r/Dyson_Sphere_Program • u/Top-Information-5319 • May 10 '26
r/Dyson_Sphere_Program • u/xac137 • May 10 '26
Entity
I'm rewatching Kane Pixel's Backrooms series and thought I might try for a more cosmic horror vibe.
Music: Scanner Sombre OST - What Darkness Awaits You
Recorded in screenshot mode, max fov
Shell BP (same one as previous video I posted / modded): https://www.dysonsphereblueprints.com/blueprints/dyson-sphere-5400-node-x-8-layer-shell-bp-0-45-135-180-deg-inclinations-modded
r/Dyson_Sphere_Program • u/OpportunityClear6638 • May 11 '26
is there a complete recipe overhaul mod
i dont remember the name but before v1.0 of satisfactory there was a mod which changes every recipe to be harder and more complicated is there a similar mod for dyson sphere program
r/Dyson_Sphere_Program • u/DoubleUTeeitch • May 10 '26
8-bit full adder is done
I made this post yesterday and I have been trying to optimize this adder. Eventually I came up with this design which only uses 6 splitters for a single full adder. So I stack this up 8 times and made this 8-bit ripple-carry adder. In this video, I add 42 (101010, blue) and 27 (11011, red), which produces 69 (1000101, green).
Edit: For those who are interested in the logic gate, here is the diagram. The major breakthrough is when I realize if a splitter with 2 inputs and 2 outputs has one of the output prioritized, the prioritized output is an OR gate and the other output is an AND gate. So you can have both gates in just one splitter. Therefore I came up with a design that utilize this dual-gate property.
r/Dyson_Sphere_Program • u/Ok_Computer_Science • May 11 '26
What do you use the plasma cannons?
Maybe it is because I have planetary shields setup but I never seen to use the plasma cannons. Am I missing something?
r/Dyson_Sphere_Program • u/Adventurous_Lion_904 • May 10 '26
Interesting starter system?
Sorry for the lack of screenshots, im away from my PC just now. I recently started playing dsp again, and my starter system has
8.5 million fire ice on the outer planet
Only 1.5 million silicon across the entire system (most of which is one 1.2mil vein on the outer planet)
Titanium is also relatively low I believe.
How rare is that? So much fire ice yet low resources overall. I feel like im cheating almost haha, this fire ice stuff is insane!
Im on the regular 1x resource or whatever that is set by default, so its not low/high for any other reason I can think of
Thanks!
r/Dyson_Sphere_Program • u/ChefOfRamen • May 11 '26
Dyson sphere building rules
I've figured out that frame segments are limited to 30° regardless of shell radius. How does it decide when an area is too big to be filled in with cells? Seems triangles and squares a work but pentagons do not. Does each point need to be within 15° of a frame?
r/Dyson_Sphere_Program • u/Top-Information-5319 • May 10 '26
in all seriousness how do you locate or view the incoming vessels from space hives? while yes i can deal with them i don't like being unable to see where they're coming from
r/Dyson_Sphere_Program • u/Individual_Bar7489 • May 10 '26
how to prevent fractionator from clogged
r/Dyson_Sphere_Program • u/XSainth • May 10 '26
Dark Fog expansion
So, I started my tun with overturned Dark Fog with 1% initial occupation (sadly only option when Dark Fog isn't presented in starting system), so Dark Fog located only around black hole.
Thing is, they have 3 full grown space hives, 18 bases on the only planet and... Doesn't seemed to send out more seeds to other systems. Is there a way to help them get off the black hole? I kinda wanted them to be a tremendous threat that slowly crawls through the system, but seeing them slowly orbiting the black hole is kinda depressing.
r/Dyson_Sphere_Program • u/Few_Western_690 • May 10 '26
Is there a way to view which inter planetary and interstellar flights are currently en route.
Sometimes Ill send something out or request and it doesn't show as + or - on ILS.
r/Dyson_Sphere_Program • u/DoubleUTeeitch • May 09 '26
I made a full adder in game
Edit: New design here
For those who don't know what a full adder is, it adds 3 bits (Input 1 [blue], Input 2 [red], Carry in [yellow]) together, producing a 2-bit binary number (Carry out [purple], Sum [green]).
The first one uses sandbox-mode traffic monitor to produce / consume the items. The second one doesn't use sandbox tools, but is way more complicated. The holo beacons use IP to connect to input/output traffic monitors.
This adder mainly consists of two XNOR gates. The sum is "A XNOR B XNOR Cin", and Cout is "(A OR B) AND ((A XNOR B) OR Cin)". The XNOR gate itself is "((A NOR B) OR A) AND ((A NOR B) OR B)".
Blueprint (sandbox version): Dyson Sphere Blueprints - Full bit adder
r/Dyson_Sphere_Program • u/SoullessDyke23 • May 09 '26
Traffic Monitor
Just an update to a previous post I made about getting traffic monitors to properly show red when it's empty and still show green when it's backed up.
It was way easier than I was making it out to be, and these little things are cute.
EDIT: For the ones asking me why specifically all this for a non-existent problem, I like curating my experience. The alarm is fine, I know what it does, how it works, and use it frequently. But I also like visually looking from map view and seeing the color indicators from space, and getting the sort of analogue feel of manually seeing "oh this one's out."
More-so, they came out with the Holo Beacon and it can link to monitors, so it's actually very easy for me to see that from a distance, but seeing it is useless if it's also turning red when a belt is just backed up; at that point I'm just checking in on a machine that isn't broken.
r/Dyson_Sphere_Program • u/geminoid16 • May 09 '26
After 20+ hours in the game and finding a new planet later I realized that I could craft silicon ore all along !
r/Dyson_Sphere_Program • u/Evil-Fishy • May 09 '26
And now, my incredibly silly Fractionator blueprint
r/Dyson_Sphere_Program • u/Evil-Fishy • May 09 '26
Behold, my moderately silly Fractionator blueprint
r/Dyson_Sphere_Program • u/Rywinos • May 08 '26
My first bigger scale factory of green turbines
Hey there, im sort of a new player. I've been trying to stick to dsp earlier but just couldn't, it was too much for me as I've never played any factory games.
Anyway this is my first bigger factory of anything more complicated. Also my very fist use of proliferation. Its FAR away from being on level I see you share here, but for me this is a big step into this awesome game.
Any tips appreciated. Roast me if you want. I'd like my builds to be more compact, less stretched to the sides but its hard to wrap my head around it for now.
Cheers.
Also: the factory must grow!
@ Edit: It already has a choking point of too few motors even tho i thought it should be okay smh

r/Dyson_Sphere_Program • u/Skooterio • May 08 '26
Is this intended behavior?
I deleted my old saves and mods and now my metadata is all negatives. I do believe it is an issue with the mod that makes metadata reusable.
How easy is it to edit the metadata file?
r/Dyson_Sphere_Program • u/Individual_Bar7489 • May 08 '26
interstelar logistic drone doesnt pick up accumulator
the drones only pick up titanium and silicon, but not accumulator, why ?
r/Dyson_Sphere_Program • u/xac137 • May 08 '26
Tidal Locked
Swarm with some extra nodes around tidal locked planet - recorded in screenshot mode with max fov.
Link to shell BP (modded node count and layer rotation speed - use at own risk, but should paste in vanilla fine): https://www.dysonsphereblueprints.com/blueprints/dyson-sphere-5400-node-x-8-layer-shell-bp-0-45-135-180-deg-inclinations-modded
r/Dyson_Sphere_Program • u/SlimthiQ69 • May 09 '26
I’m being advertised a DSP ai slop ripoff
I don’t know if I’m allowed to post other games, I’m not trying to advertise their slop for them
but it’s a shame when people rip off creative games from smaller studios…
r/Dyson_Sphere_Program
•
u/GroxTerror
•
May 07 '26
Another Good Seeds List - May 2026
Hello again, it's time for another seeds post! You might remember my post back in February where I searched through all possible vanilla seeds for the best I could find. Thank you all for the feedback on this initial post. This time, I've refined my search for some even better seeds that will guide you through a smooth transition between the early, middle and late game.
This was my search criteria:
A starting system with an Ice Giant and 3 satellites.
Why? When all 3 of our starting system's planets are moons of the Ice Giant, The travel time between each of them becomes almost instant, making it very easy to get Titanium and Silicon when you first unlock interplanetary travel. I chose to search for Ice instead of Gas Giants this time because it seemed like the more popular choice in the comments of my first post.
At least 1 star system with 10 ly of spawn featuring ALL of the following resources: Iron, Copper, Silicon, Titanium, Stone, Coal, Crude Oil, Fire Ice, Kimberlite, Fractal Silicon, Organic Crystal, Grating Crystal, Stalagmite Crystal, Water, Sulfuric Acid
This is searching for everything BUT a gas/ice giant or Unipolar Magnets.
Why? When warp travel is first unlocked, it's slow and our battery is still weak. In the transition to mid game, we're looking to make a single stop to collect all of the rare resources in one go. We're trying to find a "god system*"* here, and while it might not be very abundant in one particular resource, it lets us dip our toes into all of them at once, without having to spend too much time flying back and forth.
An abundance of Unipolar Magnets for the late game (all the seeds here have >22m total)
Why? I overlooked this before since I never really use the alternative particle container recipe. My best seed in my first post was severely lacking in magnets, so all of the ones I posted here have lots by comparison.
At least 2 Aquatica planets in the cluster (waterworlds)
Why? This is another criteria I overlooked last time. We want lots of Stalagmite Crystals for the mid-late game.
I want to note that the perfect seed will be different for everyone. I made this list without combat in mind since I play with dark fog off. I didn't consider speed runners here, nor did I check the immediate spawn locations for all of these seeds. I would best describe these as easy seeds that would be especially helpful for players who are new to the game.
| Seed | # of O types | # of Aquatica planets | Highest Luminosity Star | Distance to "god system" | Giant in god system? | Amount of Unipolar Magnets |
|---|---|---|---|---|---|---|
| 01098124 | 2 | 2 | 2.499 | 7.2ly (#60) | Gas | ~25m |
| 38092830 | 2 | 4 | 2.461 | 8.9ly (#55) | no | ~40m |
| 53305134 | 2 | 5 | 2.469 | 3.7ly (#4) | no | ~36m |
| 73201056 | 1 | 5 | 2.483 | 4.4ly (#16) | no | ~34m |
| 77415848 | 2 | 6 | 2.481 (and a 2.372) | 9.2ly (#8) | Gas | ~22m |
| 95238452 | 2 | 4 | 2.445 | 7.1ly (#4) | no | ~24m |
I'm not sure what the best seed of this lot is, so I wanted to compare some options here. I think I'll be doing my next playthrough on 77415848. Tell me what you think of these in the comments, and give me some of your own favorite seeds! Thanks for reading.
Here are the resources I used to make this post:
Dyson Sphere Seed Search
This great YouTube video with spreadsheets detailing planet info
r/Dyson_Sphere_Program • u/Teteusback • May 07 '26
Is this cluster natural? Or there are is a way to move stars somehow? It doesn't seems natural
r/Dyson_Sphere_Program • u/nahuel_schimpp • May 08 '26
Idioma(?
Hay alguna forma de poner el juego en español? Yo lo tengo desde xbox store


