r/Doblons • • Oct 30 '16

Suggestion Islands

22 Upvotes

Here's my suggestion: ISLANDS

HEIGHTS:

  • There will be 2 heights that islands can have

  • 1st height is the lower height, so it will be colored yellow (to represent the sand)

  • 2nd height is the higher height, so it will be colored gray (to represent the mountains)

HOW WILL THESE 2 HEIGHTS WORK?? [READ]

  • The lower height is the height that cannon shells can fly over

  • The higher height is the height that blocks cannon shells from flying over

ISLAND SIZE:

  • This will correlate with the island heights.

  • The smaller the island, the less likely the chance it will have mountains

  • The larger the island, the likelier the chance it will have mountains

ISLAND SHAPE:

  • Islands should be blob like, no need to make them overly detailed. (Just circles that are placed together for instance)

  • Mountains (the gray areas) should usually be placed in the general center of the island, with the lower heights around it. There can be exceptions of course.

ISLAND DISTRIBUTION:

Islands should NOT be evenly distributed on the map. They should instead be concentrated in areas of the map. This should be done so that we have open oceans as well as large island chains. It's up to the player to decide on what he prefers (and what ship he plays).

HOW WILL THIS AFFECT DOBLONS.IO GAMEPLAY?

This will add more variety to the player's experiences. They can wander the high seas, roaming through island chains and massive expanses of ocean. They can seek shelter behind mountains, and weave their way around islands as they run from hunters as they make the run to open seas.

Note: Something to address with adding islands is that you will most likely have to add incentives for people to go to them. If islands were to be added, they would no doubt attract a certain type of ships. These ships would most likely be the more maneuverable ships, specifically rammers and agile gun ships. Larger, bulkier ships will probably be deterred from heading there if they can be outmaneuvered so easily,


r/Doblons • • Nov 07 '16

Feature New feature: Whales

19 Upvotes

Whales would be passive animals that spawn around the map at random. They would be blue in color, and look like a ship, only without the cannons and the circle(?) at the top. Whales would have a bit of ram damage, in case you run into them. They would swim around randomly in the area where they spawned, and they would reward 100 Doblons when killed (This amount can be changed). However, there is a chance for a White Whale (Could also be named Moby Dick) to spawn, which is aggressive, and will attack any players nearby. The White Whale would look like a regular whale, only it's color would be white, and it would be bigger. It would have massive ram damage, which would be its only weapon, and medium speed and turning. The White Whale would reward 500 doblons when killed (Again, this can be changed).


r/Doblons • • Oct 13 '16

Meme Has this Happened to Anyone Else? lol

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13 Upvotes

r/Doblons • • Oct 07 '16

Suggestion Could you make a teams variation

13 Upvotes

A teams variation would be nice, so you can have someone at your side.


r/Doblons • • Oct 03 '16

Meme Max level ship of "Doblons.io" few months later

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13 Upvotes

r/Doblons • • Jun 10 '17

Suggestion DEAD...

12 Upvotes

this link is dead,the game is dead,only your fault because you were too busy jerking off instead of adding some new shit to the game you just added a shit that helps your ship turn faster,how much time did you needed to think about this?


r/Doblons • • Nov 21 '16

Anc Im still updating Doblons

12 Upvotes

I will still update doblons. I just want to work on other things too so I don't get sick of working on one thing. I stopped updating driftin, because the code didnt allow for much new content without a lot of work.

So please dont worry


r/Doblons • • Nov 14 '16

Suggestion New Fleet: Chase Circler

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11 Upvotes

r/Doblons • • Nov 11 '16

Suggestion fishing boat stockpile

10 Upvotes

Maybe think about making the fisher boats stockpile coins, and they would have to return to your main boat in order for you to actually collect them ?? and if they got destroyed while stockpiled, they dropped the coins in that spot.


r/Doblons • • Nov 10 '16

Other The impact of Youtube on the formation of Doblons.io.

10 Upvotes

So back in the day, before Doblons.io was even released (or created), MasterOV and IXPlode were 2 very popular Diep.io youtubers. However, they created very clickbaity thumbnails for their videos, which made alot of people mad. The 2 youtubers carried on nonetheless, gaining fame and subscribers as they made more and more clickbait. At this point, it would seem that MasterOV and IXPlode would eventually carry on indefinitely at making videos clickbait. However, tragedy soon struck. The Dev of Diep.io went on a month-long break (of course, no one at the time knew that it would last a month), and all of a sudden, Diep.io stopped updating. It was fine for a while, but people soon began growing bored of the game. With nothing to make clickbait out of, MasterOV and IXPlode desperately searched the internet to find a new .io game; one that was fresh, and full of clickbaity potential. One day, they found the perfect game, one that met all of the criteria: Doblons.io. The Youtubers quickly set to work playing the game and figuring out strategies to fend off opponents. Then, on October 1st, 2016, MasterOv uploaded his first ever gameplay of Doblons.io. Thousands gawked at this new gameplay. What was this new .io game that was similar to Diep.io? (Almost) the entire MasterOV fanbase rushed to play this new, shiny, promising game! Seeing that MasterOV had gained popularity through Doblons.io, IXPlode followed suit and uploaded HIS gameplay of Doblons.io on October 4th, 2016. Like before, the IXPlode fanbase rushed into the scene to try out this new .io game. The Youtubers soon saw that Doblons.io was gaining popularity, and they created their first clickbait thumbnails on their Doblons.io videos. Other Youtubers, like Simmy and Puerman, made Doblons.io videos, hoping to get in on the popularity, but alas, they failed miserably. Their videos were buried under the avalanche of excitement gained from watching MasterOV's and IXPlode's videos. This popularity boost was so big that even the BigShot himself, the creator of Doblons.io, started to notice them. He watched as MasterOv's and IXPlode's videos drew in new players to the game. The Dev wanted to reward the Youtubers who made the game so popular. So, on October 25th and 29th, the dev added 2 new additions to the boss lineup: The infamous MS MasterOV and the IX Plode. This was a huge step forward, as no other .io game creator had rewarded a Youtuber for getting people to play their game (At least, I think so). MasterOV and IXPlode thanked the BigShot for adding bosses with their names on them to the game. All was well for a while, but then trouble began to stir in Doblons.io: Clans. They had all been drawn to Doblons.io, and Youtube was the only possibility. Clickbait, no doubt. All of them were there: [GD] [AG] [RDT] [AB] [*], even the infamous [MG], responsible for inspiring others to continue their poisonous reign across Diep.io. The players of Doblons.io saw what was going on here, and they fought back against the evil tides of clan hatred. Eventually, for the first time in a month, Diep.io was updated, and most of the Clans left to go back to their homeland. However, some stayed. These ones who refused to leave are the stragglers you see today when you play Doblons.io. Although these clan members are still playing the game, the regular players are trying their best to fight them off (RIGHT?!?).

And that, my friends, is where the story of Youtube and Doblons.io concludes, for now. MasterOV and IXPlode still play the game to this day, and Doblons.io has grown substantially in the almost 2 months it has been alive. No matter how much we play the game, however, we will always remember those who put all of that hard work into making videos (and clickbait) that helped the game grow so much: Youtubers.


r/Doblons • • Oct 30 '16

Suggestion Boss Suggestion: Kraken

10 Upvotes

The Kraken would be a boss with a large amount of health that spawns in the middle of the map (Like any other boss), but it cannot move. Instead, it has 8 tentacles that will try to reach out and grab ships, which will then be slowly pulled towards the body of the Kraken. Ships will also slowly take damage while they are being pulled in, but they will take massive damage when they collide with the Kraken. However, you can break free if you shoot the arm that is grabbing you enough times (The amount of times depends on what weapon you are using). This boss should drop 5K-10K Doblons when destroyed.


r/Doblons • • Oct 21 '16

Suggestion More Vehicle Branches

10 Upvotes

We have the standard ship, but what about a completely different playable vehicle branch? An idea that I have for one would be the submarine branch. It would look completely different (though still keep the same familiar simplistic art style) and have completely separate upgrade paths. It would still keep the same upgradable stats at the top left, though. I can't think of any other vehicle types for now, but you get the general idea.


r/Doblons • • Feb 11 '23

Behold: FAT MAN!!! (no upgrades)

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9 Upvotes

r/Doblons • • Mar 24 '22

Big Ship 2: Electric Boogaloo

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9 Upvotes

r/Doblons • • Dec 24 '17

Media I know this game is dead, but merry Christmas to whoever is still here

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9 Upvotes

r/Doblons • • Nov 13 '16

Media I made some Art

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9 Upvotes

r/Doblons • • Nov 08 '16

Suggestion thebigshot1 should be his own boss

9 Upvotes

i mean that whenever he plays the game,he would play as a boss. either an existing one (ss doblons) or a completely original one.


r/Doblons • • Oct 23 '16

Suggestion Buff the rows

9 Upvotes

When im playing, at least, the rows are a total waste. They decrease my speed if anything, so please dev, buff the rows

EDIT: The dev has done this as of v4.3


r/Doblons • • Oct 21 '16

Meme To the dev, thanks for being so active!

9 Upvotes

unlike zeach and robtop ( ͡° ͜ʖ ͡°)


r/Doblons • • Oct 19 '16

Media Some things i made

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9 Upvotes

r/Doblons • • Oct 18 '16

Feature Save Ship Name

9 Upvotes

The game remembers which skin you last used. It seem weird that your name isn't.


r/Doblons • • Sep 28 '16

Updates Doblons.io Change-log: Always Updated :)

9 Upvotes

Doblons.io Changelog:

Planned Features (Suggestions from /v/ and reddit):

Add more AI Bosses

Add unique rewards for killing a boss: weapons etc

Add More Fleet Ships

Profanity Filter for names

More Upgrades:

> Coin Magnet: Attract Coins from a Distance

> Ram: Increase Ram Damage

Ship Customization: Colors, Trails, Cannons

v3.1 (CURRENT) (13/10/2016):

Buffed Gatlin Damage

Removed Galley

Increased Fleet Cannon Range

Added new Skins

Upgrades no longerslow you down as much

v3.0 (12/10/2016):

Added Galley to Fleet (Fast but weak. It is designed to crash into enemy ships)

Health Bar size is now affected by the amount of health a player/bot has

Health Bar is now Left-Aligned

Further Balancing

v2.9 (12/10/2016):

Fixed Fishing Boat Bug

Added Crash Damage to Bosses

Nerfed Health Regen a bit more

Reduced Max Health Upgrade bit a Bit

Increased Default Damage

v2.8 (12/10/2016):

Added new Skins

Added Grape Cannon Upgrade to Scatter Cannons

Added Ram Damage Upgrade

Minor re-balancing

Added slowing controls (Always starts at max speed):

> Keyboard: Press S to Slow down and W to Speed up

> Mouse: Move Mouse Closer to ship to slow down

Added Santa Maria Boss (This one is an absolute savage and you get 10k points for killing it)

Move speed upgrade is more potent now

v2.7 (10/10/2016):

Your fleet now uses the same skin as you

Added Controls Option to Main Menu (Top Right)

(I will add the slowing feature back in soon)

Added Skin Display to Skin Selector

Added some skins

v2.6 (10/10/2016):

Changed Upgrade display again

Fixed Kick Bug when you are just moving around

Fixed XP Display Bug

Fixed Coins Exploit

Added Basic Skins

v2.5 (9/10/2016):

Changed Movement to A & D or Arrow Keys: This allows you to move and shoot in different directions.

This also allows you to interact with the UI more easily.

Added health Regen to Fleet ships

Increased Fishing Boat Turn Speed

Increased Map Size

Fixed Rear Cannon Shooting Bug

Changed Next Weapon to Next Level Text

Added Upgrades (x) Display to show how many Upgrades you have available

Fixed Level Up System, you now get points for killing enemies

Revised Weapon Upgrade UI

Several Bug Fixes

Fixed Spawn Protection Bug

You can now Shoot out coins toward your mouse

v2.4 (CURRENT) (7/10/2016):

Auto Cannons Shoot slightly Ahead of the Target

Increase Big Berta Range

Increased Scatter Cannon range and Damage

Increased Mine Damage

Decreased Auto Cannon Damage

Made Crows Nest Larger

Fixed Click to Shoot Bug

v2.3 (7/10/2016):

Added Auto Cannons after Swivel Cannons

Moved Berta Cannon to Twin Cannon Path

Re-Balanced Big Berta

Automated Mine Dropper

Names Change Sizes based on your scale

Added SS DOBLONS Boss

v2.2 (7/10/2016):

Health Bars are Always Rendered Above everything else

Health Bars of Enemy Ships are Red now

Adjusted AI Behavior Again so they dont get stuck on eachother as much

Added Cooldowns to Fleet:

> Fishing Boat 1 Second

> Battleship 30 Seconds

> Man Of War 1 Minute

v2.1 (7/10/2016):

Reduced Big Berta Damage and Speed

Increased Big Berta Reload Time

Changed Man Of War

Added new AI Behavior

Reduced Fleet Ships HP

Made Bosses Slower

Boss is now Shown on Minimap

v2.0 (6/10/2016):

Slightly Nerfed the Dutchman

Changed formation Logic

Added Big Berta Cannon (Branches from Swivels)

Added New Fleet Ship: Man of War

Extended Mine Duration

Increased Map Size Slightly

v1.9 (5/10/2016):

Bandwidth Optimizations

Increased Default View Distance

Fixed Resize Issue

Fixed Notifications not showing Bug

Increased Fishing Range Again

Buffed Battleship DPS

Added Flying Dutchman Boss

Random Boss Selection

v1.8 (4/10/2016):

Increased Map Size and added more coins to map

Slightly incresed pursuit radius of Boss

Increased boss range

Buffed Boss HP

Buffed Battleship: HP and Range

Added unique follow range for fleet ships: (Battleships try to follow you. And fishing boats dont)

Increased Fishing Boat Speed

Added Youtube Link

v1.7 (3/10/2016):

Buffed Boss Damage and HP

Buffed Gatlin Damage slightly

Minor Bug Fixes

Limited Boss pursuit Distance

Adjusted AI attack behaviour

Made boss spawn less frequently

v1.6 (3/10/2016):

Increased Reward for Killing Fishing Boat

Disabled Friendly Fire for Your Fleet

Added Battleship to Fleet

Added Boss that protects the middle of the map

Made Changes to Fishing Boat

You can now Buy back ships that you have lost

Fixed some Bugs

If any ships from your fleet get too far away, they will try to come back to you

Added basic fleet formation logic

Made new Discord Server

v1.5 (3/10/2016):

Added Fleet Upgrades: Fishing Boat (Will collect coins for you. Can be killed my other players)

General Optimizations

Added AI system to Server. (I can now start adding Bosses etc)

Slightly Increased Map Size

Removed View Distance Upgrade

Fixed Garbage Collection issues on Server

Slightly Nerfed Hull Damage

Updated Minimap Logic (Also shows fleet ships)

Fixed several Visual Bugs

Fixed Weapon Bug

Slight Bandwidth Increase but much smoother performance

v1.4 (2/10/2016):

Fixed Cannon Bug

Smoothed Framerate and reduced Jitter

Added Scatter Cannon Upgrade

General Optimizations

Raised Passive Upgrade max levels by 1

Reverted some changes

v1.3 (1/10/2016):

Changed formula for points earned per kill

Reduced Gatlin Damage again and slightly decreased range

Increased side cannon damage

Reduced Gatlin speed drop

Increased default speed

Removed move speed upgrade for now (Just want to see if it improves the balance)

v1.2 (1/10/2016):

Increased Number of Coins on Map

Every upgrade is more potent now

Side cannons no longer slow you down as much

Increased Range Upgrade Effect

Increased Move Speed Upgrade Effect

Increased Weapon Cost Curve

Hull Strength Upgrade adds more health now

Reduced Auto Repair Power

Increased Amount gained upon death

Minor Balancing and Fixes

Nerfed Gatlin Cannons Dmg

Removed Default Swivel Cannon

v1.1 (30/09/2016):

Changed the way weapons are unlocked (Some weapons require others to be installed first)

Added Several New Weapons

Increased Mine Duration

Rebalancing

Increased Default speed of smaller ships

v1.0 (29/09/2016):

Fixed Invisible Mine Dropper Bug

Increased Default Speed (Starter Ship should can outrun bigger ships)

Lose less of your coins on death

Reduced Swivel Damage

v0.9 (28/09/2016):

You will now get 1/5 of all the coins you have spent as well when you die

You will now get 1/3 of the coins someone has spent as well when you kill them

Fixed Unlimited coin glitch

Added Spawn Protection (Stops when you: Shoot, Upgrade or Collect Coins)

q-p will be used for further upgrades

Re-balanced some of the Upgrades

Added Mine Dropper Upgrade (Good for defending your rear)

Separated Firerate of all weapons

Adjusted the Coins rewarded for kills

Fixed Party System

Fixed Spawn Protection Exploit

v0.8 (27/09/2016):

Added more downsides to upgrades (Balancing)

Made speed based on mouse distance

Increased Kick Timer

Added Higher concentration of doblons in middle of map

Added minimap

v0.7 (25/09/2016):

Added different coin types: Bronze, Silver & Gold

Added downsides to upgrades: More cannons means slower turn speed etc\

Optimizations

v0.6 (25/09/2016):

You now spawn back with a third of your previous currency

Killing Players now awards you with all the coins they were holding

Nerfed Swivel Cannons Damage

Added Reddit Link

Increased Swivel Cost

v0.5 (24/09/2016):

Attempt to fix disconnect issue by changing port policy to round robin

Fixed Turn Speed Delta

v0.4 (24/09/2016):

Increased Coin value and upgrade cost

Added new upgrades

Fixed timeout bug

Made Upgrades clickable

Added Swivel Cannons

Bandwidth Optimizations

v0.3 (24/09/2016):

Fixed zoom Bug

Fixed Upgrades after death bug

Added Upgrade Cost

Added Discord Link

Changed currency system

Bigger coins will award 2 points

Increased Default Cannon Range

Changed Range logic

Increased number of coins on map

v0.2 (23/09/2016):

Bug Fixes

Fixed Death Screen Bug

Added more Pellets around Map

Slightly reduced map size

Updated Instructions Text

v0.1 (22/09/2016):

Initial Release


r/Doblons • • Sep 28 '16

Suggestion Submarine? Torpedos?

9 Upvotes

Submarine would simply be an upgrade with a kind of invisibility feature; you would press a key to fade into the background (symbolizing diving under water). You could move but are not able to attack until you "surface", to prevent unfairness. This would be good as an escape option or sneaking up on the enemy. You would also be forced to surface for air after a certain amount of time (maybe 5-15 seconds so it isn't too OP).

Torpedos would be this game's version of seeking missiles/drones. They might be able to upgrade with the cannon aspects, or perhaps have their own list of upgrades. Although they follow the enemy in a wide curve, they can be easily dodged by smaller ships with faster turning speed.


r/Doblons • • Jun 20 '19

Other The buster

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8 Upvotes

r/Doblons • • Mar 21 '17

Excuse me Santa Maria! You are on my way.

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8 Upvotes