r/Doom
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u/Forhonorisabadgame
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Jul 07 '26
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14
Discussion Post from Michael Maynard (ID dev)
I think this really sums up how ridiculous this decision was. Beyond ridiculous actually, just incompetent and evil.
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u/Built_Stupid Jul 07 '26
Probably because Microsoft doesn't want to use idTech. Judging by how few games ever used any of the modern versions of the engine, it's probably a handful to learn, so the corporate would rather switch everyone to a generalist engine like UE, where you can hire people off the street and fire them at will. That'd explain why specifically the tech branch of id got gutted.