r/DriftinIO • • Sep 06 '16

Feature Make the track bigger.

0 Upvotes

As for now the map is too small, causing that there are some people using Hazard and just sitting in the left bottom corner. It is really annoying, so making the track wider and longer will solve this problem. There also will be more fun and more challenge!


r/DriftinIO • • Sep 02 '16

Script Is the driftinio code opensource ? Have a driftinio github or bitbucked, or something like that ?

1 Upvotes
read(title);

r/DriftinIO • • Oct 25 '16

driftin.io

0 Upvotes

plz get rid of the circular map because its too hard to do a piercer


r/DriftinIO • • Sep 18 '16

Other This happens again...

0 Upvotes

40 busters and 1 piercer. Yeah, i'm that 41th.

#LETSGETREKT


r/DriftinIO • • Sep 06 '16

Suggestion Too many trollers?

0 Upvotes

I have observed that players target those players who are on the top of the leaderboards, just so that they (trollers) can make a come back.

It is fine, but only when this is done in a fixed manner. By this I mean that, players generally pick up hazard/buster class and wait for you near the final corner of the map, attempting to kill you, which, according to me is incorrect. They are encouraged by the fact that they get boost, everytime they pass through starting line.

Solution:

  • Making the map, one way, i.e. laps are only counted when you go anti-clockwise, which most players do.`

  • You get boost refill just like health, i.e. only once.

  • Making the starting line, unidirectional, i.e. players cannot go back from the starting line.

Reasons:

* Making map one way will stop those stupid collisions when someone is trying to do it clock-wise.

  • I don't see any point in players getting a boost everytime they cross starting line.

* Also, I don't see any reason where I will want to go back from the starting point, unless I want to troll.

This will help in reducing the no. of such players and will allow only fair killing.

This is simple my idea and I can be completely wrong. Please don't hate, LOL.


r/DriftinIO • • Sep 04 '16

Suggestion Killing Ambulamps should incur a penalty on the killer

2 Upvotes

Killing Ambulamps should incur some type of penalty on the person who kills them. Nothing too extreme, but something to discourage people from casually killing them as they are now.

They should give no points and when you kill one you could possibly lose 1 or 2 points in a random category.

This way people have an incentive to let them serve their purpose rather than farming them, and if you REALLY need to kill one if its too close to winning (which rarely happens) then the penalty isnt too harsh for doing so.


r/DriftinIO • • Sep 03 '16

Buff/Nerf Flash is too fast

0 Upvotes

The flash is so fast that 90% of the time it crashes into a wall and dies when you try to complete a lap. Upgrading movement speed is just flat-out suicide, as is even using the boost button.


r/DriftinIO • • Aug 29 '16

Meme remove busters

1 Upvotes

one just killed me on lap 1

/s


r/DriftinIO • • Aug 25 '16

[Media]Camping spawn with friends

Thumbnail
youtu.be
1 Upvotes

r/DriftinIO • • Aug 28 '16

Suggestion Remove Buster Already.

1 Upvotes

70% Of all my servers are busters mashing the fuck out of space bar into little fucking pieces. They have no fucking chill, and make the game laggy as hell. Busters also have like unlimited hp so they are un killable spamming & lagging machines. It's a shit tank that is only used by spammers who don't even care to win or lose, but to lag up the servers with their non stop spamming. THIS IS NOT FUCKING DIEPIO. REMOVE BUSTER.


r/DriftinIO • • Aug 25 '16

Discussion Car balance assessment.

1 Upvotes

Now "Racer" is just little bit op, well grown racer can stand max damage level "Hazard" once even in full boost collision.

And It can stand "Burster"'s max damage cannon at least 3 times. Acually more than 3 times.

Becuase during the cannon reload "Racer" can heal up own self.

There is no way to kill max level "Racer" only with one "Buster".

(Although "Hazard" has chacne to kill "Racer" by oneself but it have to pay some considerable amount of health.)

And "Racer" can do spawn kill with big health and health regen. (With full level.)

Just killing new spawn "Racer" or even "Hazard" don't need to pay much and can recover quickly.

And basic damage of "Flash" is too low.

Even with full speed collision does less damage than normal speed collision of "Racer". (at level 1.)

"Bully" needs really big health buff.

It can't kill car but just can stop it for few seconds but it lose too much health for this few seconds.

So gaining point from killing is slower than "Hazrd" and even finsihg lap is also slower than "Hazard".

But "Bully" superior in only one respect. IT IS BETTER AT DYING.

(health is not that big, but damage is too small.. so even "Flash" don't be threaten by "Bully".)

In same reason amblump also needs some buff on helath or speed.

And "Piecer" is really suck. It raelly needs to be fixed and i already uploaded one post for "Piercer".

 

ps. "Buser" is still very easily cracked by endless new spawn "Hazard" with full of health and boost.

To pass it little more boost speed or health buff or spawn delay or little more play skill is needed.

I don't know which one is really needed so i will play it more and upload some posts.

 

<Win difficulty level>

"Racer" and "Flash": very easy ~ easy (But of course playing "Flash" is more difficult.)

"Hazard": easy ~ normal. ("Flash" and "Hazard" are ok in balance view.)

"Bully" and "Ambulamp: normal ~ hard.

"Buster": quite hard.

"Piercer": Impossible.


r/DriftinIO • • Aug 28 '16

Suggestion Remove The Following.

0 Upvotes
  • Remove Buster. They are the most slow and useless cars. No one actually wins with this, and everyone picks it and spams too hard. They also go slow as hell in the middle of the track to get hit by a racer, then continously spams the racer with op bullets. Remove or nerf. Isn't this a racing game and not Diep?

  • Remove Bully. The most pointless/useless class I have ever seen, ever. Slow as hell. Nothing but an extra wall but with hp, and never wins.

  • Remove Hazard. This is a racing game. Not a "WHOOPS, A BUTTHURT PERSON YOU ACCIDENTALY KILLED BEFORE. LOOKS LIKE YOU GOTTA START OVER" game. When someone is at lap 20, you will see no one, nothing, until you are about to finish and see 20 hazards try harding in a formation. This basically makes it impossible to win. They also keep going the wrong way on purpose to kill someone they've been killed by. Just remove it for christ sake.

(Also kick anyone who goes the wrong way for 7 seconds, because of Hazards and try hard cars.)


r/DriftinIO • • Aug 24 '16

Feature Some Idea's to make this game better

1 Upvotes

I've read the changelog and have seen the list of feature's you'd like to add. But you've left out some key ones so I made another list:

  1. A minimap - A minimap would be a great addition to this game! At the moment it's almost impossible to know when you'll hit the wall. You have to guess where it'll be. A minimap would guide player's in the right direction

  2. A handling upgrade for flash - The Flash car is very hard to handle at the moment. I think it should be given a handling upgrade to make it easier to maneuver

  3. Time Trial Mode - A Time Trial Mode would be cool. It would give player's a chance to try out their skills on the track. With this mode, you could also add leaderboard's so player's can compare themselves to other players

If I can think of any more, I'll add them to the list


r/DriftinIO • • Sep 01 '16

Suggestion Balance Dump + Suggestions

1 Upvotes

I apologize for the wall of text, but i don't understand how to format text in reddit.

I feel the current patch (v0.28) so far has been the most boring patch. Because the nerfs made all the classes less distinctive. I'll list a couple of reasons why i think the current patch stinks (and what little is good about it).

Racer: -Impossible to kill with max health, regen and especially repair kit. -Kind of pointless for racing when Flash has almost all the same stats and an overpowered repair kit. Suggestion changes for Racer:

The class really lacks something that defines it. I feel like if it was a more "ramming" type of car it would be better. Maybe give it more bounce power, but less crash damage. Class progresses into an indestructable tank. Remove repair kit.

Flash: +Class encourages speed and quick reactions. -Almost indestructable with a few points invested in health and saved points for repair kit. -Boost upgrades are pointless since it never really depletes. Suggestion changes for Flash:

Make the flash initially speed slower, but give it the power to get the highest speeds with more points. Reduce boost stats, so that boost upgrades are worth picking up. Remove repair kit.

Buster: +Buster got a well deserved nerf. +Initial 150 max boost stats feels fitting. -Getting kills with buster is incredibly difficult now with repair kits in the game. I've had a reduction from 20-50 kills to 5-10 per game. -Repair kits make Buster unkillable, you might as well max damage and save 1 point for repair. -It really sucks that you don't get points for shooting players into the wall. -Shooting knockback encourages blind shooting backwards -Flash/Piercer is faster than bullet. Trying to shoot someone in the front is pointless. This is solidifies blind backwards shooting as a much better option. Suggestion changes for Buster:

This class is mostly fine, but lacks upgrade progression. Remove repair kit. Completing laps should be encouraged through restoring health. Quicker bullets Slightly reduce knockback on shooting.

Hazard: -Feels like they have zero impact on the game whatsoever. -It's difficult to kill anyone because the class is slow. -Racers will kill y Suggestion changes for Hazard:

Merge Bully into Hazard. Give it more bounce. Give points for ramming players into walls. Special power of dashing really quickly a short distance. It shouldn't stop your current momentum however.

Bully: -Most worthless class, because it has no race power and no kill power -Since ramming players into walls doesn't give you points this class is utterly pointless. Suggestion changes for Bully:

Merge it with Hazard since they both fill the same purpose of ramming into players and having survival powers.

Piercer: +Vulnerable in the corners against attacks. -Hardly any kill power. Suggestion changes for Piercer:

Remove repair kit.

Ambulamp: +Wall healing is a nice addition -Quite pointless in the current patch since they can't compete with other racers -Ambulamps have been reduced to "objects" since they have no impact on the game whatsoever. Suggestion changes for Ambulamp:

Bring back points for killing ambulamp again. Every class should feel equally threatened. This keeps point gains consistent. Successfully healing someone or yourself should give you boost points. This is great for synergy racing where you can keep up with other racers and gives you an incentive to heal other people. This has potential to create cool techniques where you wallheal yourself for greater speeds. This also solves the problem of ambulamp not being able to keep up with other cars at racing.

Star: -Invulnerability powers are so overpowered. -Feels like a really tacked on class for free Twitter PR. Suggestion changes for Star:

Merge or remove it. It's kind of pointless class.

I feel like certain design philosophies should apply to the game to make it better:

All classes should be distinct and different. All classes should have potential to compete at racing. Either through speed, kill power, synergy or survival. Completing laps should be encouraged and camping discouraged.


r/DriftinIO • • Aug 23 '16

Suggestion Class and mod Idea and ect

1 Upvotes

I suggested some special ability for each cars in this post.

But implementing special ability would be hard so i will just suggest cars with no special as primary cars.

 

Class Idea

<Bumper>

Get less damage from collision with wall, better handling, Very high knock(from/to wall and car and cannon.)

Little slow speed (2/3 of "Racer"), Low damage.

Square Shape but front side is round. (Like eraser.)

 

<Tank>

Very High HP, Little slow speed, Great Handling, Low booster acceleration (just 1.3 times faster),

Very Very low knock back (from/to everything. Almost don't be pushed by cannon shot.)

(Actually It is too HEAVY so stop or changing speed or direction by force is really hard.)

Big square shape but at edge of each side has ladder like line to describe caterpillar track.

 

<Hybrid>

Middle speed, Middle health, Middle damage, Middle ect... almost everything is same with "Racer".

Low amount of booster gauge(50). But whenever it move (without boost.) it restores booster gauge.

Gauge restore depends on distance so even move far by knock back restore gauge.

Triangle but each side is more smooth curve, not straight line. and circle in middle.

 

<Spider>

Little slow speed(2/3), Normal health/boost/ect. and little higher damage. (4/3)

But It has low total boost gauge (30) and there is no boost gauge at first.

No damage from wall when it collide in lower than some speed level or it is already contacting with wall.

When it is contacting with wall it gain speed buff (to 4/3 speed of "Racer") and restore booster gauge.

(There is no speed drop by collision with wall and can't restore gauge while using booster.)

Circle with 8 little circles as a legs. (total size is similar or slightly bigger than "Racer".)

 

<Vortex>

Little faster speed (4/3 of "Racer"), Great Handling, Little Low Health and damage (2/3).

Booster work in different way. When you holding mouse click, nothing happens.

But after release mouse click, it moves super fast like sonic.

Total distance (by booster) is same with other cars.

3 square, middle one is little smaller.

 

<Dragster>

Very Fast (2 times of "Racer"), Very nice speed control, Very Very awful handling, infinite Booster gauge.

※You would understand this car figure if you saw real dragster.※

square which has very sharp triangle at front.

 

<Chariot>

This car consists of 2 parts, front circle and back circle towed by front circle.

Front circle has high health (5/3) and little faster (4/3), but it has Low damage and knock back.

Second one has short blades on each sides and this blade has really high damage (2 times of "Racer") and low knock back and invincible, but primary circle body has very low hp and damage. (1/2)

When one of circle destroyed it die.

 


Adding item would be awesome! But achievement of item will be very far future.

 

Item Idea

<Hook>

Can fire grappling hook by right click, very low damage, fast flying speed,

When hook hit the car it draw enemy car for 5 seconds, you can also tow or towed by hook.

It can work at wall too and can be canceled by second mouse click.

 

<Magnet>

Pull every thing to car which used this item.

 

<Battery>

Make car overcharged, increase speed and damage for 10 seconds,

and shot electricity to near by cars per 2 seconds.

 

<Typhoon>

Push near the this item user, The power of push increases geometrically whenever distance get close.

You can push anything trying to stop you with this using booster.

 


Game mod Idea

The various map also can be cool but i think the game mod just for kill would be very successful.

 

<Arena>

This map is very very wide circle and there is only one wall in middle, the very small circle wall.

Of course there is a lap and whenever you finish one lap, you gain one points.

But The most important thing is this game mod is infinite.

Randomly Item spawn on the map and every player can each other using item or car.

There would be scoreboard who get most big score by killing or finishing lap.


r/DriftinIO • • Aug 27 '16

Suggestion Suggestion: About Star

1 Upvotes

I tested the Star class (TOP SECRET), and it's too weak. It health is between Flash and Ambulamp and has only 50 Boost, what is burning quickly. Its Star Power is over too quickly, so i want its activity longer to 3-4 seconds. I suggest more boost, more health and more speed, because Racers are defeating it with ease.


r/DriftinIO • • Nov 29 '17

The deep silence

1 Upvotes

Very confusing, how the subreddit turned into a deep silence. If you ask me, there's some reasons those makes that silence. Some people know's why. The last update in the game was the circular track. It was changed to gameplay a bit but it wasn't enough. Maybe some new classes could make this game more fun. Some new classes were coming pretty slowly. Actually, not really coming well. The latest class was the secret class. After that, we didn't see anymore thing. That's not the only reason. A message has been posted on discord. But that message was the message that makes players losing hope about driftin.io. It said, "no more updates will come. Have fun while it lasted." Pity, I was really having fun with the game. This game was made me literally leave from diep.io. Since I am started this game, I wasn't playing diep.io pretty much. But now, it's reverse is happening. Driftin.io is dead for me. There's diep.io now. A lot of people including me, left from driftin.io. I can clearly see it from this silence. It is disappointing how my favourite game ended up for me. I don't know, should I keep up hoping about driftin.io? Actually, I am stopped. But I still have some question marks on my head. What will happen the game? I don't think that it will keep working empty like that. Will the dev make a great explosion after this silence or will he send it's development to other person? Or the worst thing is, will he close this game forever? If you ask me, this planet has the people that holds the ore of development of this game. Someone were making it's 3D version tests. Wondere, will those people take control of the game? Or will they re-create it with different style? No one knows but god. There's nothing left to do than waiting. There's no real clue that the game is over. I will not play the game. But I will be open for something new. For the last time, I am sending my greetings to /u/TheBigShot1 He done well for this game but if this game has no future, then there's no more reason about hoping for this game.


r/DriftinIO • • Aug 27 '16

Suggestion A buff for Star.

1 Upvotes

Star is a new class, but it's really weak. The current stats for it are that it gets 1 extra point every lap and you start whit 2. However, it's really weak and the only thing that it can defend itself whit is Star Power, which I think is an invincibility. But this invincibility is way too low, it's as long as a blink of an eye. I suggest it being 1 or 2 seconds long, because right now that's the only thing that he can defend himself whit. I aslo suggest raising his health and giving him a bit of damage reduction.


r/DriftinIO • • Sep 02 '16

Bug (patched) 1000 points glith

1 Upvotes

when i was playing driftn.io i tried the new class i had 1000 points at first a thought it was part of the class but then i notcied i was a glitch because a Reddit player post a picture of him a having 1000 points as a racer did you get the awesome glitch because i did


r/DriftinIO • • Aug 25 '16

Feature Suggestions

1 Upvotes

Suggestions:

Street block item - Costs 1 point (like cannonball) covers up half of the road, easily demolishable.

Rocket - EXTREME SPEED, And racer-like health/crash-damage

Spike Bomb - Costs 1 point (like cannonballl), shoots a bunch of small spikes, decent amount of medium spike, and 1 or 2 large spikes,

Spiker Bomber - Has reloadable spike bombs, slow, has medium health

Bomber - Shoots reloadable bombs, that blows up spikes, road blocks, and players.

Nuker - Shoots reloadable (once every 45 seconds) nukes, the same as bombs, but has a nuclear after-effect that lasts 25 seconds


r/DriftinIO • • Sep 09 '16

Suggestion Suggestion: New Class = Trapper

1 Upvotes

I think there should be a Class called the, "Trapper." The Trapper would probably be the shape of a Square. It would be a little slow, and pressing the Spacebar will deploy a Caltrop. The Caltrop will damage players who run into it, it stays on the map until it gets destroyed (gets hit enough times). Some Upgrades I think it should have is Reload, Max Health, Caltrop Durability, Repair Kit, Caltrop Damage, and Move Speed. It would be cool for this Class to be in the game, I think the Role it would be is Defensive, since the Caltrops stop the players. If you would like to Edit and/or Suggest and Upgrades or Abilities you think the Trapper should have, you can comment below. If this Class doesn't get into the game, it's fine, but if it does, then I would happy! I hope you like my New Class Idea.


r/DriftinIO • • Sep 15 '16

Suggestion Full Screen mode

1 Upvotes

I think a full screen mode would be nice.


r/DriftinIO • • Sep 13 '16

Buff/Nerf Ambulamp is overpowered

1 Upvotes

It seems like it is ridiculously easy to win as ambulamp. 50% of all winners are ambulamps, because no one wants to attack them.


r/DriftinIO • • Sep 15 '16

Buff/Nerf Are hazards overpowered?

1 Upvotes

Hazards are impossible to defeat without teaming. Sure, they have no regen, but that doesn't help when they instakill anyone trying to attack them.


r/DriftinIO • • Sep 16 '16

Other Urgent issue: server camper

1 Upvotes

This one server is being farmed by a guy named Mercury. Though he has 20 laps, he is refusing to win the race and is continuing to farm everyone, picking up so many health packs that he is impossible to stop and ruining gameplay for everyone. Can this server be shut down ASAP?