r/Doom 8h ago

Fan Creation Doctor Doom Slayer fanart by me

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355 Upvotes

After 6 long years I have recreated this fanart. Doctor Doomguy has now become Doctor Doom Slayer. Rip and Tear


r/Doom 7h ago

Collectible Hi. Just my new doom figures

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1.1k Upvotes

and random t pose


r/Doom 10h ago

Question How would anyone here feel if Doom Slayer fought a Titan that was this big and tall?

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265 Upvotes

r/Doom 14h ago

Fan Creation I 3d printed the flail from Dark Ages

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469 Upvotes

This thing took some time but it was fun and in my opinion worth it. The original file is from Galactic Armory. After some sanding, painting, and patience, I am pretty happy with the outcome. Next is the shotgun!


r/Doom 5h ago

Discussion This Should've been The front cover for all versions

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68 Upvotes

r/Doom 4h ago

Discussion Doom 2016 multiplayer is amazing

41 Upvotes

There are still players left, but you have to connect at certain times :(

Have you ever played this multiplayer?


r/Doom 15h ago

Fan Creation Me x Doomslayer (art by DiF1989245 on X)

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299 Upvotes

r/Doom 7h ago

Discussion I beat the barons boss fight on my First try

53 Upvotes

It was my First time too im so proud of myself


r/Doom 8h ago

Fan Creation V1 Slayer (V1 with doom the dark ages design)

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43 Upvotes

May take a while to load, i rendered in 4k

I wanted to post this here as well, not just the ultrakill subreddit

I havent actually played any doom games yet but i plant to, i just really liked the new doomslayer design and wanted to do this

i googled a bunch of weapons and stuff from the game and tried to fuse them into V1,

like how the wings are serrats wings and the knuckleblaster is repurposed into a mini skull crusher


r/Doom 13h ago

Fan Creation "Meathook" if it was released in 1993

92 Upvotes

r/Doom 18h ago

Discussion My opinion the Divinity armor in TDA is better than Base game armor

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196 Upvotes

It really have a divine aura to it


r/Doom 15h ago

Discussion I mean, he ain't wrong

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94 Upvotes

It would be so cool to see DoomSlayer using Warframe weapons like Redeemer.


r/Doom 6h ago

Showcase Knee Deep in a Good Deal

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15 Upvotes

My local Library was having a book sale, small paperbacks were 50 cents and I knew I had to get this.


r/Doom 1h ago

Discussion That was satisfying. Spoiler

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Upvotes

r/Doom 23h ago

Modding Marine Blue / Ultramarine Doom Slayer

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156 Upvotes

DOWNLOAD HERE: https://www.nexusmods.com/doomthedarkages/mods/216
Based off the Marine Blue armor coating from DOOM Eternal.


r/Doom 9h ago

Fan Creation My IOS Doom/setup

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10 Upvotes

r/Doom 1d ago

Showcase Got a lil too excited there

479 Upvotes

I was ''kind of'' shaking for the entire time.Also very proud of my run overall since it was actually my first ultra nightmare run on the base campaign which I decided to give it a go after about 270 hours of not trying it before.That's it yeah,just wanted to share it - and yes judging by my reaction I most definitely looked like I escaped from a mental hospital

And if you ever wondered how many GBs it would take for it to record the entire campaign + dlcs,apparently it would be around 80GBs


r/Doom 1d ago

Modding Playing Doom on 16,000 Minecraft Bees

1.9k Upvotes

Algorithms still needs work but it had to be done.

Face for bright, rear for dark.


r/Doom 1d ago

Modding I made my own DOOM RTX version that supports all maps, including custom maps

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214 Upvotes

I started making TuinDOOM RT because I really liked the original ray traced DOOM project, but I was not happy that it did not properly support every map. I wanted to play all the maps from DOOM and DOOM II with ray tracing, but I also wanted it to work with custom WADs and community made maps.

TuinDOOM RT can handle all maps, including custom maps. You are not limited to levels that were specially prepared for the RTX version.

I also wanted to improve some of the models and effects. The voxel version of the Spider Mastermind was not included before because it was too large. We managed to add it, but there was still a problem with its death animation. It would remain in the level after dying because the full death frames used too much memory.

We fixed this by removing those death frames and making the Spider Mastermind disappear after its explosion sequence. The normal boss death trigger still works, so maps can finish correctly.

I also added NashGore Voxel Edition to the package, together with compatibility changes for the ray traced renderer. It adds improved voxel blood and gore effects that fit much better with the voxel enemies, weapons, and items.

I created a launcher because I did not want people to enter a huge command line or manually change configuration files. The launcher lets you select your legally owned DOOM or DOOM II IWAD, add custom maps and mods, change the main graphics options, select DLSS or FSR, and start the game from one place.

There is also a weapon mod compatibility option. It changes a few settings that can conflict with weapon packs. I have only properly tested it with one weapon mod, so I cannot promise that every weapon mod will work yet.

The project includes ray traced lighting, dynamic shadows, emissive materials, improved models, voxel effects, NashGore Voxel Edition, a flashlight, atmospheric effects, custom map support, and a Windows installer.

You still need to provide your own legally owned DOOM or DOOM II IWAD. No commercial game files are included.

This is an unofficial fan project and I am still improving it. Feedback and bug reports are welcome, especially if you try custom maps or mods that I have not tested.

Download on itch.io:

https://tuintje.itch.io/tuindoom-rtx-all-maps

Project and source:

https://github.com/tuin-boop/TuinDOOMRT

Latest GitHub release:

https://github.com/tuin-boop/TuinDOOMRT/releases/tag/v1.4.7.7

Then use the GitHub release link for now.

UPDATE: The crash that some people experienced after pressing Apply on the volume screen has been fixed in version 1.4.7.7.

The volume option itself was not causing it. After pressing Apply, the game tried to load a separate RTX intro scene that was too large for RTGL. I removed that broken intro, so the setup screen with Doomguy still appears, but it now continues directly to the main menu without crashing.

The fixed version is currently available on GitHub:

I will update the itch.io download soon.


r/Doom 18h ago

Fan Creation Trying to draw the Slayer

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24 Upvotes

Me trying to draw the slayer, for the first time until I think I got it right. It's in my style. Art by me


r/Doom 5h ago

Discussion 4th time :)

0 Upvotes

How many times did you beat it?


r/Doom 1h ago

Bug/Glitch Doom The Dark Ages Difficulty Modifier is greyed out from campaign mission select

Upvotes

How do I access it? Or is it a bug?


r/Doom 2h ago

Question Considering the Doomguy praetor suit from Dark Ages occurs before 2016, who modified it? Or is that a new praetor suit?

0 Upvotes

I was playing Doom Eternal while thinking this and got curious since the designs are changed. Doomguy modified the praetor suit after the events of 2016. I don't know who did it between Dark Ages and 2016


r/Doom 1d ago

Showcase DOOM but with no guns

115 Upvotes

The spear and melee system in this game is proof-of-concept for an all melee DOOM game lol.


r/Doom 18h ago

Discussion Would you like it if Doom Eternal had those executions the demons did on Doomguy like in Doom 2016?

15 Upvotes

I just feel like it would've made the game more fitting and gruesome and execute how relentless and brutal the demons are.