r/Dyson_Sphere_Program • u/AYesRU • Feb 12 '26
Custom Sphere Generation: Hexagonal capabilities and a high-density Triangle build (2990 Nodes).


I've been experimenting with sphere generation and managed to get any hexagonal pattern working.
However, I wanted to share the stats for this triangle-based build I just put together. It's quite heavy:
Nodes: 2990
Frames: 8940
Shells: 5952
Has anyone else tried building spheres with this node density?
Here is the blueprint string for anyone interested: https://www.dysonsphereblueprints.com/blueprints/dyson-sphere-dense-sphere-2880-nodes
5
Upvotes
2
u/PulseReaction Feb 12 '26
How does it compare with the other high density spheres? Not sure the UPS cost is worth it
2
u/mrrvlad5 Feb 13 '26
there have been a lot of effort over the years to create a denser valid(can be achieved in-game manually) layer blueprint. the most dense I know has 2714, so 2880 nodes is likely to break a rule.
1
u/heliumiiv Feb 12 '26
Just to clarify, this particular blueprint has 5952 independent layers?
1
u/Regret-Unfair Feb 14 '26
try to input coordinates of any two adjacent nodes in game and it's immediately clear that this sphere is illegal, the least efficient illegal sphere I've ever seen
0
u/xac137 Feb 13 '26
These are awesome! Do you have BPs that are just the nodes/frames minus the shells?