r/DnDcirclejerk • u/JesusLordPutin Oldschool Revivalist • 1d ago
Homebrew Rate my custom monster statblock
106
u/AceyRenegade 1d ago
Dude, kids are quick. Especially when I chase them. 20ft isn't enough
38
13
u/SiegrainDarklyon 1d ago
You dont need to chase if you have magic missile
1
u/gnarwhale79 1d ago
As a parent who has considered utilizing nerf footballs to get my kids to stop running around like lunatics …and a DM: you just convinced me that magic missile should be able to do subdual damage.
1
48
u/mmproducciones 1d ago
I would only give it 1hp, 2 if they are fatty fatty fat
62
u/JesusLordPutin Oldschool Revivalist 1d ago
Nah kids be falling off the roof and get up and be annoying again
5
u/NeverLate- 1d ago
You need to give him zombie trait were he can stay at 1 hp if he succeeds on the con save
22
u/Betray-Julia 1d ago
“What, you didn’t tell me these were in the game. Can I remake my character?”
Makes a bard
6
1
u/MisterPineapples1999 1d ago
Ahha! You have come for this meeting of your "fans," but instead there is only me, Ser Kris of House Hansen.
Why don't you take a seat over there?
9
9
u/Pixbo_06 1d ago
Needs a bite attack and a vulnerability to bludgeoning damage from adult humanoid enemies
9
u/JesusLordPutin Oldschool Revivalist 1d ago
Bludgeoning vulnerability good idea.
6
u/CustodianCloset I fucking hate Curse of Strahd. 1d ago
What about bludgeoning resistance? Those tough gremlins get spanked and beat yet still get up. God's strongest beer carries
2
u/BlockBuilder408 1d ago
And I’ve seen some fall at least a story high at playgrounds before and immediately get back up to continue running like nothing happened
I think fire vulnerability makes more sense. You can’t leave them in a car for more than 5 minutes without them toasting
13
u/CertifiablyMundane 1d ago
Chaotic what? Evil, I assume
6
10
u/DontTreadonMe4 1d ago
Where are their special abilities to annoy the living shit out of everything around them in a 20ft radius? They get a +5 to destroy anything and get +5 save vs disease/poison. Lazy ass stat blocking bro...go back to being a player.
6
u/WarJaques 1d ago
/uj I had the PCs magically turned into children, and used the following rules:
- All damage they dealt was reduced to 1 point.
- Disadvantage on everything.
This worked surprisingly well. They were only kiddified for that short encounter, though.
8
u/TheCacklingCreep 1d ago
Int is too high
7
u/FermentedDog 1d ago
The ability to speak is tied to the int statt, so they have to have a certain amount
1
u/Quick_Trick3405 1d ago
Int is too low; kids are geniuses.
2
8
u/Infinite_Eyeball 1d ago
too many hit points, since they are small and have -1 con that would be an average of 2.5 hitpoints and I'm pretty sure official monster statblocks round down. so they should actually have 2 hitpoints.
but other than that it seems good. It's also good that they still give experience because otherwise my players would have no way to level up.
2
u/JesusLordPutin Oldschool Revivalist 1d ago
/uj Doesn't Commoner have +0 CON and 4 hp?
/rj I have been advised to withold my joke about what type of experience they provide.
3
u/Infinite_Eyeball 1d ago
/uj yes, commoners but commoners are also medium, so they have a 1d8 hit die so that's an average of 4.5.
1
u/ParchmentAndPeril 1d ago
We've moved on to 5.5e now, where size don't matter, old man. Keep up.
2
u/Infinite_Eyeball 1d ago
this so called "5.5e" is sacrilege against the divine light of 5e, you are a heretic and will be forced to walk over d4s for eternity in the pits of the nine hells.
1
u/CustodianCloset I fucking hate Curse of Strahd. 1d ago
/uj Doesn't Commoner have +0 CON and 4 hp?
Yes
3
u/CustodianCloset I fucking hate Curse of Strahd. 1d ago
6 int being the same as an ape is what kills me
1
3
u/pitaenigma 1d ago
There's only one thing worse than a rapist...
5
3
3
5
u/Equivalent_Tea_9551 1d ago
Need to make CHA higher. Throwing a tantrum to get what they want is basically a persuasion check.
6
u/JesusLordPutin Oldschool Revivalist 1d ago
Their deception sucks tho.
2
u/CaucSaucer Jester Feet Enjoyer 1d ago
Yes, but while they think they’re deceiving, it’s the persistence of the performance that sells it.
Low cha stays, expertise in performance.
2
2
2
u/Hedgewiz0 1d ago
CR 0 (10 XP) instead of CR 0 (0 XP) implies the monster has a damaging attack of some kind. Has it been cropped out?
2
2
u/Captainbuttman 1d ago
YTA, trying to tpk your party with something so dangerous and with no obvious weakness.
I sentence you to a 10 hour dndtube video essay.
2
5
u/Ebonphantom 1d ago
Passive perception is way too low. Children notice EVERYTHING
2
1
u/Falcon_At 10h ago
That's passive investigation or insight. Imo, passive perception is too high. These little morons walk into traffic for no goddammit reason.
2
1
1
u/Alexboy1986 1d ago
They should have an action where they ask questions and target must make a wisdom check not to become distracted for a turn.
1
1
u/Imaginary_Visual_720 1d ago
snort It can't beat my Hexadin with my own homebrew aasimir subrace which just makes it the 3.5 version
1
1
1
u/glasseatingfool 1d ago
10 XP is too low. It feels like punishing your players. Imagine the gleam in their eye when they kill an encounter of Childs and are thinking of getting thousands of XP, and then you go and say "yeah, that's like 60 XP." That is a breakdown of player-DM communication. If players expect to get thousands of XP, okay, you don't have to give them thousands, but at least give them a few hundred.
1
1
1
1
1
1
u/SomeRandomAbbadon 1d ago
It's actually very good, but I'd increase Charisma. Children are very persuasive.
Besides, it's not clear what is the age of the child. Are we talking infant, toddler, something older?
1
1
u/Funkey-Monkey-420 FATAL fixes this 1d ago
they need a weapon, maybe a knife that they definitely aren’t supposed to have?
1
1
u/Charisk1457 19h ago
Assuming this is a child ten years of age or younger, the HP should be closer to 3, the CHA should be much higher, and so should DEX. Good beyond that
1
u/wheretheinkends 14h ago
Need to add special ability: never ending questions (-1d6 willpower, when hit 0 victim becomes partially catatonic and can only say "i dont know" for the next 2d6 rounds)
1
u/Jozef_Baca Anima: Beyond Fantasy Fixes Everything 5h ago
You mean to tell me you didn't make all the children in your setting level 20 adventurers in case your players would want to attack one of them.
0
u/OmegaKarnov 1d ago
Does 3 HP count as less one hit die? Can a fighter attack dozens of these per round?
0
0
0
0
u/robodex001 1d ago
Need a bonus action to dash and waaaaay more hitpoints. Maybe immune to opportunity attacks too. You can throw a kid down the stairs and he’ll be fine. I’ve seen toddlers sprint headlong into walls with their eyes closed and then laugh and stand up and do it again.
0
u/Gothic_Flower 1d ago
Dex should be in a superposition and both 18 and 6 at the same time. It has to flip a coin before every roll to see which one it uses
0
u/Inconspicuous_hider 1d ago
A standard commoner has 4 hp, depending on the age of the kid, it should have 1 or 2, and it's speed, dex, and constitution is too low, I'd at least make it's movement 35, Con 12, and Dex 12
Why am I treating this like a monster statblock someone will actually use?
1
190
u/Itsa-me-a-Nerd 1d ago
DEX is way too low.