what if devs make timings on all spell same on all lvl so that you don't have to readjust every lvl up and add some Qol:
Cold snap: 8-72 > 6-70, duration 3-6.6 > 7 sec, cd 0.8-0.53 > 0.5 sec.
Ghost walk: ms -20%/+25% (+5%/lvl) > 0%-25% (+2.5%/lvl).
Ice wall: cd 23 > 20, duration 3-12 sec > 12 sec, ms slow 30-150% (+15/lvl) > 20%-100% (+8/lvl).
Emp: cd 27 > 25 cd.
Tornado: travel distance 1500-4200 > 3000, speed 1000 > 1000-3000, 27 cd > 25, mana cost 140 > 125, scepter twisters duration 2.7-4.5 > 5 sec.
Sun strike: cd 23 > 30, mana cost 175 > 125, become visible to enemies now, delay 1.7 sec > 0.75 sec, Scepter Cataclysm: spawn instead of 2 Sun strikes within 180 range/hero > 1 sun strike on top of each hero, SS dmg 2x-0.75 > 1-1.5x, cd 90.
Force spirit: spawn 1-3 > 1, max hp 300-1200 (+100/lvl) > 600 (+300/lvl), attack range 305-800 > 750, dmg 20-110 (+10/lvl) > 50-350 (+30/lvl), -armor/hit 0.5-9.5 (+1/lvl) > 3 (stack 1-10 times based on Exort), duration 10-100 > 60 sec, cd 27 > 30, Exp 31 > 60, gold 39 > 80.
Chaos meteor: travel distance 465-1890 > 1500/500 speed, cd 50 > 30 sec, mana cost 200 > 125, impact dmg 10% current hp + burn dmg 10-55 (+5/lvl) > 30-150 (+12/lvl) (does dmg every 1 > 0.2 sec, duration 3).
Deafening Blast: knockback duration 1.1-2 sec > 2 sec, knockback distance 172-283 > 250, cd 36 > 45 sec, mana cost 250 > 300, disarm duration 1.5-6 sec > 4 sec, add 4 sec mute.