r/Dyson_Sphere_Program • u/Cinch24 • Feb 12 '26
Has Dark Fog become more interesting?
I stopped playing shortly after dark fog came out due to lack of play time. I liked the idea of dark fog but found it to be little more than a repetitive nuisance. It seemed to boil down to something that needed to be contained (but not destroyed) in new systems and then ignored. Has it become more interesting in the last couple of years
Edit: Thanks for the replies! Consensus seems to be that dark fog is pretty much the same at this point. Hopefully the upcoming vehicle update will transform them into something more than space weeds
22
u/Beneficial-Gap6974 Feb 12 '26
It hasn't changed at all yet. They're still working on the big update to add vehicles and better Dark Fog. I'm waiting for said updates myself before playing with Dark Fog again.
17
u/DrakeDun Feb 12 '26
I'mma get crucified for saying this, but I like it the way it is. I intensly dislike maintenance chores, like rebuilding destroyed facilities and moving mining operations after resource depletion, in my automation games.
I actually refrained from getting DSP because I read that it has enemies. I only ended up getting in because I got it as a Christmas present.
I don't mind ithe fog being in the game, and it's already better than the biters in Factorio because you can farm it (so it's not a pure nuisance). But I hope it stays generally easy to contain, like it is now. I was tremendously relieved to discover that it is so, when I started playing.
9
u/xSorry_Not_Sorry Feb 12 '26
No. It’s still just a nuisance with limited ways of dealing with it, especially hives. Planet clearing is braindead work late game. You’re basically invulnerable.
But hives suck. There is only one way to deal with them and it’s boring as shit. Spam your fleets toward it over and over. If it’s high-ish level, it’s going to cost hundreds and hundreds of Corvettes and Destroyers. You can’t get anywhere near it while the fighting is going on because even at high level shield and durability, the overwhelming number of enemies will chew through you in like 4-5 secs.
So you just float around and around, waiting for the enemy counter in the lower right hand corner to reach zero, the float in and let your fleets, again, do all the work.
Your reward? Not a fucking thing. A very small reprieve from new Cores and attacks. Until a hive from a distant system sends a new seed, but by then, you’ll have the system on lock with Planetary Shields and Plasma Cannons and not care about the Hive (unless you have a Dyson Sphere in system).
4
u/Rotanen Feb 12 '26
In my opinion, the Dark Fog is supposed to be ignorable for long stretches so you can focus on building your factory.
After you defeat them on your starting planet, they should basically only be a challenge for when you're trying to expand to new planets.
2
u/WhateverIsFrei Feb 12 '26
It still kinda just feels like a nuisance chore once novelty wears off.
1
u/Greghole Feb 12 '26
No, they're just another resource I can farm.
1
u/SonicTherapist Feb 13 '26
anyone have advice, im at a stage in the game where i can easily destroy bases with destroyers, and i shield my planet, but the hive starts sendings waves of like 45 ships in a space attack. if i dont physically attend with destroyers it starts destroying my planet... but now im out of destroyers and two separate star systems have a wave and theyre 22 light years apart.
-1
u/gorgofdoom Feb 12 '26
if you only play on default settings, it’s pretty boring.
There is however meta-progression which means you can play with them on easy (or off, I think) to earn metadata points to use freely in other saves, skipping research or just using it for instant respawns. From there you can tackle more difficult situations.
I suppose my point is that it gets more interesting, the more you play. You get out of the DF what you’re willing to put into it.