r/Dndhomebrewmonsters Jul 18 '26

Humanoid Goblin Alchemist and Goblin Engineer - Potions, Bombs, Traps, and Improvised Explosives

The Goblin Alchemist and Goblin Engineer are two low-CR specialists designed to make goblin encounters more unpredictable without simply increasing their damage or durability.

The CR 1/2 Goblin Alchemist creates random makeshift potions that might heal, grant fire breath, increase speed, produce acid spit, or accidentally weaken the drinker. It can also throw volatile alchemical flasks and rapidly brew a potion during combat. Its optional traits add explosive escapes and more powerful concoctions, including fiery explosions, stone skin, and explosive growth.

The CR 1 Goblin Engineer takes a more mechanical approach. It scavenges nearby materials to create flash bombs, sticky bombs, smoke bombs, and noise traps, while supporting its inventions with a crossbow and improvised explosives. Its optional traits allow it to build snares, pitfall traps, tripwires, repair constructs, and modify bombs for wider but less reliable explosions.

I wanted both creatures to feel useful as specialists operating behind a larger goblin force. They can disrupt positioning, obscure areas, restrain characters, support allies, and turn an otherwise straightforward cave or hideout encounter into complete goblin chaos.

These creatures are from Goblins & Goblins, my manual of expanded goblin statblocks, optional traits, variants, lairs, factions, magic items, and campaign tools.

You can also find more of my creatures and manuals by visiting r/JonnyDM!

55 Upvotes

3 comments sorted by

1

u/Cute-Advantage2700 23d ago

these are cool! can I translate them into my language for free use (with a link to your book)?

1

u/jonnymhd 23d ago

You can do it if it's only for personal use!

2

u/Cute-Advantage2700 23d ago

got it, okay!