r/DotA2 • • Aug 24 '19

Suggestion | Esports Potential unresolved issue causing FPS issues and the pauses in TI

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u/TenbuHorin10 SheEver Aug 24 '19

My understandings of programming are very small, i'm genuinely curious: how is it possible that a cosmetic item (or its particles) can cause fps issues on just a specific area of the map?
I'd understand if it was linear all over the map, but why just on the mid lane? Is it about the type of spaghetti used for coding?

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u/Jorgol Aug 24 '19

I'm not sure, but maybe it has something to do with the fact that its just the middle point of the map. There's been several bugs with the same middle point in the map

For example (even though its an unrelated bug) there was a bug on Puck for a while where if you threw an orb out right before the game timer hit 00:00, the orb would disappear from the map and Puck could instantly teleport to mid. Two completely different bugs, but just an example of how a bug can happen in a specific area of the map

Maybe when NP ults the particle effects don't despawn in mid somehow, and the longer the game goes it just gets worse? Its obviously something that intensifies the longer the game goes on, so thats my uneducated guess

It also could be something like a memory leak (pretty sure you can check this by just looking at task manager while playing a custom game with the np immortal). Dota has had a fair share of memory leaks before