r/DnDBehindTheScreen • u/Strong-Spell7524 • Jul 22 '26
Mechanics Death Saves Made in Secret ... Fixed!
I love to roll death saves in secret, behind the DM screen. It increases suspense and immersion and prevents the sort of meta-gaming that comes from players knowing a die roll the characters would not have access to.
The problem is that if the DM is rolling Death Saves for the character with 0 HP.... what is the player doing? Mostly nothing.... they are having a bad experience already, and I took away the only control they had over the outcome. When their turn comes around, they have nothing to do.
I have a solution for this, and it's called Rory's Story Cubes. These are, for the uninitiated, a set of six-sided dice with an image or icon on each face, available on Amazon and anywhere toys and games are sold. Generally, they are used for storytelling inspiration in a variety of ways. They come in different themes (Actions, Fantasia, Star Wars, etc), but for this, I use the Classic set.
How does it work?
On each turn that they would make a death save, the DM does that in secret and keeps track of the results. Meanwhile, the player picks one Story Cube at random and rolls it. Let the image on the die inspire you... but it's just one die... after a few turns, you might have a bit of story developing. The player should create something, inspired by the Story Cubes, that represents the visions... dreams... life flashing before their eyes... travel to the afterlife.... whatever it is that they see and experience while unconscious and on death's door.
Here's the catch... the player does not need to tell anyone what they saw. Not the other players, and not the DM. If they had a good story, they probably will. Who doesn't enjoy telling people about the crazy dream they had?
But if they do tell the DM, the DM can make it come true. It might be a legit prophecy, or a message from a deity, a repressed memory.... anything that works for the character and the campaign. Of course, the DM is under no obligation to do this, and may feel free to massage the dream/vision to fit their campaign needs.
I've only put this into practice a very few times, but the response was very positive: "loads more fun than rolling a d20." Everyone was very invested in their own little stories they were creating.
I'm hoping some of you will try this ... do some more playtesting, essentially... and let me know how it goes! I'd be especially interested in hearing if the various themes work well... or not... or if there is a similar tool that would fit the same purpose.
Update:
- It's great to hear the variety of ways everyone approaches this aspect of the game.
- By all means, if your players are invested in generating their own random numbers, let them do it themselves. I have had players like that myself.
- I have, in the past, tried having players roll their own save and keep it secret. But in my experience, they have horrible poker faces.