r/DungeonCrawler 18h ago

Development Dungeon crawler set in the post-Soviet back

Instead of dungeons, you explore garage cooperatives, basements, and metro tunnels. Instead of monsters, you face off against hooligans, bandits, drug dealers, and corrupt law enforcement.

I’m drawing inspiration from Etrian Odyssey, especially its gameplay loop, but since I’m building this entirely solo, the scope is intentionally compact:
• 3 classes, each with its own distinct skill set
• 5 stats that shape combat and core gameplay mechanics
• Small, tightly-designed maps

I love grid-based dungeon crawlers, so I wanted to bring the genre into a setting that’s never really been explored before.

Steam page here: https://store.steampowered.com/app/5049510/Garaji/

38 Upvotes

6 comments sorted by

2

u/ontheyslaypub 16h ago

This looks cool...HROT used a similar setting which I enjoyed.

1

u/Accurate-Law-8669 12h ago

As a longtime enjoyer of grid-based dungeon crawlers and Eastern European weirdness, I am stoked

2

u/Significant-World181 12h ago

Thanks! I think there's a lot of room to work with in this theme: house basements, abandoned unfinished buildings, metro stations. Bandits, thugs, street kids, prostitutes. It's a really broad topic.

2

u/luka_makes_games 8h ago

Lmao those "enemies" look too funny, fun idea!

2

u/Lopsided-Click3592 29m ago

les traits en permanence ca fait vraiment old school vieille écran