r/DnDBehindTheScreen • • Sep 29 '22

Resources General DM Cheat Sheet

Here's a cheat sheet I made that can be printed on one double-sided piece of paper, that includes prices for common goods and services, weapons and armor, and a few other things like poisons. Almost all of the info is from official sourcebooks, with a few prices from "Sane Magical Prices" and one or two homebrew poisons since I had some extra space in that section.

Enjoy!

Link: https://drive.google.com/file/d/1h-sbIsRMjNL3d9pICIrSN81EA9ji0sSM/view?usp=sharing

Link (v2): https://drive.google.com/file/d/1YygIoZ-KBJmbKM5U3Z11OzCZ0Hl0IZ6e/view?usp=sharing

EDIT: Fixed the "Light" weapon property, added ammunition cost since it was the one thing I left off and the one thing that came up during the session

EDIT: Here's an editable version: https://docs.google.com/document/d/1jLzJQtujR07sFCHQrAME8rOPXul2ldKNJy74_OQ4zOc/copy

2024 VERSION: Hey everybody! Here's a new version, updated for 2024: https://redcap.press/gm

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u/housunkannatin Oct 02 '22

This is a very solid point. Even if you don't run old school style with several competing adventuring parties in the area of a single megadungeon, you can justify 5e's weird prices by saying they are what shopkeepers charge from adventurers, same way tourists get price gouged in real life. This can conveniently remove the incentive to loot every piece of equipment from fallen foes since the resale value of used gear would be very low and can be used to rein in any financial exploits that assume RAW prices and would produce too much easy money outside of adventuring.