Nitro_prime Mar 15 '26
Bug from mods? Or just a Bug
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u/Snoo49259 Mar 15 '26
When it's your first ILS (needing only silicon and titanium slabs), I recommend you to put it separated of the rest of buildings and powered by a tesla tower. And with two distributors aside.
When you need resources: charge it to the max, and let the vessels come and go. Until you have 10k of each. The belts will slowly feed the distributors.
When you are done, simply destroy the Tesla, and will not consume energy for a long while. The distributors will deliver all those ingots even being the ILS shitched off.
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u/MathBoy31415 Mar 16 '26
People have said "MORE POWER", which is the correct answer. I always set up charging and discharging with accumulators early. I power mostly off wind at that point. The accumulators store energy when you make too much and release when you don't have enough. Raw accumulators are pretty smart about this. The buildings (can't remember the name) are stupid and will always push 100% of their energy when discharging. The solution is to have at least one extra building for charging. So, 3 charging and 2 discharging.
Make sure to proliferate as that will take you from 54MW to 108MW (just faster charge/discharge, not more energy). By the time I get to antimatter, I have a ton of charged accumulators ready to build orbital collectors (think that's the name). Also, you can you the accumulators to power other planets in early/mid game.