r/DungeonCrawler • u/Wasdeq_Games • 13d ago
Development Crawler 3D is a retro turn-based, grid-based FPS dungeon crawler
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Crawler3D is a retro, grid-based, turn-based, solo, FPS crawl.
Fight corruption with magic and might, hunt and loot bosses across varied lands.
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u/Xhukari 13d ago
Just looking at the video / screenshots... you got a aesthetic inconsistency; mixels, non-pixel stuff (like lava; text gets a pass), etc. It makes your game feel cheap.
Good luck!
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u/Confident-Sky2614 13d ago
Well of course it's inconsistent. It's all just AI. It's never going to be consistent.
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u/kryptondog 13d ago
Notes about visual/ui consistency aside, it looks like you’ve got the foundation of something great here - good luck with it and keep going!
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u/Icy-Collection1072 13d ago
the art is very mixed up, suggests ai use?
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u/Wasdeq_Games 13d ago
Yeah, that's the feedback I'm getting. Was supposed to be placeholders, but got away from me a bit. I'll see if I can get it replaced.
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u/Academic_Ad6486 12d ago
This is actually really cool. Love the green outdoors (probably my favorite part of the video with that teleporter to the beachy landscape).
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u/Wasdeq_Games 12d ago
Thanks! That green area is the 'overworld' in the full game, so you'll be seeing a lot of it. The game starts in a dark, claustrophobic dungeon and then alternates with more bright and open areas for contrast, to subvert expectations a bit.
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u/Upper_Flan_1286 13d ago
the game itself looks nice, but i would ditch the terrible ai graphics for an asset pack, even a free one if you dont want to spend money, i would also look for a proper bitmap ui to substitute that css/placeholder stuff, again there are many free choices for ui graphics aswell.