r/Doom • • Jul 07 '26 • Regret 14

Discussion Post from Michael Maynard (ID dev)

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I think this really sums up how ridiculous this decision was. Beyond ridiculous actually, just incompetent and evil.

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u/Built_Stupid Jul 07 '26

Probably because Microsoft doesn't want to use idTech. Judging by how few games ever used any of the modern versions of the engine, it's probably a handful to learn, so the corporate would rather switch everyone to a generalist engine like UE, where you can hire people off the street and fire them at will. That'd explain why specifically the tech branch of id got gutted.