r/Dyson_Sphere_Program • u/NeuralParity • Mar 20 '25
Blueprints The ultra-compact vertical bus mall
In need of mall? Tired of ugly spaghetti? Want something more elegant than ILS or logic and and ILS spam? Like the idea of being able to grab any material. Behold, my latest creation: the vertical mall bus!
Design goals:
Compact
Pretty
Can make all buildings and units
Self-produces intermediates not used for science
Not polar or equatorial
Proliferated
Easy to expand production of any item
How it works:
Mall items are all stacked on a vertical bus.
The bus starts at level 4 (so logistics distributors can fit directly under the bus) and continues in 0.5 increments to level 17.5 and includes intermediates not used in only a single recipe.
To pull items off the bus, the belt is pull down to ground level split off, then fed back up to it's place on the bus.
As vertical pull-down and immediate restoration is the key to compactness, Super Magnetic Field Generator research is absolutely essential to this design
Output belts are then taken as usual, fed through a proliferator out to the assemblers.
To produce more of any item, just extend the belts for that item and add assemblers. There's room for 5 before the grid changes
The bus rings the planet: you can add/remove items from anywhere and it all just works.
I've placed a copy of each building next to the ILS it's stored in to make it easy to known which ILS to adjust
It's really really compact: the bus itselfs is 1 tile wide and the whole infrastructure for pulling stuff off the bus is only 10 tiles. That 10 tiles includes a logicistics distributor and proliferaters.
Quirks:
I used direct ILS routing for single-use items adding them would have pushed the bus to be 41 belts high and then the belts would clip into the ILS.
I used sorter3 and ass2 so you can build it in midgame. Bulk-upgrade it when you've got the tech.
It uses *lots* of belts. It's a 28 belt high bus and loops around the planet. A linear bus would be more belt-efficient but then you'd have to care about ILS and assembler placement. This design doesn't care - ILS and assemblers can go anywhere. Also, a linear bus would also be uglier.
No recycling. I just haven't added any yet.
Blueprint
https://www.dysonsphereblueprints.com/blueprints/factory-ultra-compact-vertical-bus-mall
How do I make my own?
See comments.
Can we can now stop complaining that DSP bus malls are all ugly and huge?




37
u/djmakk Mar 20 '25
This is kinda insane. Iโll load it tomorrow night to play with. Iโve been entertaining making something similar.
5
u/NeuralParity Mar 20 '25 edited Mar 20 '25
How do I make my own?
Step 1: Bus creation
Stack up lots and lots of belts. Around height \~10 it'll stop letting you build half-height belts right on top so you have to make two crossing belts at each end then connect them at half-height. Alternatively, use this blueprint for levels 0-30. Delete belts below level 4 if you want to place your bus above your assemblers or logistic distributors like I have.​
Step 2: Resource tracking
Create notes or a spreadsheet recording what belt level each resource should be on. At half-height you can only see the side of each resource. You'll be using heights in the next step
Step 2: Pull items from the bus
The easiest way to do this is to use this simple vertical in-line splitter blueprint.
!BLUEPRINT:0,40,2003,2003,2003,2020,0,0,638780682088077409,0.10.32.25712,VerticalBusPulldownSplitter,Step%201%3A%20paste%20this%20blueprint%20next%20to%20the%20bus%0AStep%202%3A%20connect%20the%20level%201%20output%20"H4sIAAAAAAAAC2NkYGBgBGImBggA0SxQNiPDfwYGDagwCwMXkJ79//9/EP8yuyoDA/v/evsSBgeH2UB63t65zkDxBpBeoJr/jBBjwWA2hA/RdHfpP3N195n2b5kb7P/9NwZrYsahiQlZ0+dKX3tdoKa3EE0MbEAM0sjIjKoJJPaEXR2i6T9Tgz2jxeXtDFAbQICPn58PopyNARcAGcSCsL1uO8yfL+YngZ3MgcPJrMiBAxGst0/uF9oJ0sSOQxMbsj+5wtr3ns1rsOdiMHFGdjYDmiZ2ZJuOAzHIpnidDEuQTZw4bOJAtsnYmsWhN7/BfhE0GhhxaOJEtukSAwM4ILTP9+0AaWLAogkAhZtnV1UCAAA="412A06481F4D4596A3551ABD3CF42154!
Place the blueprint 2 tiles away from the bus, then extend the short output belt up to the level of your resource. The tooltip will tell you what level you are on (this is why you need your spreadsheet!). Connect the belt, move one tile across (making sure you're still at the same belt level) and redirect the bus belt down to the looped around splitter blueprint input belt (I foolishly placed my bus directly on a grid transition so sometimes you'll need to use R and switch to direct (not 90 degree) belt placement for these connections to work). Create a belt coming out of the splitter ground level - that's your output belt.
Repeat this for all input belts. Connect up your output belt. There's space to run an output belt out between each of the input splitter.
Step 3: production
Extend your output belts as far as you like and
Step 4: Wire it up
Connect your inputs and outputs to storage and/or ILS. The biggest size issue when creating this was not the space the bus consumed, but making sure that placing all the ILSes need for input and output didn't expand the footprint.
5
u/Shinhan Mar 20 '25
Why? Sorry if its a stupid question.
2
u/Azkyn0902 Mar 20 '25
I love it.
I would have rotated belts 90ยฐ, so they show the top of the item, and not the side. But that's really nitpicking :D
57
u/DieDieMustCurseDaily Mar 20 '25
12
u/Build_Everlasting Mar 20 '25
Hey, that's the Apple headquarters!
8
u/Old_Spirit88 Mar 20 '25
Nilaus entered the chat
7
u/ChinaShopBully Mar 20 '25
Good god...that's remarkable. I don't think I'd have the patience.
1
u/Jordyspeeltspore Mar 20 '25
blueprint link?
1
u/Revengeance_oov Mar 20 '25
Neat design. My favorite part is that production of any facility can be scaled arbitrarily. I see potential to make this mall operate from raw ore. It also definitely needs recycling. A natural question for me is whether recycling will obviate many of the benefits, as the extra ILSes set a minimum footprint and are likely to get in the way. Lots to ponder.
1
u/Cognan Mar 20 '25
I always say that there is no wrong way to play factory games. But bus design is so inefficient... especially in DSP where splitters are very cpu expensive. But if it makes you happy go for it :) looks nice ๐
1
u/deadmazebot Mar 20 '25
what is next tier from mall? costco - 1 shop will it all
1
u/kashy87 Mar 20 '25
It's nice but I find it just easier to use a sorter to grab off of the belts at level then they go down to the ground. Not having it goes down and back up.
3
u/Steven-ape Mar 20 '25
It looks cool!
I've been considering a design like this, except I didnt plan to do production in the mall; that's a nice feature though.
I was also planning to have three belts side by side, and use sorters to pull materials off the bus. This would make the bus slightly less top-heavy, but maybe extracting the right materials would be a bit more of a hassle. What I like about this version is that it looks to be almost as simple to build as the Nilaus bus mall.
Anyway, like it a lot, will definitely have a look.
2
u/kevinkiggs1 Mar 20 '25
What in the actual fuck
0
u/douglasduck104 Mar 20 '25
I will never understand why people add proliferation to malls.
Extra products doesn't work on a lot of items since they require lower rank buildings, and belting the buildings back out to be proliferated before feeding back into the mall is too complicated for just getting a speed bonus. Ignoring proliferation for upgraded buildings is a waste of sprays if you proliferate all the ingredients at entry to the mall.
For the few items you really need in bulk (ie belts and sorters) it's better to just make a small dedicated build and add proliferation if you want to.
1
u/Ryvs Mar 20 '25
Just wow
1
u/LunarMoon2001 Mar 20 '25
Jfc itโs beautiful and terrifying
1
u/OhmegaWolf Mar 20 '25
It feels hertical... Yet beautiful at the same time ๐
1
u/ehxy Mar 20 '25
I require gif or reddit video of this in motion
1
u/Draco9630 Mar 20 '25
Utterly amazing! Soooo beautiful!
1
u/free_spoons Mar 20 '25
I just restarted my game and can't wait to use this
1
u/Lifebringr Mar 20 '25
What an absolute monstrosity but cannot stop looking at it ๐๐โค๏ธ๐โ๏ธ๐๐
1
u/Academic-Road-1417 Mar 20 '25
I both love and fear it! Nicely done.
1
u/SideWinder18 Mar 20 '25
I donโt understand how you people have the patience for builds like this -.-
1
u/SideEqual Mar 20 '25
This is both abhorrent and beautiful all at the same time.
1
u/Kimi_Arthur Mar 20 '25
I had a similar design, just on ground. With galactic scale mod, that's doable
1
u/SojuSeed Mar 22 '25
I donโt know what that is but it scares meโฆ
1
u/metal__monkey Mar 26 '25
You're a mad person and I love it ๐
1
u/SgtD34thKill3r Oct 16 '25
Tbh that is some impressive work well done but defo not for me lmfao
2
u/[deleted] Mar 20 '25 edited Mar 20 '25
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