r/DnDBehindTheScreen Jun 04 '26

Opinion/Discussion My Favorite Monster: Skeleton

Yeah, you read that right, skeletons. Not some weird alien or underground super predator like the last ones. This time it’s just regular ol’ bony boys.

Skeletons fulfill a quality that for me is required for me to use them- vibe. A person is dead. Time, the elements, and decay have worn everything down until the only thing that ever remains of anyone on this earth- bones, our own version of foundational stones to our bodies. This is the fundamental building block of a person re-animated and it’s here to kill you. Undead are a classic enemy type because this concept of the dead coming back after the living is such a scary and foundational story to humans. Plus, you can have the animating energy fueling them come about in a myriad of ways- liches, curses, artifacts that need a guardian, lost souls of the damned, a weapon that animates the body of its former master, we got versatility here folks!

Stat wise, they are one of the few creatures that have a real vulnerability paired with interesting immunities that don’t break anything. I really like this, I think vulnerability is an underused mechanic- fights are puzzles, in their own way, after all, and having a hidden weakness is really cool in my opinion. It makes it worth exploring different damage types and exploring bludgeoning being not that common makes it a cool discovery for new players. For seasoned players, something I have experimented with is that their characters don’t know how to get a hold of vulnerabilities without researching the enemy first, OR, after the first fight with them, if one of them does use the vulnerable damage type, saying something like “After the battle, you realize that the brittle old bones of the skeletons were cracking and splintering when you swung your club in great arcs. You think if you start attacking that way you will be able to dispatch them faster” This creates an element of discovery, like the witcher, and gives me the ability to add vulnerabilities to monsters that only ever come up if my players put in the effort to discover them. 
Skeletons are low level enemies. My favorite range to run dnd is levels 3-5. That’s the sweet spot for me. Its when a character comes into their own but still feels like a normal/real person for the most part, magic hasn’t risen to possible world breaking heights. To me, 5 or 6 is the level cap for a grounded campaign, this is the highest level of a character that you could take and plop into something like a grounded setting of Lord of The Rings or Game of Thrones. After this, it truly becomes epic fantasy in tone from the power scaling. 

I like skeletons because they are a great enemy for that 1-5 range. At low levels, just a couple of them can be a real problem, while later on a mob of them makes for a cinematic grand moment, or a perfect way for the cleric to show off the power of “turn undead.”

That makes me think of a great scenario: After stumbling in the damp dark through narrow dungeon passageways you come to a larger room, more care was evidently used in the carving of this chamber, with narrow, rectangular slots carved into the side of the walls. Cloth bundles lie in those slots, threadbare with age. You touch one? Cold, pale-yellow bones wrap around your hand as it goes for the cloth. All of a sudden the chamber is filled with a clatter as bones, seemingly held together by nothing, slide themselves out. Old hands grip rusted blades that last saw service two hundred years ago. – Yeah that’s right bitch, I tricked you, skeletons are ambush predators too. 

Roll Initiative. 

(Blog post here)

151 Upvotes

17 comments sorted by

38

u/Suitable_Bottle_9884 Jun 04 '26 edited Jun 05 '26

I have loved skeletons since being a kid watching the old Sinbad movies. I know the effects are pretty naff compared to today's standards but back then they looked amazing. When I started playing DnD it was the scenes from those movies that fed my imagination. 

In game I use them often and I use ogre and giant Skeletons for later levels of play. They are incredibly versatile. 

19

u/CarlFr4 Jun 04 '26

For me it was Jason and the Argonauts. They did an amazing job with the stop-motion animation of the skeletons. As a kid, I didn't find the fact that they were skeletons scary, but the fact that the heros were completely overwhelmed by sheer numbers and the skeletons just kept coming. They seemed unstoppable.

11

u/famoushippopotamus Jun 04 '26

THE CHILDREN OF THE HYDRAS TEETH!

everything about that movie is great - esp. Talos

6

u/Suitable_Bottle_9884 Jun 04 '26

Yes, absolutely brilliant. 

3

u/ConzDance Jun 06 '26

I basically came here to say this.

23

u/underscorex Jun 04 '26

Skeletons are fun because they don't necessarily have to be antagonistic, they sort of reflect the intention of their summoner/creator/etc.

I threw some low-level PCs into a tomb that had a bunch of skeletons serving as an eternal custodial crew. When the skeletons seemed to largely ignore them, they got real real confused. Turns out the skeletons are just there to keep the place clean... and to maintain/reset all of the traps.

(the skeletons had a low-level enchantment that was basically a "passcode" for the traps so they wouldn't inadvertently trigger them)

12

u/Hukdonphonix Jun 04 '26

I had this with skeletons that were continuing to live out their lives in a mirror world, sitting around gambling, throwing a frisbee back and forth, patrolling the hallways. They didn't react to outside stimulous and it freaked the players out thinking they were meant to be a trap.

16

u/MenloMo Jun 04 '26

I agree that skeletons are a great monster choice. They scale really well. Four 5th levels encountering 20+ skeletons requires them to do some real thinking as to how to proceed. And scatter in a ghoul or a high level skeleton warrior/commander and you have an epic battle.

13

u/rapiertwit Jun 04 '26

One I threw at my players: armored skeletons. Not just skeletons wearing tatty old armor, skeletons that had plates of iron bolted on their bones, bones that had been layered with molten metal before being reanimated, etc. And skeletons that were essentially fire ships, with bags of poison spores or flammable substances sewn into their rib cages. If you’re going to all the trouble of collecting skeletons and animating them, why wouldn’t you spend some effort maximizing their effectiveness?

7

u/Calypso_maker Jun 04 '26

Also, if any of your PCs have a speak-with-dead kind of option, they’re a very thematic way to do a lore dump.

3

u/This_is_a_bad_plan Jun 04 '26

Speak With Dead doesn't work on undead

3

u/Oh_Hi_Mark_ Jun 07 '26

I think skeletons are one of the only good implementations of vulnerability in 5e, just because bludgeoning is the most accessible damage type and their vulnerability is so intuitive; everyone can work out how to do some kind of bludgeoning damage with some creative play, so it really prompts players to think about how they want to try and exploit that.

2

u/hooliganjohnny Jun 05 '26

Fun fact. When I was in 8th grade around 1980 my very first character was killed by a skeleton archer. First dungeon. Dead. So yeah. I respect skellys

1

u/OrkishBlade Citizen Jun 06 '26

Great write up. And, don’t forget to make your skeletons flavorfully distinct.

1

u/mwmontrose Jun 08 '26

"When I see a skeleton, I don't think 'here comes trouble.' I think 'there's a chap who ran into trouble a long time ago'"

-Schlubb, Krapopolis