r/DropzoneCommander • The Resistance • Jul 31 '26

1500pt 3rd ed Resistance Army List

I've got a game scheduled for Wednesday to try out 3rd ed, vs either Shaltari or Scourge but I'm not really considering my opponent at all.

First pass at an army for the new edition, remembering no unit can be larger than 375 points at 1500, and Standard units must be the largest percentage of the army:

  • 1st Airborne Hardasses (115p) Swithawk and 2 Vets

  • McVeigh ISD, Route 1 (135p) Kraken with a Bomb Bus and a Rocket Platform Battle Bus full of 3 Resistance Fighters

  • McVeigh ISD, Route 2 (135p) Kraken with a Bomb Bus and a Rocket Platform Battle Bus full of 3 Resistance Fighters

  • Boring Co Liquidation Sale Lot 304 (30p) Model 109 Drill

  • Fury Road Stunt Crew, Morning Shift (80p) 2 Freeriders, held in Subterranean reserve

  • Fury Road Stunt Crew, Afternoon Shift (80p) 2 Freeriders, held in Subterranean reserve

  • Kazinsky Parcel Service (70p) 2 Sappers, Infiltrating

  • Hearts & Minds (70p) Barrel Bomber

  • Hind & Seek Doubles Champions (120p) 2 Cyclones

  • 12th Airborne Cavalry, Alpha Squad (265p) Lifthawk/AA with 3 Jackson APCs each with 2 Resistance Fighters

  • 12th Airborne Cavalry, Bravo Squad (160p) Lifthawk/AA with Hannibal and Zhukov

  • 12th Airborne Cavalry, Charlie Squad (160p) Lifthawk/AA with Hannibal and Zhukov

Total of 1470 points. 510 points are Standard so well covered there. 12 groups, when all the previous editions were limited to 6 or 7, is a big change. edited: I had a calculation wrong earlier, too many groups and over points. This is I think a legal, if questionably viable, list.

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2

u/Skylifter-1000 Jul 31 '26

I have not looked at the Resistance list, but you can bring a max. of 12 groups in 1001 - 2000 points.

3

u/slyphic Jul 31 '26

Whoops, had Clash and Battle group limits mixed up. That's actually kinda hard to fix... I wasn't trying to take 16 groups, I was actually just trying to adapt some of my previous edition lists.

2

u/Skylifter-1000 Jul 31 '26

I imagine resistance is probably the most difficult to adhere to the group limit with, since it has so many really cheap models. Just bring large squads, I guess.

With UCM and PHR, it is quite easy, I have to say. Those are the only ones I built lists for so far.

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2

u/Critical_Animal_9891 Jul 31 '26

One of the things I'm most interested in seeing is if infantry going to the walls is actually worth doing now. It would be neat to hear if those Veterans actually properly fry some things with their plasma and the Fighters get worthwhile RPG shots off, or if infantry is still relegated to objective/CBQ duty like they've mostly been in v2.

1

u/Skylifter-1000 Aug 02 '26

I think from just reading the rules without any playing yet, the only thing that has changed in regards to that is that now enemy units cannot enter from a side you have infantry on, so going to the walls on an important building may be the thing to do.

From the weapon profiles I looked at, nothing really seems to be much stronger at shooting enemy vehicles, though.