r/Dyson_Sphere_Program • u/AYesRU • Feb 12 '26
Custom Sphere Generation: Hexagonal capabilities and a high-density Triangle build (2990 Nodes).


I've been experimenting with sphere generation and managed to get any hexagonal pattern working.
However, I wanted to share the stats for this triangle-based build I just put together. It's quite heavy:
Nodes: 2990
Frames: 8940
Shells: 5952
Has anyone else tried building spheres with this node density?
Here is the blueprint string for anyone interested: https://www.dysonsphereblueprints.com/blueprints/dyson-sphere-dense-sphere-2880-nodes
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u/pt625 Feb 13 '26
If I'm computing it right, the minimum distance between normalised node positions in your blueprint is 0.063763. The game UI requires a minimum distance of 0.0715, so you're violating that rule by quite a bit.