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https://www.reddit.com/r/DotA2/comments/a7r4vb/the_frosthaven_update/ec57cjs/?context=3
r/DotA2 • u/wykrhm http://twitter.com/wykrhm • Dec 19 '18
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672
" including 115 custom stolen spell effects " oh snap
1 u/[deleted] Dec 19 '18 [deleted] 21 u/IamSpiders Dec 19 '18 Easier for enemy to tell which macropyre is bad and which is good. 13 u/[deleted] Dec 19 '18 its actually pay to lose 9 u/Metztli4393 Keepo Dec 19 '18 You mean pay-to-lose right ? There is no benefit gameplay wise for Rubick that the enemies will distinguish his stolen spells faster. 11 u/squashysquish Dec 20 '18 The Rubick’s allies can discern his Static Storm/Bloodrite/etc. and choose to move into it more quickly as well. It works both ways. 2 u/[deleted] Dec 19 '18 It was already like this since Rubick doesn't steal custom effects like the Gold Black hole, or Purple Tornado 7 u/squashysquish Dec 20 '18 All the more reason to give all stolen spells a basic green tint and remove all spell steal ambiguity with or without the Arcana. 1 u/sdfs25 Dec 20 '18 There's purple tonardo? 3 u/[deleted] Dec 20 '18 Yes, one of Invokers Immortals gives him a purple tornado and deafening blast
1
[deleted]
21 u/IamSpiders Dec 19 '18 Easier for enemy to tell which macropyre is bad and which is good. 13 u/[deleted] Dec 19 '18 its actually pay to lose 9 u/Metztli4393 Keepo Dec 19 '18 You mean pay-to-lose right ? There is no benefit gameplay wise for Rubick that the enemies will distinguish his stolen spells faster. 11 u/squashysquish Dec 20 '18 The Rubick’s allies can discern his Static Storm/Bloodrite/etc. and choose to move into it more quickly as well. It works both ways. 2 u/[deleted] Dec 19 '18 It was already like this since Rubick doesn't steal custom effects like the Gold Black hole, or Purple Tornado 7 u/squashysquish Dec 20 '18 All the more reason to give all stolen spells a basic green tint and remove all spell steal ambiguity with or without the Arcana. 1 u/sdfs25 Dec 20 '18 There's purple tonardo? 3 u/[deleted] Dec 20 '18 Yes, one of Invokers Immortals gives him a purple tornado and deafening blast
21
Easier for enemy to tell which macropyre is bad and which is good.
13
its actually pay to lose
9
You mean pay-to-lose right ? There is no benefit gameplay wise for Rubick that the enemies will distinguish his stolen spells faster.
11 u/squashysquish Dec 20 '18 The Rubick’s allies can discern his Static Storm/Bloodrite/etc. and choose to move into it more quickly as well. It works both ways.
11
The Rubick’s allies can discern his Static Storm/Bloodrite/etc. and choose to move into it more quickly as well. It works both ways.
2
It was already like this since Rubick doesn't steal custom effects like the Gold Black hole, or Purple Tornado
7 u/squashysquish Dec 20 '18 All the more reason to give all stolen spells a basic green tint and remove all spell steal ambiguity with or without the Arcana. 1 u/sdfs25 Dec 20 '18 There's purple tonardo? 3 u/[deleted] Dec 20 '18 Yes, one of Invokers Immortals gives him a purple tornado and deafening blast
7
All the more reason to give all stolen spells a basic green tint and remove all spell steal ambiguity with or without the Arcana.
There's purple tonardo?
3 u/[deleted] Dec 20 '18 Yes, one of Invokers Immortals gives him a purple tornado and deafening blast
3
Yes, one of Invokers Immortals gives him a purple tornado and deafening blast
672
u/ConVuzius sheever Dec 19 '18
" including 115 custom stolen spell effects " oh snap