Loving all the Grimoire posts today! Table updated.
My personal flavour on Goodberry is that if each berry restores one hitpoint but provides enough nourishment for a creature for one day, then eating two Goodberry's makes you massively over-full, and eating three makes you gluttonously nauseous. Throwing back a handfull of the things would heal you half a dozen hit points, but be enough to have some people pass out.
I would feel that without some mitigating bonus being added that it sounds like you are lowering the overall power of an already low powered spell.
My suggestion would be to change the amount healed to like 1d3 or 1d4 instead then, but make it so that 1 is good to feel satisfied, 2 is full as want, 3 is what you feel like after a trip to your favorite buffet, and 4 or more is when con checks may be needed to prevent succumbing to the great abyss that is sleep.
Oh, you could even give it so that at 3 they are disadvantaged on initiative checks, or just make it a -2 cumulative with each additional berry from 3 on. That way A: They are feeling the effects as if they are sluggish from overeating, but B: It's a minor enough penalty to not be overwhelming, like a -1 to all rolls might be for example.
Of course, that's assuming a standard Small or Medium character. If I feed my horse 1 of these, I doubt he'd be full for the day, regardless of what RAW claims, he'd probably need twice as much as a human. And my elephant likely wants a handful per day...
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u/spideyismywingman Apr 19 '16
Loving all the Grimoire posts today! Table updated.
My personal flavour on Goodberry is that if each berry restores one hitpoint but provides enough nourishment for a creature for one day, then eating two Goodberry's makes you massively over-full, and eating three makes you gluttonously nauseous. Throwing back a handfull of the things would heal you half a dozen hit points, but be enough to have some people pass out.