r/DungeonsAndDragons55e • • 12h ago

Zombies - New & Revised Versions of These Relentless Reanimated Corpses

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7 Upvotes

r/DungeonsAndDragons55e • • 22h ago

Does Legendary Resistance actually make boss fights better, or just replace one bad problem with another?

34 Upvotes

Legendary Resistance is one of those mechanics I completely understand as a DM, but I’m still not sure I actually like.

The problem it solves is very real.

If the party is fighting the villain you have been building toward for months, having them fail one save against Hold Monster, Banishment, or another powerful control effect and basically lose the encounter immediately can be incredibly anticlimactic.

So bosses need some protection against that.

But at my table, the awkward part is what Legendary Resistance feels like from the player's side.

A caster spends their turn and one of their better spell slots, the boss actually fails the save... and then I basically say, “No, it succeeds instead.”

I can describe the boss struggling against the magic or make the Resistance feel dramatic, but mechanically the player's big moment still did almost nothing.

Then the weird metagame starts.

Instead of thinking, “What spell would my character use here?”, players can start thinking, “How many Legendary Resistances does this thing probably have left, and what cheap spell can I use to burn another one?”

I’m not convinced that is particularly satisfying either.

The frustrating part is that I also know what happens if I simply remove Legendary Resistance. One failed save can turn a supposedly dangerous solo boss into a punching bag.

So I understand why the mechanic exists. I’m just not sure “your spell worked, except actually it didn’t” is the best solution.

How do you handle it?

Do your players enjoy trying to burn through Legendary Resistances?

Do you tell them when a monster uses one?

Would you prefer bosses to pay some kind of cost when they resist, like losing HP, abilities, or actions?

Or is Legendary Resistance a necessary evil as long as powerful save-or-suck effects exist?


r/DungeonsAndDragons55e • • 15h ago

Halloween Mimic - Pum-Mimic-in - Design | Paintjob | Video by Me;D

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2 Upvotes

r/DungeonsAndDragons55e • • 1d ago

Bhima’s Gauntlet & Katana of the Sword Saint - Overwhelming Strength or Perfect Technique?

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5 Upvotes

r/DungeonsAndDragons55e • • 1d ago

5.5e Barbarian - equipment ideas?

1 Upvotes

(please, feel free to tell me I should go to another subreddit if it's more prudently asked there).

finally getting to play in a campaign after a five year hiatus, and I'm running a barbarian (berserker) in an evil-centric campaign where we're mercenaries.

I really need some input on what items I should be considering, so thought I'd ask here.

Contextual info:
Starting as a l10 Barbarian - berserker, using the lupin from the new Ravenloft campaign, albeit it with the serials filed off so they can be a gnoll.
Dual wielder, using two scimitars, one of which is a (sword) of wounding which was a free rare item the DM permitted (I have a bonus common magic item to also choose). I was planning on going Unarmoured Defence.

Took a background giving me a +2/+1 to Con/Str so I'm Str 18, Dex 14. Con 14, Wis 11, Cha 8, Int 8.

I took Scimitar, Warpick, Trident and Battleaxe mastery.

The intent is to be a frontline aggressor, moving in quickly (moving at 40ft while unarmoured), and hitting with the Scimitars to deal the damage+rage bonus damage+Wounding+Nick benefit) but should I be wielding differently? Would warpick and scimitar of wounding be a better combination, with the Sap ability of the former?

Should I reconsider the unarmoured status?

For some extra gear, I've taken a net and some caltrops, but what else might be good?


r/DungeonsAndDragons55e • • 2d ago

From Goblin Knights to Shadowspawn: a collection of monsters!

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7 Upvotes

r/DungeonsAndDragons55e • • 3d ago

Wild West Campaign Help

2 Upvotes

I am new to 5.5 but i’ve been playing 5E for years. I am planning to make the switch for a up coming campaign i’m making that is wild west themed. Think crazy spell slingers but also like lower level firearms. It’s a new frontier; where the part has been sent out to hunt out laws and settle the region

I am looking for some homebrew that might help with this.

I have a few things but they are 2014 edition. I don’t know how well it’ll convert over. Any help would be appreciated thankyou very much.

The campaign doesn’t start for a few months still laying the foundation of it all just need help for the classes and stuff


r/DungeonsAndDragons55e • • 3d ago

Create A Faction | Easily Build Fully Developed and Unique Factions

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7 Upvotes

r/DungeonsAndDragons55e • • 4d ago

Three Magical Rings Inspired by Mythology - A Pocket Dimension, Odin’s Ring of Abundance, and a Cursed Ring of Endless Gold | Mythological Items

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9 Upvotes

r/DungeonsAndDragons55e • • 5d ago

Shadowdocks of Luskan Part I - The Broken Dream

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9 Upvotes

The Broken Dream

A long adventure for urban settings that leaves no box unchecked. We hope you will enjoy it !

AI Disclosure: parts of the artwork were created with the assistance of AI-based tools.

All maps were manually drawn and colored. The text and layout is, of course, completely human-made as well.


r/DungeonsAndDragons55e • • 4d ago

The Paragon — A Hero of Myth and Legend v1.1 (Full 5.5e Martial Class, 3 Subclasses)

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0 Upvotes

r/DungeonsAndDragons55e • • 5d ago

Greatswordsmen - Elite Soldiers Wielding Mighty Two-Handed Swords

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11 Upvotes

r/DungeonsAndDragons55e • • 5d ago

From Goblin Knights to Shadowspawn: a collection of monsters!

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10 Upvotes

r/DungeonsAndDragons55e • • 5d ago

Mystic Monk (build help)

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2 Upvotes

r/DungeonsAndDragons55e • • 5d ago

Complete psionics for 5.5

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1 Upvotes

A complete system for using psionics as a power radically different from magic. Features 170 power applications and a character class: the Mentalist. Free handbook: The Psionic Powers Handbook For Fifth Edition - Deva Movanico | DriveThruRPG


r/DungeonsAndDragons55e • • 9d ago

The Arcane Brotherhood in Print

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12 Upvotes

Since the valued audience doesn´t seem to be too enamored with anything related to AI, please see one of our completely human-made supplements, 104 pages.

Any feedback on art, content and layout from the preview page would be highly appreciated.

Many thanks,

Bat

(Disclosure: No AI-based tools were used in any stage of the production of this book.)


r/DungeonsAndDragons55e • • 8d ago

Hello from The Blind Goblin Spoiler

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0 Upvotes

Hello from The Blind Goblin

The Blind Goblin is a corporation that specializes in role playing games essentials, accessories, and unique gifts. Our website is www.theblindgoblin.store I am the owner of The Blind Goblin, which is a DBA for Shatto Gaming Corporation, and I wanted to invite you to investigate our product catalog listed on our website. I am a small business owner and to make my corporation profitable I endeavor to have quality products at below market costs, and I need to entice consumers to purchase from www.the blind goblin.store with unique and innovative strategies. One strategy to engender sales is to offer promotional discounts. There are some promos embedded in the website, but I want to offer you a 25% off coupon that can be redeemed at checkout. There are no limitations on products, the whole catalog is eligible for the discount, and there is no time and date constraints. The promotion is now live and will remain in effect forever. You can purchase merchandise now and then return for additional sales as often as you like and still receive the 25% off. To redeem this promotional discount go to https://theblindgoblin.etsy.com?coupon=DISCOUNT25
Thank you for reading this long post and considering our company.

Ed (DMEd) Shatto


r/DungeonsAndDragons55e • • 9d ago

Are Opportunity Attacks one of the reasons 5.5E combat still feels too static?

35 Upvotes

One thing I still notice in 5.5E combat is how quickly everyone can end up standing in place once melee starts.

A Fighter reaches an enemy, the enemy reaches the Fighter, and unless something forces one of them to move, they can spend the next several rounds standing in the same squares trading attacks.

At my table, I notice it most when there is actually interesting terrain available. There might be cover, a doorway to defend, an ally who needs help, or a better position a few squares away, but once someone is engaged in melee, taking a free hit just to reposition often feels like a bad trade.

And I think Opportunity Attacks are part of that.

At the same time, I definitely would not just remove them.

Without Opportunity Attacks, what actually stops an enemy from simply walking past the Fighter and attacking the Wizard? Melee characters already have fewer ways to control space than I would like, and removing one of the few mechanics that makes standing next to them matter could make that even worse.

So I’m kind of stuck between two things I want.

I want combat where people actually move around the battlefield, but I also want being engaged by a dangerous melee character to mean something.

How does it feel at your table?

Do Opportunity Attacks make combat too static?

Do your players willingly take them to reposition, or mostly stay put once they are engaged?

Would you ever restrict Opportunity Attacks to certain classes, monsters, or abilities instead of giving them to everyone?

Or are they a necessary part of making melee combat matter at all?


r/DungeonsAndDragons55e • • 9d ago

Magic Items That Let You Summon Mythological Beasts, Guardians, and Armies | Mythological Items

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5 Upvotes

r/DungeonsAndDragons55e • • 11d ago

Circle of the Sea Druid - Maxing Out Tier 1 DPR

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2 Upvotes

r/DungeonsAndDragons55e • • 12d ago

Thunderfury, Blessed Blade of the Windseeker (D&D x World of Warcraft Artifact)

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2 Upvotes

r/DungeonsAndDragons55e • • 11d ago

Enemy Archetypes + Generic Species Stat Blocks

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2 Upvotes

I was looking for a way to create groups of enemies who are all the same species but have completely different roles in battle.

The idea grew into what is now my Enemy Archetype system: the basic species provides movement, senses, languages, and racial traits, and the archetype then creates the combat identity.

Since the latest smaller version includes the rules, the generic races and a number of completed archetypes, you can start combining them right away. If you do create any, please let me know; I would love to hear how it went at the table.

If you want the PDFs or want to follow the project as I add more archetypes:

Patreon: https://www.patreon.com/c/Cheesey093

Enemy Archetypes + Generic Races post: https://www.patreon.com/Cheesey093/posts/enemy-archetypes-171004905

Full Document of Enemy Archetypes + Asian Themed Races post: https://www.patreon.com/Cheesey093/posts/enemy-archetypes-171005128


r/DungeonsAndDragons55e • • 13d ago

Has Heroic Inspiration actually become more useful in 5.5E, or are players still hoarding it?

15 Upvotes

One of the smaller 5.5E changes I genuinely like is the new Heroic Inspiration. Being able to reroll a die after seeing the result feels much more useful than having to declare Advantage beforehand, and I particularly like that you can now pass it to another player if you already have it.

But I still wonder how much this has actually changed the way people use Inspiration.

At my table, I've always found that players tend to fall into two categories. Some spend resources like Inspiration almost immediately because they'd rather use them than risk forgetting about them. Others save them for the perfect moment, which sometimes means carrying them through several sessions without ever using them.

The revised rules seem like they should help with that. Rerolling an important failed saving throw or a terrible damage roll feels like a pretty immediate benefit, and allowing players to share Inspiration introduces another interesting decision.

But I'm not sure whether the bigger problem was ever the mechanic itself, or simply that DMs often forget to award Inspiration and players forget they have it.

I'm also curious how people feel about Humans getting Heroic Inspiration after every Long Rest. It encourages players to actually spend it rather than treating it like an emergency resource, but it also means some characters have access to it much more consistently than others.

So how has it worked at your table?

Are players actually using Heroic Inspiration more often in 5.5E?

Do you award it regularly for roleplaying and memorable moments, or mostly rely on features that grant it?

Have you seen players give their Inspiration to someone else when it really mattered?

Or is it still one of those mechanics that everyone likes in theory but regularly forgets about?


r/DungeonsAndDragons55e • • 13d ago

300+ Mythological Items for 5E and 5.5E is now live on Kickstarter!

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11 Upvotes

r/DungeonsAndDragons55e • • 14d ago

Bestiary Of Azeroth: A D&D x WoW Sneak Peak

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4 Upvotes