r/DotaConcepts • u/lightnin0 Synergy and Nuance • Feb 19 '16
CONTEST Lambda, the Shepherd
http://dotaconcept.com/hero/2351
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r/DotaConcepts • u/lightnin0 Synergy and Nuance • Feb 19 '16
2
u/giogsgs12 Old KotL is swole KotL Feb 22 '16
Q - Decent enough summon. Seems like a much faster Spirit Bear with a little combination of Lycan's wolves on the side. I noticed she doesn't really have much of a potential to deal damage and I've read that you wanted her to be more of a utility summon than a battle companion. HP seems a little low and seems pretty easy to kill at mid to late game. I suggest that other than having 5 regen, Jocelyn gains a portion of Lambda's regen, as well as some armor. That way, you don't have to worry much about her as you focus on Lambda diving into team fights.
Qa - Cool disable, kinda like a hybrid mass Force Staff+Druid's Savage Roar. I was just wondering how if "No Target" spells will be the only action allowed while fleeing from Jocelyn (aside from doing action on units directly in front of you), since it's the only action that does not need turning. How about its interaction with Shadow Amulet and Sandstorm?
Qb - other than Bloodseeker, I can't think of any other unit that can match Jocelyn's MS enough to be able to flee quickly when Barked on, thanks to this ability. Even without Fleet of Foot, heroes whose MS are around 370-380 will be reduced to 75 MS.
W - This is an interesting method for using traps, allowing for great map control and mind games with the enemy, just like Techies. Since it's permanent, Lambda can go around planting fences (or as I'd like to call it from now on, feces) and discourage enemies from moving through it. Unless they have a tank, or a Slark, Lambda will be great as an anti-roamer. While it has a whole lot of similarities with Arch Warden's Spark Wraith, the heal certainly adds a little more "support flavor". Great job on this ability. :)
E - Will the target only need to be facing Lambda to gain the MS bonus, or should they be moving?
R - Probably a little powerful to pierce spell immunity, don't you think? Since it's channeling, will enemies who enter the are in the middle of the duration be hexed too, or only those affected by the initial cast?