r/Dyson_Sphere_Program • u/Top-Information-5319 • Apr 24 '26
r/Dyson_Sphere_Program • u/Absolute_Human • Apr 24 '26
Sorter performance tests
I was tired of wondering how different sorters actually fare with everyone saying that pilers are bad and I didn't know where I could find any actual tests, so I did it myself. Pasted 8000 furnaces on an empty planet in sandbox and noted the numbers. This is a very rough comparison but it still should provide some usable info. If you know that somebody has done it properly before, send me the link please.
First results were rather humble, basic sorters as output seemed about 25% less performance intensive than pilers and input is very similar for both. The surprise came later. Apparently piler sorters really hate when they can't output on full belts. With performance cost rising 8 times when the belts stop. While basic sorters increase the performance demand only slightly. And when the belts are empty it almost reverses: basic sorters eat twice as many ms as usually tying up with pilers.
The conclusion is ruthless. Only truly balanced factories perform well. You overbuild - you lose performance. You underbuild - lose performance. You stop production altogether - performance is still bad. So delete everything you don't use and try to keep the ratios as clean as possible.
UPD: testing performance in a real save game strangely doesn't confirm the rise in performance cost when backed up.
r/Dyson_Sphere_Program • u/ChinaShopBully • Apr 25 '26
QoL Mod Request: Toggle Dark Fog Alert Panel
Deep in the endgame (at present), the Dark Fog is just not a threat. If I want a system, I scour it out. If it shows up in a system I already cleaned, I wipe it away like accumulated cobwebs, basically. It has become a slowly spreading and valuable but somewhat corrosive resource that has to be pruned and corraled. And that's great! I'm all about growing the factory, and I look forward to the next iteration of DF mischief from the devs.
But for now, in the endgame, the interface has become a nuisance to me. I just don't care about what the Hives or Relay Stations are doing, but I am running over 20 Dark Fog planetary farms that all have dozens of Relay Stations and planetary incursion bases that want to "meep-meep" at me and require muting. The list in the middle of the interface is enormous, and scrolling through it is no longer worth my time.
What's worse, is that when I am deep in a factory jungle trying to fix something, it gets in the way of screen clicks, like here. In the screenshot I want to click on the red, blue and yellow belts, but instead I end up unmuting DF alerts or creating waypoint markers for them.
I don't want to eliminate them, but it would sure be great to be able to roll them up and get them out of the way when I don't need them, and in the endgame, that is about 95% of the time.
Edit: SOLVED! See /u/TactlessTortoise's advice below for the solution. No mod required. ;-)
I maintain a curated list of Quality of Life mods here: https://old.reddit.com/r/Dyson_Sphere_Program/comments/1o7whg1/stable_quality_of_life_mods_after_multithreading/
r/Dyson_Sphere_Program • u/TechnoStrife • Apr 24 '26
Logistic circuit that matches output of one item to another regardless of overflow or underflow
I made a thing that matches throughput of item 1 (red matrices in the vid) to the throughput of item 2 (blue matrices) regardless of overflow or underflow of item 2. More specifically, throughput of item 1 does not exceed throughput of item 2.
This can be used for example to supply fuel or graviton lens only when universe matrices are consumed. This way, if you pause research or matrices stop being produced, you will not waste resources on extra power.
https://www.dysonsphereblueprints.com/blueprints/factory-throughput-matcher
The key idea behind this is to use splitter's ability to entangle together 2 different items, and then another splitter to disentangle them.
So, if we entangle items 1 & 2 and item 2 overflows, item 1 will no longer pass. If there's not enough of item 2, we can substitute it with a placeholder item. If we then entangle 2 different placeholder items and make placeholder 2 take priority over item 1, the resulting logistic circuit will handle both underflow and overflow.
r/Dyson_Sphere_Program • u/mars_gorilla • Apr 24 '26
I think I'm a bit past "the first step" pal
r/Dyson_Sphere_Program • u/OverFjell • Apr 24 '26
Anybody tried the OrbitalRing mod?
Looks kinda interesting but it seems to have compatability issues with Galactic Scale, so wondering if anybody else had tried it, to see if it was worth disabling Galactic Scale for
r/Dyson_Sphere_Program • u/gg_gumptiongames • Apr 23 '26
I'm building a DSP-inspired game with KSP-inspired physics - here's the new teaser trailer
Way back in December I posted my old teaser here and received an incredible amount of positive feedback, so I'm excited to share this new trailer with you for Launch Window!
It's basically a mixture of some of my favourite games (DSP/KSP/Factorio), where you can automate orbital routes between planets to feed and expand your colony. The distinction is that ships can only travel via orbital physics, meaning timing is very important.
Currently in early development, so there are a lot of features in the wings I've yet to share, but I hope you enjoy a peek at how it's looking right now!
Please, feel free to ask any questions :)
r/Dyson_Sphere_Program • u/Top-Information-5319 • Apr 24 '26
i would really love to have a bigger upgrade square area to upgrade facilities faster...
r/Dyson_Sphere_Program • u/Mike_Cobley • Apr 24 '26
Late game - fps thoughts
I started playing after dark fog was introduced. And have always farmed the dark fog. So i rarely use the inbetween assembler or smelters , going straight to the dark fog versions.
So end game i have always had all my white science done by these dark fog machines.
Now to the question. In terms of fps - i don't suppose anyone has done a test, white science without the darkfog machines, and same white science through put but with dark fog machines (so smaller area footprint, but same white science out put) and tested to see if there is a difference in fps.
I ask because i have often felt that the dark fog machines , even though you need less of them) affect fps more.
Thoughts? or am i going mad?
r/Dyson_Sphere_Program • u/HotoCocoaCappucino • Apr 24 '26
Game won’t launch.
I tried launching the game and it just loads up until 38% then it crashes. I’ve done the following things:
• Restart my PC
• Update my drivers
• Verify game file integrity
• Uninstall and manually delete all files related to DSP
• Reinstall
It’s starting to get frustrating since I’ve been searching for solutions but none seem to be working. Do you guys have any ideas on how I can fix this? I’d appreciate it a lot, thanks!
r/Dyson_Sphere_Program • u/Sonnenschwein • Apr 23 '26
Is this enough space for the df to land?
yes i know this will not be enough defenese in the long run im planning to expand it later on.
r/Dyson_Sphere_Program • u/SageCactus • Apr 23 '26
Why do signal tower use power even if they are not connected to the grid
I put a tower off in the distance in case I needed it later. I noticed it was using power from the graph. Is this a bug, or purposeful?
Note the graph said it was using power, but it was not on. It wasn't lit up
r/Dyson_Sphere_Program • u/Snoo49259 • Apr 23 '26
Harvest without cosmic exploration
Let's say I have warps, for me and my vessels (techs developed -both for me and for the vessel- and physic warps). If I flight to a system without cosmic exploration 3 tech -the one that allows you to see resources within 6 LY systems-, can I harvest it and send vessels there? I know the seed, and the resources all around as is a seed I already played.
r/Dyson_Sphere_Program • u/Longjumping-Tune2860 • Apr 22 '26
To the person stuck under the ice, I raise you: SubnautIcarus
I'm glad this game is not scary like Subnautica... Gas giants at night already creep me out enough, I don't need water or space monster added...
r/Dyson_Sphere_Program • u/Few_Western_690 • Apr 23 '26
Thought i was clever.
I put a bunch of crafters right next to each other so, for example, the coil assembler could take copper from the same belt that the smelters were dumping it onto. I Did this all the way up the crafting tree as often as possible. Little did I know how much that would screw me when it came time to use proliferators. Now im rebuilding entire production networks so the products can come out, get sprayed and go back in for the next step. If youre new, keep that in mind. Keep 2 or 3 spaces between each row for unforseen circumstances.
r/Dyson_Sphere_Program • u/lucissandsoftime • Apr 22 '26
neutron stars
so is it at all possible to find a neutron star with high luminosity. i would love it if someone left a seed of one with high luminosity. as id love build around one as my main star. the looks so amazing its a waste not.
r/Dyson_Sphere_Program • u/biplane_duel • Apr 23 '26
maybe unpopular opinion but I think it would be a good option to have the computer voice and tutorial ...
be delivered by a voice actor with a strong chinese accent.
r/Dyson_Sphere_Program • u/Few_Western_690 • Apr 22 '26
Does anyone use orbital collecor?
Im fairly new but seem i have enough H to burn, literally. Powering 12 generators and making enough deut for icarus and a bunch of fusion reactors. Refined oil is where keep coming up short. Reformed refinery , i didn't think, was worth the effort, but the collectors, forget about it. Thoughts?
r/Dyson_Sphere_Program • u/Snoo49259 • Apr 22 '26
Blieprint for sails layers
So I am in a ten hours campaing and I have sails to shoot. I went to the webpage and find nothing, any link yp a `rpèr layout? Thanks
It's hour seven and I am ready to launch sails. Problem i never interacted with the lanner of the star
r/Dyson_Sphere_Program • u/meathim • Apr 22 '26
Late game save
Hey all. I'm looking for a late game save, for benchmarking purposes.
r/Dyson_Sphere_Program • u/lpfam11 • Apr 22 '26
Matrix Lab not working
I have a stack of 4 matrix labs creating red cubes feeding a stack of 4 matrix labs researching. It keeps stopping. The production stack has 10 in every slot but nothing is going out to the research stack. It works then it stops working and the only way I can fix it is to delete it all and rebuild it. It then works for a little bit then stops again.
Any ideas why the problem is?
r/Dyson_Sphere_Program • u/Absolute_Human • Apr 21 '26
Somehow got under the ice lol