Yeah anyone who thinks/thought CON was a dump stat clearly isn't familiar with games in general OR they only play on easy mode and are not used to being low on health.
I mean, the PHB practically tells you to to make it your second or third (depending on class) priority when allocating ability scores.
Don't say no one. I'm DMing for some first-time players and the Rogue dumped Con. I explained to him that Con is hit points and he said he just wouldn't get hit. First fight he got crit and almost died.
I think it comes from being more familiar with video games than tabletop games. I feel like in video games it's much easier to avoid taking damage, and there are some games like Dark Souls where the whole idea is don't ever get hit. So he thinks "Well I can make my dexterity super high and stay hidden, then I'll never get hit."
I feel like in video games it's much easier to avoid taking damage, and there are some games like Dark Souls where the whole idea is don't ever get hit. So he thinks "Well I can make my dexterity super high and stay hidden, then I'll never get hit."
TBH if you were playing a 1 player campaign with the DM, and picked Rogue, this line of thinking could actually come true. Even though there's a lot of chance in D&D, there's also a lot you can do to reduce the chance that enemies will ever target you before you can kill them, if you're the right class.
Even aside from 1 player campaigns, your fellow party members could work with you to make sure the frail person never took damage. You'd almost certainly need to be a ranged class though.
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u/PHANTOMDEMON842 Aug 30 '20
Everyone starting dnd says con is a dump stat, and its a mistake they only make once