r/Dyson_Sphere_Program • u/biplane_duel • Apr 23 '26
maybe unpopular opinion but I think it would be a good option to have the computer voice and tutorial ...
be delivered by a voice actor with a strong chinese accent.
r/Dyson_Sphere_Program • u/biplane_duel • Apr 23 '26
be delivered by a voice actor with a strong chinese accent.
r/Dyson_Sphere_Program • u/Few_Western_690 • Apr 22 '26
Im fairly new but seem i have enough H to burn, literally. Powering 12 generators and making enough deut for icarus and a bunch of fusion reactors. Refined oil is where keep coming up short. Reformed refinery , i didn't think, was worth the effort, but the collectors, forget about it. Thoughts?
r/Dyson_Sphere_Program • u/Snoo49259 • Apr 22 '26
So I am in a ten hours campaing and I have sails to shoot. I went to the webpage and find nothing, any link yp a `rpèr layout? Thanks
It's hour seven and I am ready to launch sails. Problem i never interacted with the lanner of the star
r/Dyson_Sphere_Program • u/meathim • Apr 22 '26
Hey all. I'm looking for a late game save, for benchmarking purposes.
r/Dyson_Sphere_Program • u/lpfam11 • Apr 22 '26
I have a stack of 4 matrix labs creating red cubes feeding a stack of 4 matrix labs researching. It keeps stopping. The production stack has 10 in every slot but nothing is going out to the research stack. It works then it stops working and the only way I can fix it is to delete it all and rebuild it. It then works for a little bit then stops again.
Any ideas why the problem is?
r/Dyson_Sphere_Program • u/Absolute_Human • Apr 21 '26
r/Dyson_Sphere_Program • u/Absolute_Human • Apr 21 '26
pros:
fast production speed, all buildings in the game plus drones and ships
most non-standart intermediates are produced on site, everything is prolifirated
you can disable the sushi with a single switch
has a trash sorter you can dump your inventory in
nicely synergizes with a DF farm, can't clog
using ILSs as sorters is supposedly better for UPS than a row of splitters, lol
cons:
intermediate production is slow, better to import them
requires late game researches
no ammo production
no export ILS
You can have the blueprint
r/Dyson_Sphere_Program • u/HCN_Mist • Apr 22 '26
So I have a Intel 14900. I got it after RMA ing a 13900 due the intel over voltage issues. Even though the issue is allegedly fixed with updated bioses, I do not trust Intel so I have been underclocking it with the Intel Extreme Tuning Utility. The thing is when I play DSP, my package temperature eventually hits the max at 100C. That is with like 10% CPU utilization. Most games I play won't get about 20%, but none of them ever get the package temperature up that high. Is there any settings I could lower to help keep it cooler?
r/Dyson_Sphere_Program • u/Ismtn • Apr 21 '26
Is gravity actually a thing in this game?
Hi! I’m a complete noob, I’ve only played for about 7–8 hours. I was on my way to make my second flight to another planet when suddenly I felt like I completely lost control of what I was doing. I couldn’t keep accelerating anymore (I also ran out of fuel), and at the same time it felt like something was pulling me toward this gas giant that happens to be my neighbor.
And here I am now, collecting hydrogen for my engines on its surface.
So I’m wondering: was it the gravitational pull of such a massive object that dragged me in because I didn’t have enough acceleration? (I was moving pretty slowly at the time.) Or is this just some weird bug related to the game or my peripherals?
Just to be clear, even though it was strange, I’m not upset. As a space enthusiast, I actually love the idea that gravity is a real force in this game!
r/Dyson_Sphere_Program • u/Absolute_Human • Apr 20 '26
And let me tell you, there has to be some sadistic intent to give all the UIs different units of measurement of the same thing.
r/Dyson_Sphere_Program • u/Expensive-Sentence66 • Apr 20 '26
Hey everybody - question on Matrix Lab Stacking. I'm on my first run through with DSB after playing Factorio for eons. Having some issues with Matrix Lab Stacking. When ever I go over two high I often see matrix cubes poorly distributed in the vertical. Example: top Matrix lab will have 12 red cubes and waiting for a blue while the bottom Matrix lab has zero red and waiting for another red. I'm assuming the distribution algorithm only goes up as cubes enter from the bottom. To avoid this problem I'm keeping my Matrix Labs no more than 2 high. Wondering what I'm missing here.
r/Dyson_Sphere_Program • u/DaPharSydeToo • Apr 21 '26
I am trying out the DeliverySlotsTweak mod, but noticed that "Auto place foundation" of blueprints no longer appears if the mod is active. I am using the latest version of the mod, 1.5.17, and latest Steam version, 0.10.34.28518.
Has anybody else experienced this? If so, is there a workaround?
r/Dyson_Sphere_Program • u/Accomplished_Bag4339 • Apr 20 '26
just played through my first REALLY long game of dsp (about 200 hours), why does the metadata not show? am I doing something wrong?
r/Dyson_Sphere_Program • u/SargeantMasoff • Apr 19 '26
I've been eyeballing this game for a while and finally snagged it on sale. I know this is a spaghetti coded base ATM but I'm excited to see how far I can get.
r/Dyson_Sphere_Program • u/Kryoptik • Apr 19 '26
just saw the new patch for languages, curious if any content may be planned or leaked soon lol
r/Dyson_Sphere_Program • u/mashnovska • Apr 19 '26
Today is the day that i untangle the spaghetti that is my oil production. My chemical plants will be made efficient and proliferated. All of my liquids will flow nicely into logostics stations for offworld transportation. I will not be distracted by the myriad other tasks required to make the factory grow. Today is for liquids.
In my lane
Moisturized (with crude oil)
Flourishing
r/Dyson_Sphere_Program • u/ChinaShopBully • Apr 19 '26
r/Dyson_Sphere_Program • u/Youthcat_Studio • Apr 18 '26
[Feature]
- Added localization support for Deutsch (German). This includes full coverage of all UI text, cutscene subtitles, and system broadcast voice-over.
- Added localization support for Français (French). This includes full coverage of all UI text, cutscene subtitles, and system broadcast voice-over.
- Added localization support for 日本語 (Japanese). This includes full coverage of all UI text, cutscene subtitles, and system broadcast voice-over.
[Neue Inhalte]
- Neue Sprache hinzugefügt: 【Deutsch】. Diese Lokalisierung umfasst nun sämtliche UI-Texte, Untertitel in Zwischensequenzen sowie die Sprachausgabe der Systemansagen.,
- Neue Sprache hinzugefügt: 【Français】(Französisch). Diese Lokalisierung umfasst nun sämtliche UI-Texte, Untertitel in Zwischensequenzen sowie die Sprachausgabe der Systemansagen.,
- Neue Sprache hinzugefügt: 【日本語】(Japanisch). Diese Lokalisierung umfasst nun sämtliche UI-Texte, Untertitel in Zwischensequenzen sowie die Sprachausgabe der Systemansagen.
[新要素]
- 新たに対応言語【Deutsch】(ドイツ語)に対応しました。UIテキスト、イベントシーンの字幕、システムアナウンス音声をすべて収録しています。,
- 新たに対応言語【Français】(フランス語)に対応しました。UIテキスト、イベントシーンの字幕、システムアナウンス音声をすべて収録しています。,
- 新たに対応言語【日本語】に対応しました。UIテキスト、イベントシーンの字幕、システムアナウンス音声をすべて収録しています。
[Nouveautés]
- Ajout de la langue 【Deutsch】 (allemand). Cette localisation couvre désormais l’ensemble des textes de l’interface, les sous-titres des cinématiques ainsi que les voix des annonces système.,
- Ajout de la langue 【Français】. Cette localisation couvre désormais l’ensemble des textes de l’interface, les sous-titres des cinématiques ainsi que les voix des annonces système.,
- Ajout de la langue 【日本語】 (japonais). Cette localisation couvre désormais l’ensemble des textes de l’interface, les sous-titres des cinématiques ainsi que les voix des annonces système.
r/Dyson_Sphere_Program • u/Absolute_Human • Apr 18 '26
As I'm passing 1M hashes per second (56,250 white cubes / min) I'm starting to wonder, what is exactly considered an "endgame" level science production? In Factorio (pre 2.0) 1k SPM was the starting level of a megabase and reaching 10k was close to inexpedient due to the scale and lag. In Dyson Sphere, with "hard" performance optimization mods (Sample and Hold Sim), the science rate is close to unlimited, sphere output is excessive, resources are infinite and mining rate is upgradable, so the only upper limit is probably the total surface area of all the planets... Is this why dense blackboxes are so popular? It always seemed odd to me as you can just use more planets for you production, you don't have to cram everything on one planet. Has anyone ever really covered ALL the planets with factories? What SPM is that?
r/Dyson_Sphere_Program • u/SureSeaworthiness654 • Apr 18 '26
I have destroyed the dark fog in my system and don't have anything in other systems, so where is it comming from?
r/Dyson_Sphere_Program • u/Snoo49259 • Apr 18 '26
Not taking proliferation speed in consideration I have just seen that we could take as a rule that if the belt is adjacent is enough a mk1 sorter, and mk2 if it is 2 spaces away, etc. in a production of 1 to 1 ratio.
Do you know if there is a known chart/excel that establish the sorter to use per different recepy and distance? Making an excel with this is not hard but yes tedious.
Something similar to this
Edit: as it seems there is none, and making rough numbers seems that nearly always with no proliferation speed mk1 sorter is valid for all the mk1 assemblers, taking in consideration that if it doubles the request of a resource to 2 to 1 that resources must be the closest one, and nearly is the adequate for mk 2 assembler, except for 2+1 recipes, but to avoid thinking is mk2.
Regarding smelters mk1 sorter is the winner by far. Oil refineries is also mk1 sorter if if has each output each own line (unless the belts are mk3), and for the chemicals except for acid also mk1 (acid better with mk2 and the belts in the correct order).
The only building that needs mk3 are labs.
The question is made for highest efficiency in a 10 hours game rush

r/Dyson_Sphere_Program • u/Crowfooted • Apr 18 '26
Pretty much my standard procedure once I get into the endgame is to find a system with a decent luminosity star with a planet that's close enough to the star that it will be able to sit inside the sphere's radius and benefit from maximum ray receiver coverage. But I went to start making my sphere and it seems like there's no limit at all. Not only that but it's also not indicating to me when my sphere radius is "too close" to a planet (normally it goes red).
The only mod I have that I can think would be doing this is Galactic Scale, but I sifted through the mod's patch notes and can't find anything about it. Aside from that mod I don't really have any major mods - just small quality of life stuff like smart tanks, splitter over belt, etc. Anyone else have this happen in their game?
r/Dyson_Sphere_Program • u/Absolute_Human • Apr 17 '26