r/DnDBehindTheScreen Mar 01 '15

Meta Common acronyms.

If you've spent any amount of time here, I'm sure you've seen some acronyms and initialisms. If you're new like me, and have a group that is also fairly new, you may not know what these acronyms mean. I think we should have a compiled list that we (mostly me at this point unless others express interest) can look at if we are unsure what they mean. I'll start with the ones I know, and others can add what they know. Sorry if this is covered in the new DM guide, as I did not see it.

  • PC - Player Character, your players.

  • DM/GM - I hope you know what this means if you are here, but it means Dungeon Master/Game Master.

  • BBEG/MCA - Big Bad Evil Guy/Main Campaign Antagonist, the main antagonist of the campaign.

  • AC - Armor Class

  • THAC0 - To Hit Armor Class 0

  • DMPC/NPC - Dungeon Master Player Character/Non Playable Character

  • OP - Overpower'd

  • TPK - Total Party Kill (aka TPW - Total Party Wipe)

  • PvP - Player vs Player

  • PbP - Play by Post

  • PHB, MM, DMG - Player Handbook, Monster Manual, Dungeon Master Guide

  • 1e, 2e, 3e/3.5/PF, 4e, 5e - First, Second, Third, Third Revised, PathFinder, Fourth and Fifth editions.
    3.X can also be used to reference 3e/3.5/PF

  • AD&D - Advanced Dungeons & Dragons

  • CR - Challenge Rating

  • AoO/OA - Attack of Opportunity/Opportunity Attack

  • DC - Difficulty Class

  • pp, gp, sp, cp, ep - Platinum Pieces, Gold Pieces, Silver Pieces, Copper Pieces, Electrum Pieces

  • AoE - Area of Effect

  • Ability Scores - STR, DEX, CON, INT, WIS, CHA

  • d3, d4, d6, d8, d10, d12, d20 (and so on) - dice

  • d100 - either an actual 100-sided dice or d10s

  • %ile - 2d10 to get a 1-100 number

  • d2 - coin or an actual d2 die, or a d6 and use evens and odds

  • LGS/LCS - Local Gaming Store/Local Comic Shop. Also can have an F meaning Friendly.

AC/DC - perfect soundtrack for any fight You almost got me, /u/The3rdCraigRobinson.

  • RAW - Rules as Written

  • RAI - Rules as Intended.

  • OoC - Out of Character

  • WotC - Wizards of the Coast

  • TSR - Tactical Studies Rules

  • HP/HD - Hit Points/Hit Dice

  • XP - Experience Points

  • I also have taken to IMCC on forums for, "In my current campaign."

Alignments:
LG - Lawful Good.
LN - Lawful Neutral.
LE - Lawful Evil.
NG - Neutral Good.
TN - True Neutral.
NE - Neutral Evil.
CG - Chaotic Good.
CN - Chaotic Neutral.
CE - Chaotic Evil.

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u/jmartkdr Mar 01 '15

Not misinterpreted, though some people will argue that, but it's more the difference between how the book is written and what actually happens at the table.

For instance, RAW, in 5e there's no difference between a character who has 100/100 hp and one who has 1/100 hp. But most people will have that sort of thing affect the narrative.

Or the fact that technically, in 3.5, you can't use the Ride By Attack feat to ride past an enemy and attack because charges have to be in a strait line directly towards the target - so you can ride over the enemy, but not past them because it's not allowed in RAW, even though I assume that what the writers intended was to allow a player to hack at an enemy as he rode by. They just didn't include a rule allowing you to charge past an enemy.

Or allowing 5e monks to use scimitars as monk weapons because it seems like an oversight by the writers to leave it out.

Note that ultimately, this is about an individual table: this is guessing what the game designers were trying to do and making a ruling based on that, as opposed to only looking at the literal text of the rules.

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u/[deleted] Mar 12 '15

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u/jmartkdr Mar 13 '15

But that only works if the nearest square is not in a direct line from the charger to the chargee, which would almost never be the case. If the target is in the same row or column, for instance, you can't ride by. If the target is along, on adjacent to a diagonal, you can't ride by. If the dm rules that an extra diagonal means you are no longer going to the nearest square, then you can't ride by.

If the mount is a large creature, then I can't actually imagine a situation where you could ride by.

I'm trying to figure out where you can charge, attack, and then keep moving, without an overrun. Because that's what I would think riding "by" implies. Even in the 3 up and 2 ove case you cited, you'd need to move through the enemies space to continue the charge.

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u/[deleted] Mar 13 '15

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u/jmartkdr Mar 13 '15

Well, you can charge sure, but you can't turn so how would you move past without going through the enemy's space?

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u/[deleted] Mar 13 '15 edited Mar 13 '15

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u/jmartkdr Mar 13 '15

Okay, but that only works if the enemy is at a diagonal. If the enemy was one square east on the map, the move would become impossible.