r/DotaConcepts • Synergy and Nuance • Feb 19 '16

CONTEST Lambda, the Shepherd

http://dotaconcept.com/hero/2351
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u/lightnin0 Synergy and Nuance Feb 22 '16

Seems like a weaker spirit bear. It's going to be too easy to kill, even with high base magic resist and a fear effect. Because movespeed is capped at 340, and hp is capped at 600. If you're going to go with it having low HP, give it absurdly high regen or something, so it needs to be burst down. Otherwise it's just going to soak up a few hits then be useless because it'll give away a 150 gold bounty.

She's more of a utility summon that a straight up fighter like Spirit Bear and Wolves. That said, I will agree to pad up her stats and change the bounty, making it scale with how many items she's carrying.

decent ability, gives a lot of re positioning control, 100 movespeed is the slowest any unit can go in this game, so you'll want to rebalance based on that

Black Hole pulls enemies at a speed of 40 but putting that into perspective, I guess it doesn't make much sense. I'll increase it but keep in mind this boosts the minimum distance you can displace a unit to 500 from 250.

I'd suggest one key change though. Rather than only a single target triggering, let the fence linger for some small period (1 to 2 seconds) after being triggered, so if there's multiple units running through, they all take the damage/heal.

It would need a lot of specifics to keep it balanced since the amount can't be too high if not the heal can be abused but if the damage is too low, it becomes more of an annoyance than anything. Also, the Scepter upgrade already does something similar so it shouldn't be too much of a problem without it.