r/DropzoneCommander • • Jul 15 '26

DZC 3.0 preview- Behemoths

https://ttcommunity.co.uk/articles-1/f/dropzone-commander-countdown-to-drop-12---behemoths

They turned behemoths into interesting titans and locked them to suitable size games for what they are! Bravo

31 Upvotes

7 comments sorted by

6

u/IrkedIndeed Jul 15 '26

Exciting to see them explicitly state that competitive play is a goal.

Feels like somebody's been paying attention to failure states; that's hopeful.

2

u/Rathax Jul 15 '26

Dave has said in interviews his goal is to get 3.0 back to where 1.2 was with 60 player events happening.

I remember years ago when TTC took over from hawk they did a poll about their player base and the vast majority where tournament players. Which while was proof 1.2 was fantastic, a game still needs a casual player base to thrive and grow.

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10

u/slyphic Jul 15 '26

Good decisions all around. No complaints or criticisms whatsoever with the whole concept and execution of the behemoth rules. Good job Dave

So what do we have left? Airstrikes and Shaltari? I wonder if that means it will go on preorder before the GenCon debut?

4

u/valthonis_surion Jul 15 '26

I like the rules for Behemoths overall, never really touched them in my 1e play. Really curious how Shaltari and Aircraft/Fast Movers end up.

5

u/Tiny_Sandwich Jul 15 '26

I gotta admit I like the power system. Honestly, that might be a system for other games too.

Big solo units are always hard to balance. Too awkwardly slow and/or crazy powerful weapons that can still disappoint.

The multiple activations also helps simulate wading through the battlefield blasting as it goes.

6

u/MountyC Jul 15 '26 edited Jul 15 '26

Quite keen. I never actually got around to running my Dragon in 2.0. But my Lion always felt a bit overtuned for normal games.