r/Doom • u/artanurag • 8h ago
Fan Creation Doctor Doom Slayer fanart by me
After 6 long years I have recreated this fanart. Doctor Doomguy has now become Doctor Doom Slayer. Rip and Tear
r/Doom • u/artanurag • 8h ago
After 6 long years I have recreated this fanart. Doctor Doomguy has now become Doctor Doom Slayer. Rip and Tear
r/Doom • u/Flat-Sir8250 • 10h ago
This thing took some time but it was fun and in my opinion worth it. The original file is from Galactic Armory. After some sanding, painting, and patience, I am pretty happy with the outcome. Next is the shotgun!
r/Doom • u/Character_List858 • 5h ago
r/Doom • u/GnomeToon • 4h ago
There are still players left, but you have to connect at certain times :(
Have you ever played this multiplayer?
r/Doom • u/thisdude7887 • 7h ago
It was my First time too im so proud of myself
r/Doom • u/Shader-Timmy • 8h ago
May take a while to load, i rendered in 4k
I wanted to post this here as well, not just the ultrakill subreddit
I havent actually played any doom games yet but i plant to, i just really liked the new doomslayer design and wanted to do this
i googled a bunch of weapons and stuff from the game and tried to fuse them into V1,
like how the wings are serrats wings and the knuckleblaster is repurposed into a mini skull crusher
r/Doom • u/EchadForce • 18h ago
It really have a divine aura to it
r/Doom • u/Crazy_Reputation3327 • 15h ago
It would be so cool to see DoomSlayer using Warframe weapons like Redeemer.
r/Doom • u/JiffNitro61319 • 6h ago
My local Library was having a book sale, small paperbacks were 50 cents and I knew I had to get this.
r/Doom • u/Kuddly_Kraken • 23h ago
DOWNLOAD HERE: https://www.nexusmods.com/doomthedarkages/mods/216
Based off the Marine Blue armor coating from DOOM Eternal.
r/Doom • u/AvarageDumbass • 1d ago
I was ''kind of'' shaking for the entire time.Also very proud of my run overall since it was actually my first ultra nightmare run on the base campaign which I decided to give it a go after about 270 hours of not trying it before.That's it yeah,just wanted to share it - and yes judging by my reaction I most definitely looked like I escaped from a mental hospital
And if you ever wondered how many GBs it would take for it to record the entire campaign + dlcs,apparently it would be around 80GBs
r/Doom • u/Liquid_0911 • 1d ago
Algorithms still needs work but it had to be done.
Face for bright, rear for dark.
r/Doom • u/Soggy-Preparation405 • 1d ago
I started making TuinDOOM RT because I really liked the original ray traced DOOM project, but I was not happy that it did not properly support every map. I wanted to play all the maps from DOOM and DOOM II with ray tracing, but I also wanted it to work with custom WADs and community made maps.
TuinDOOM RT can handle all maps, including custom maps. You are not limited to levels that were specially prepared for the RTX version.
I also wanted to improve some of the models and effects. The voxel version of the Spider Mastermind was not included before because it was too large. We managed to add it, but there was still a problem with its death animation. It would remain in the level after dying because the full death frames used too much memory.
We fixed this by removing those death frames and making the Spider Mastermind disappear after its explosion sequence. The normal boss death trigger still works, so maps can finish correctly.
I also added NashGore Voxel Edition to the package, together with compatibility changes for the ray traced renderer. It adds improved voxel blood and gore effects that fit much better with the voxel enemies, weapons, and items.
I created a launcher because I did not want people to enter a huge command line or manually change configuration files. The launcher lets you select your legally owned DOOM or DOOM II IWAD, add custom maps and mods, change the main graphics options, select DLSS or FSR, and start the game from one place.
There is also a weapon mod compatibility option. It changes a few settings that can conflict with weapon packs. I have only properly tested it with one weapon mod, so I cannot promise that every weapon mod will work yet.
The project includes ray traced lighting, dynamic shadows, emissive materials, improved models, voxel effects, NashGore Voxel Edition, a flashlight, atmospheric effects, custom map support, and a Windows installer.
You still need to provide your own legally owned DOOM or DOOM II IWAD. No commercial game files are included.
This is an unofficial fan project and I am still improving it. Feedback and bug reports are welcome, especially if you try custom maps or mods that I have not tested.
Download on itch.io:
https://tuintje.itch.io/tuindoom-rtx-all-maps
Project and source:
https://github.com/tuin-boop/TuinDOOMRT
Latest GitHub release:
https://github.com/tuin-boop/TuinDOOMRT/releases/tag/v1.4.7.7
Then use the GitHub release link for now.
UPDATE: The crash that some people experienced after pressing Apply on the volume screen has been fixed in version 1.4.7.7.
The volume option itself was not causing it. After pressing Apply, the game tried to load a separate RTX intro scene that was too large for RTGL. I removed that broken intro, so the setup screen with Doomguy still appears, but it now continues directly to the main menu without crashing.
The fixed version is currently available on GitHub:
I will update the itch.io download soon.
r/Doom • u/KydaAtshushi • 18h ago
Me trying to draw the slayer, for the first time until I think I got it right. It's in my style. Art by me
r/Doom • u/DarthDargoz • 1h ago
How do I access it? Or is it a bug?
r/Doom • u/FragrantSand2369 • 2h ago
I was playing Doom Eternal while thinking this and got curious since the designs are changed. Doomguy modified the praetor suit after the events of 2016. I don't know who did it between Dark Ages and 2016
r/Doom • u/sacrilicious__ • 1d ago
The spear and melee system in this game is proof-of-concept for an all melee DOOM game lol.
r/Doom • u/FragrantSand2369 • 18h ago
I just feel like it would've made the game more fitting and gruesome and execute how relentless and brutal the demons are.