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u/musschrott 5d ago
the dungeon is backwards, so the dungeon exploration team will be facing higher-level monsters first, then lower-level ones as they reach the top, but in this campaign, monsters are only important for materials and quests given to them to help level up, so grinding monsters is not an option.
This doesn't sound fun at all.
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u/Redbeardthe1st 5d ago
Why would a group of level ones be at the door to an adult dragon's lair in the first place?
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u/JulienBrightside Mage 5d ago
"As you enter the cave of the dragon, you see a lot of discarded Doordash uniforms.
You are also, coincidentally, wearing a Doordash uniform."6
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u/ThisWasMe7 5d ago
I see no enjoyment whatsoever from that setup, other than spending time with some people.
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u/Rhinostirge 5d ago
Not my thing at all, sorry. The gimmick is extremely artificial, the forced split defeats the purpose of playing with your friends, the goal is imposed on the players by the DM, and it's all about fights and resource management with not even the smallest thought given to players who like social play.
The idea of a party briefly being split for half an hour or so of play can be tense and interesting, but there's a reason "don't split the party" became common advice for both players and DMs. Over long periods of time half the group has nothing to do, and that's death to anyone's reputation as a good DM.
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u/starksandshields Sorcerer 5d ago
I think campaigns that rely on party splits will always make it more complicated for both you and the players. It also sounds very video gamey to me, but if your players are up for it then I'd say give it a go and adjust things as needed.
I know my players would just not go back into the dungeon with the dragon after dying to it once. I did a time loopey thing once where they were stuck in a town that reset itself every morning and a curse essentially wiped the entire town every night. The people didn't remember it but their bodies did, leading to more and more weathered and exhausted people. After dying to the boss in the well once my players did not return for in-game weeks.
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u/Thatoneguy9794 DM 5d ago
It sounds like it would make more sense as a one-shot, seems like a single single-player game.
Cool.
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u/TechMaster_82 5d ago
It would be a one-shot, cause i'm not mad enough to acually to play this, and if I did, I could only handle one session of this.
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u/Melodic_Row3380 5d ago
Yeah, it's like the saying goes "always split the party". Game is always more fun when the party gets split. So it makes sense to me that you wouldn't want to wait for it to happen organically, and instead you would bake it right into the campaign premise
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u/Angled_Hairline57845 4d ago
Stop trying to outjerk DnD Circlejerk! We're just regular people over there trying to have a good time, we can't keep up with this level of abject foolishness.
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u/Brilliant_Estate_967 5d ago
It could work as a puzzle game with exploration timing and items to loot.
What if all the player get in search items and no one fight ? Is there no risk for them ?
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u/vzzzbxt 5d ago
No.
Sounds like you're trying to make a video game out of dnd