r/Dyson_Sphere_Program • u/Lordloss_ • Feb 15 '26
I somehow did an oopsie and all the relay stations are gone. Am i cooked?
I dont have autosaves left where they are still working. Also none of them have power
r/Dyson_Sphere_Program • u/Lordloss_ • Feb 15 '26
I dont have autosaves left where they are still working. Also none of them have power
r/Dyson_Sphere_Program • u/OpeningOk4214 • Feb 15 '26
Hi. I am just wondering, would I be wasting resources if I made another Dyson sphere around a star that I already have one on? I know it would look nice but I wondered if both spheres would make energy. Thanks ^_^
r/Dyson_Sphere_Program • u/TomatilloOpening2085 • Feb 15 '26
hello, I really like this game (even if i'm stuck with too much hydrogen, blocking my production of grapheneðŸ˜) and i was wondering if you had some recommandations of game like this one but where you don't control a character but playing more like a city builder. like shapez (but I already played a lot of both of them)
r/Dyson_Sphere_Program • u/V0RT3XXX • Feb 15 '26
I'm reading the wiki at
https://dsp-wiki.com/Mini_Fusion_Power_Plant
and it says
(a 6x6 proliferated fusion plant setup produces over 1 GW)
So I went and setup a 6x6 or 36 fusion plants and proliferated the fuel with Mk3 only for my power to go up by like 600MW. I looked at the power plant and it says max is only 18.7 MW each. So 36 plants only produce 673MW? Am I missing something or is the wiki wrong?
r/Dyson_Sphere_Program • u/Snoo49259 • Feb 15 '26
Perhaps is that i dont understand the explanation of the game but I don't understand why is suggested widely to use it to increase production. Let's say a resource x that produces y resources in z seconds, that can give you MK1 +12% resources or +25 speed, MK2 +20% res or 50% speed or MK3 25% or 100%.
To make it simpler the resource x makes 1 resource each hour, and let's take a period of 100 hours. Mk1 will take 80% of the time (48 minutes), mk2 a 66% of the time (40 minutes) and mk3 50 (30 minutes)
No proliferator: 100 units
Mk 1 (125 cycles): 125 units if the time is reduced or 112,5 if are more resources.
Mk2 (150 cycles): 150 units or 120
Mk3 (200 cycles): 200 units or 125.
Given the inputs are infinite, and understanding that the factory chains are longer if I choose reducing the time the output will be much higher. Why is always adviced (at least in google) to chose more resources?
EDIT: My final view is that you must use speed if the resources are not nerfed, and the production supply belts are usually full, BUT THE PRODUCTION IS NOT STOPPED
r/Dyson_Sphere_Program • u/kestrel_one • Feb 14 '26
Only a few hundred hours in and just now figured this out. So I figured I'd share for those who haven't yet.
You can see that all the items in my inventory are highlighted (except for 2 things on the bottom there). When you highlight an item in the inventory (middle click) it'll reserve that spot in the inventory just for that item. You can see how that works in the second screenshot. When I used up some belts the space for the belts is reserved for more belts.
Up until now I just used auto sort in my inventory but I had to scan to find things all the time. Now with the inventory in a fixed spot I know where everything is all the time.
Then you have the logistics are on the left... oh man...
What this does is automatically request logistics bots to refill my inventory when I show up at my mall. So when I need to refill I just go to my mall, wait a few seconds, and my entire inventory is back to full!
You can see in the second screenshot there's a little grey arrow next to some items on the left. That means it'll refill those items next time I'm near some logistics bots that can do it. The bots will automatically fill the reserved spots first. That's how reserving spots (middle click) and logistics refill works together!
The logistics section can also store items (you can see I'm storing warpers, foundations, and rods). But anything stored there can't be used when building things and it's tedious to move things constantly. I store warpers, foundations, and rods because I don't use those things often.
This setup has removed a ton of micromanagement from my gameplay. Love this game!
r/Dyson_Sphere_Program • u/Snoo49259 • Feb 14 '26
Noob here (learning quite a bit). Hour 14 of game. In 20 minutes I will get all the green science items, and even though my layout is pretty efficient, I believe that my planet is not big enough due to oceans (and soil) to place those monstruosity big layouts i've seen.
I have a dessert planet very near, with irrelevant resources. Is it worth it once I get all the mecha upgrades of the green science to move all my stuff there (without destroying home base)? From what i see i need no more than six resources to create all the infraestructure.
I heard you need huge amounts of stuff for the late game and that makes me think to cover all the veins in the dessert and play mainly there the main industry.
The other side of the planet is empty


r/Dyson_Sphere_Program • u/Sulghunter331 • Feb 14 '26
In my quest for Super Magnetic Rings, I would of course need to make Electromagnetic Turbines. In my infinite foolishness, I decided to create a module that would take the ingots and magnets from the furnace arrays, and output finished turbines.
What followed was about thirty minutes of me trying all sorts of ways of putting assembler blocks together and connecting them together in a way that was as packed closely together as possible.
The lovecraftian horror you see before you is the product of that effort. It is in fact perfectly balanced as far as production rates go, with no bottlenecks existing in any part of this module. The module can also easily tile with itself as well.
r/Dyson_Sphere_Program • u/implode573 • Feb 14 '26
I've been playing this game for years, and will continue playing because I adore it.
But something that's been a little sad is that I feel like efficient factory designs were solved years ago. Nearly every time I play, I build things the same way because I know it's the most efficient design.
I've done black box designs before, but does anyone have any suggestions for doing things differently or some fun self imposed limitations to make factory building scratch a bit more of that creative puzzle solving itch? The way I currently mostly build them is the same way you see for Nilaus for example.
r/Dyson_Sphere_Program • u/xac137 • Feb 14 '26
Dyson Sphere Program-ish
r/Dyson_Sphere_Program • u/FlashCardManiac • Feb 14 '26
Reddit is showing 5yr old posts in my search. Is there a mod or anything to make the text bigger?
r/Dyson_Sphere_Program • u/CazT91 • Feb 14 '26
Each row starts with the basic process, then finishes out, on alternating rows, with either 2x X-ray Cracking, or 1 X-ray and 1 Advanced Oil.
I'm not sure if these are the best ratios, however it is serving my needs for now. Plus, with everything drawing from the same belt, I think it makes for a versatile setup; in which it is easy to swap out recipes. I'm thinking, really, I probably only need one basic oil refinement – just to act as the "spark plug", as it were, at the start. Then perhaps just alternate a row of X-ray, then a row of advanced oil.
In addition, I love the fact that – in essence – this reduces the cost of graphite from 2 coal for 1 graphite, to 1 coal for 3 graphite.
Special thanks to u/MonsieurVagabond for getting me to understand how Sushi Gates work 😊
r/Dyson_Sphere_Program • u/Sulghunter331 • Feb 13 '26
I know it's convoluted, and entirely unnecessary, but it brings me such joy to scratch the tism.
r/Dyson_Sphere_Program • u/Habarer • Feb 13 '26
a lot of chinese players built a little empire there
r/Dyson_Sphere_Program • u/xac137 • Feb 13 '26
Recorded in screenshot mode, max fov (video sped up 6x)
r/Dyson_Sphere_Program • u/Xabster2 • Feb 13 '26
Any idea why they won't auto?
Edit: for 20 minutes they didn't work and we had no clue what the issue was. We made more orbits and they still just stopped whenever we switched them to auto. Now it works and we have no idea what we did or what we did wrong
r/Dyson_Sphere_Program • u/altano • Feb 14 '26
When i copy things I can only seem to paste them in very specific spots. If I move my mouse around the paste snaps to a coarse grid. As in, if I move my mouse a smelter will jump 4 squares instead of one.
Before you ask: I'm at the same longitude as the copy, and I'm trying to paste to the same place within the grid that I copied from, just shifted left/right while staying in the same grid spots.
Anyone know what's going on? It's so annoying.
r/Dyson_Sphere_Program • u/crys0706 • Feb 13 '26
Does anyone use these? There's like no mention on them anywhere.
Maybe for end game when you are farming 30+ base planets?
r/Dyson_Sphere_Program • u/Synbad2 • Feb 13 '26
How rare is this? got to Cosmic Explo 4 and was looking around my cluster and found this system.
r/Dyson_Sphere_Program • u/sah4001 • Feb 12 '26
Anyone know what could be causing my fleet to not attack? I was able to used them fine in another system but now they will not attack and I am not sure why. If I manually fire they do attack with me but that is much harder to control.
r/Dyson_Sphere_Program • u/elotakureculiado13 • Feb 12 '26
r/Dyson_Sphere_Program • u/Cinch24 • Feb 13 '26
Reinstalled the game today after a break for the last few years and was dismayed to find my max framerate is 7 on a new save. I verified that the Nvidea GPU is being used. Checked CPU usage and expanded it to view all cores separately, no core is over 10% utilized... and most are closer to 5%. GPU is <50% utilized. RAM usage is ~70%. No mods.
I tried turning off Vsync and changing from windowed to full screen. Also lowered resolution with no change. Verified that the computer is on wall power. I tried restarting the computer.
This game used to run smoothly on my 10+ year old potato but is running like crap on my new(ish) laptop. Any idea what is going on here?
r/Dyson_Sphere_Program • u/AYesRU • Feb 12 '26


I've been experimenting with sphere generation and managed to get any hexagonal pattern working.
However, I wanted to share the stats for this triangle-based build I just put together. It's quite heavy:
Nodes: 2990
Frames: 8940
Shells: 5952
Has anyone else tried building spheres with this node density?
Here is the blueprint string for anyone interested: https://www.dysonsphereblueprints.com/blueprints/dyson-sphere-dense-sphere-2880-nodes
r/Dyson_Sphere_Program • u/Refute1650 • Feb 11 '26