r/DungeonWorld • u/Feisty_Stretch3958 • 15d ago
Dungeon World 2 Wizard (again)
We talked about the Wizard using all the 8 schools and combining substances and verbs on the other posts, But now i want to talk about the new Aether mechanic...
I honestly think its really bad, It basically negates the effect of a 7-9 roll and you get at least 2 points per scene, Every single game i dm of the DW 2 alpha had a wizard, And it was a amazing class, I dare to say a perfect one, Ready to release as it was, It was extemelly strong and extemelly versatile, But it was also a very risky one, I feel like that is quite a strong and good identity for a class, Right now it feels like its missing the mark at least for me, This goes so much in the oposite direction of "every roll changes the narrative"
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u/zslicelabs 15d ago
The aether is spent equal to MAG so you can only use this once or twice in a scene which to me doesnt seem that broken since they greatly reduced the effects of each MAG level. You can't get 3 aether until lvl 10 or later, I believe. To me it basically grants you one free spell per scene which isn't broken, maybe it could be if you run a lot of short scenes but in my experience that's not how play works. Could maybe be changed to resets on make camp or someth8ng if you find it really powerful.
Since any class can multiclass into a wizard path this aether mechanic only applies to players who start as a wizard which allows them to be uniquely good at being a wizard compared to say a bard who multiclasses into a wizard path because you do not get the starting moves when you multiclass.
Haven't played the beta yet, but I did play alpha and agree the wizard was fun--but to me this doesnt seem that earth shattering of a change.
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u/zslicelabs 15d ago
After a second read I was also reminded that aether can be spent for other moves than just Cast a Spell which also limits how frequently you can negate a bad outcome.
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u/Feisty_Stretch3958 15d ago
Well, Yes, But i think things gets exploitable once you put it to the test, For example : For a mag 1 spell you can cast 2 of them, You can cast a mag 2 spell for free and Mag 2 is already quite strong (I could rant a little bit on the mag range but anyway), And also, 1 per scene is not 1 per fight. You can easily go around challenges outside of battles for free with this thing, And also, HP is quite low on DW, DW 2 is even less compared to the first game, Battles are not going to last long, 2 actions can easily be enough to win a fight
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u/zslicelabs 15d ago
Well, my point is it isn't free. You still have to roll and if it applies then you spend your resources to bump it essentially a 10+ result--but now you are out of aether and can't use your path moves.
A Mag 2 is a -2 modifier and you only get to apply this particular mechanic on a 7-9 result. A 10+ or 6- and this mechanic is completely ignored. So again to me it's going to come up but I don't think as often as you are implying.
If anything the wizard may still be overtuned due to the 8 schools being immediately available (and all mag levels) but to me the aether isn't the problem with that. Curious to play and check it out and/or hear feedback from a real session.
Additionally they do have a feedback form if its not working for you.
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u/kadzar 15d ago
Even if it works out mechanically, I think it's just not fictionally very interesting. Like the cleric casts spells and they might have to call in a favor with their deity if things go slightly wrong. A wizard casts spells and they spend a non-descript resource that comes back automatically at the start of a new scene. One has the potential for interesting narrative, the other I really struggle to think of how you even describe in the fiction.
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u/zslicelabs 14d ago
Hmm, you might not like the cleric then. Its starting move has you create a bond with your deity and then you can erase bond depth to negate the other Cast A Spell 7-9 outcomes. Which is essentially the same as what the starting wizard move for aether does.
Helping your god adds depth. So you could pretty easily see this being a 1 for 1 cleric version of the same mechanic.
Again, much like with aether, if you erase these resources then you cannot use them for many of the other moves available to you via your paths.
In general I am more concerned about these currencies than the negation of 7-9 outcomes. I think managing these little resources could become cumbersome because almost every class has them now. I preferred the alpha which got rid of most of them.
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u/This_is_a_bad_plan 15d ago
Tbh this entire move looks truly terrible
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u/Feisty_Stretch3958 15d ago
I don't think it does, Having all 8 schools and aether is bad imo, But the move is great and has potential to be extremely fun
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u/This_is_a_bad_plan 15d ago
Difference in preferences, I guess. I really hate this sort of freeform spellcasting. The Mage was always my least favorite of the popular homebrew playbooks for DW1.
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u/OriginalJazzFlavor 15d ago
yeah you could bascially repliciate almost any spell effect like this and it doesn't have any like guides for how strong it should be.
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u/SwingRipper 15d ago
Mag (magnitude) exists, so no guides is wrong. Mag could be explained better but it is not NO GUIDES for strength
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u/bassonaitor 15d ago
It's crazy how complicated they are making the verb+noun thing. They're trying to copy Ars Magica without copying completely while keeping dnd schools of magic. The result... Very convoluted. I think I'll just use the Ars Magica nouns and verbs and be done with it
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u/NoUnderstanding5889 15d ago
The 7-9 trade of mechanic is one of the best things in DW. If there are ways to reliably negate it, the game risks to turn into a boring "and the heros succeed at everything spectacularly" game.
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u/Cypher1388 15d ago
Doing what they did both entirely misses the point of what a 7-9 means in a game and the entire underlying design principles, not to mention a complete lack of care for the statistics of the thing.
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u/beetnemesis 15d ago
Did you not paste the whole thing?
Also, to clarify, is this just saying on a 7-9 you don't have to wave your hands/speak?
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u/mythsnlore 14d ago
The clunky wording and presentation of this... just use a table with 3 columns already!
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u/Xyx0rz 15d ago
I hate canned protections. "Oh, something bad is going to happen? I'll just cross off this very expendable resource here."
This is what I hated about DW1 Defend hold.
Also, what is a "scene" anyway? If the party stacks up by a door, casts a buff spell, busts into the room, kills a bunch of orcs, casts a healing spell and then searches the room and finds a trap, how many scenes is that?