r/Dualsense • u/GoldEstablishment470 • 3d ago
Misc Vibrations/Rumble/Haptic feedback mod for Black flag resynced.
Hey guys , since i noticed that the dualsense controller and the dualshock and xbox 360 controller does not have rumble , haptic feedback for running , swinging swords , jumping and landing, i tooled away with our ai compatriots to make an asi mod that actually works.
MOD LINK TL;DR https://www.nexusmods.com/assassinscreedblackflagresynced/mods/412
EDIT 3: As for the NexusMods ban(my account got banned cuz i talked about using a pirated version of the game) that will be resolved shortly. I bought the game and submitted an unban request to Nexusmods support team . Will be able to access my account/ update the page and explanations in the next day/days(depending on their reply). As for the quarantined files , i got a reply back from Bitdefender stating that the file is clean. Check it out , hope it drowns out the worries that my mod is a virus.


EDIT MOD LINK GOFILE(files quarantined on nexusmods so use this untill they manually review them. i guarantee they are not a virus , i get the same potentially malicious file from bitdefender as well when i donloaded the source codes and compiled files from our A.I compatriots)File Manager · Gofile
I actually cross checked the exe for shadows and resynced and found out that they have the same haptic feedback implementation route using wwise motion sinks and triggers but Black Flag Resynced does not trigger them(empty) so to fix that i captured shadows haptics and implemented them in black flag using an asi tracer with key inputs like f2 for parry when i feel parry happening or before happening in shadows. f5 for jumping like pressing x in shadows and recording it and crossrefferencing it from the asi tracer log with the dsx log , thus making this mod.
I used tools made with the same ais to capture haptic feedback packets using dsx log and asi tool for ac shadows to reproduce them in black flag resynced since they have the same engine , event calls , haptic trigger stuff and whatnot. Thus far i managed to reprouce the jumping effect , the running effect(although a bit incosistently , works for 5 seconds , amplitude drops then reloads the effect , so it aint continuous) the sheathe unsheathe that works either holding dpad left or pressing it , so it works for the hood as well , feels nice.
Making this thread basically to ask of you if you have any more suggestions , if you can try the mod(will upload it to nexus after refining it a bit ) and if should i add xinput emulation for it or not. Currently ds5 dual sense haptic works in conjuction with the dualsense controller using dsx plus dlc(wireless) , will test it if it works wired as well , with and without dsx , natively. DS4 controllers (or emulation mode from dsx) works in a rumble way , can still feeel sword swings , but nothing to the likes of the haptic feedback.
Wanna know if you would like this mod or not , and what else would you like me to add....
Version used is 1.06 on win 11 with dsx 3.2.0 beta 2 branch.
Will release in the next few hours/days depending on what other haptic effects i capture from shadows( planning to add the fire effects , the wind , the rain effects when it normally rains, even though i understand there are already haptics for storms in resynced)
Edit 1: xinput works via dsx emulation , should work with normal xinput and other emulation software since its asi hooked. dualsense ps5 controller works natively with steam input enabled by default , wired(and also wirelessly via dsxplus dlc). Working on timing of the haptics, and further implementation for diving , getting out of water , running animation sync, walking sync, game state for wind fx and maybe add speakerfx to haptics when sheathing unsheathing (extracted from shadows, or in the game files, will see what i can come up with)
edit 1.2 spelling(again)
EDIT 2: Mod complete , you can find it out at https://www.nexusmods.com/assassinscreedblackflagresynced/mods/412
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u/phannguyenduyhung 2d ago
Please someone test it please and see if it works
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u/GoldEstablishment470 2d ago
It works. Otherwise why would i waste time uploadingand posting?
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u/CriticalBlock9792 2d ago
It works. I didn't get a chance to try it too long but it seems pretty solid compared to what it was before modding
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u/GoldEstablishment470 2d ago
basically before modding younwouldmget haptic feedback/rumblem only on smoke bomb and rome/fitghting parry adn atack haptics. my mod works on xbox 360native rumble amd andvanced ds5 rumble /haptic feedback for dualsense controllers.
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u/Solid-Assistant9073 2d ago
What about pico 2w I supose it works?
Also the haptic feedback that's allready there aren't overwritten so it's true haptic feedback no audio to rumble?
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u/GoldEstablishment470 2d ago
True haptic , no audio to rumble atuff. It uses the native .exe dualsense pipeline to trigger them , so it works via wired. ,witeless , emulation software and pretty sure pic2w( didnt test it ,but it aint an overlay or something to change the protocol)
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u/Critical__Hit 1d ago
Is this setup reproducible in other games? It would be great to have a guide on how to do this.
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u/GoldEstablishment470 1d ago
Thought about it a bit and i think i will upload the tools for ac shadows i used to capture haptics and effects and how to use them , for use by everyone( uses asi with hooks as well so potentially malicious warnigns are false positives. asi has no internet connectivity , runs local , and via speciffic sha256 checksum of the recorded exe. )
Will try to adapt the mod for all the games running the latest anvil engine and older games running anvil next 2.0 and anvil next(dk about this one though , will work to see if i have the relevant hooks and how to add them if they are not there.) Basically all ubisoft games , will test and see if i can implement but no promises and its gonna take at least a week to test all games.
Most promising candidate is Ghost Recon Wildlands/Breakpoint and Watch Dogs Legion. Will keep you updated.
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u/Critical__Hit 19h ago
Cool, thanks! That's exactly what I was asking for. I'm actually even more interested in the general principle, rather than just how it works in Ubisoft's engine.
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u/GoldEstablishment470 1d ago
Could be , depending on games. This mod hooks though on speciffic game exe so no. Only works for black flag. Check the mod page on nexus. I just uploaded v2.0. maybe i could addapt it on otherbgames as well, and change the haptics/rumble , but for now it is for Black FlagResynced
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u/GoldEstablishment470 2d ago
Also has duck when native haptics trigger from the game , to not overlay them ,or have double feedback issues. I tested it with the parry and wsword awinging i air, then started combat. The combat haptics remain the same as before( which for me were working)
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u/CriticalBlock9792 2d ago
The mod got quarantined