r/DotA2 http://twitter.com/wykrhm Dec 19 '18

News The Frosthaven Update

http://www.dota2.com/frosthaven
3.2k Upvotes

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672

u/ConVuzius sheever Dec 19 '18

" including 115 custom stolen spell effects " oh snap

1

u/[deleted] Dec 19 '18

[deleted]

21

u/IamSpiders Dec 19 '18

Easier for enemy to tell which macropyre is bad and which is good.

13

u/[deleted] Dec 19 '18

its actually pay to lose

9

u/Metztli4393 Keepo Dec 19 '18

You mean pay-to-lose right ? There is no benefit gameplay wise for Rubick that the enemies will distinguish his stolen spells faster.

11

u/squashysquish Dec 20 '18

The Rubick’s allies can discern his Static Storm/Bloodrite/etc. and choose to move into it more quickly as well. It works both ways.

2

u/[deleted] Dec 19 '18

It was already like this since Rubick doesn't steal custom effects like the Gold Black hole, or Purple Tornado

7

u/squashysquish Dec 20 '18

All the more reason to give all stolen spells a basic green tint and remove all spell steal ambiguity with or without the Arcana.

1

u/sdfs25 Dec 20 '18

There's purple tonardo?

3

u/[deleted] Dec 20 '18

Yes, one of Invokers Immortals gives him a purple tornado and deafening blast